- Fixed the haste spark particles
- Changed some functions in the libraries
- Decreased duration between checks for frost so walking on powdered snow is smoother
- Fixed disabling infuse effects in region not disabling the walking-on-powdered-snow passive
- Entering a protected region now immediately restores your normal boots
- Fixed the regeneration effect so it actually prevents hunger loss instead of giving extra saturation
- Rearranged the recipes menu
Introduced the ender effect based on season 1's ender effect
Its bar does nothing as of right now
The effect is still in beta, report any bugs to me if possible
Strength effect used to trigger the damage event twice due to shield penetration, hence doubling the hit counter and possibly causing a recursive loop that crashed the server under very specific conditions
This has been fixed.
The double crit mechanic can now be disabled, however it is still enabled by default but nerfed.
Cleaned up the infuse ritual message
Added a display for the crafted augmented effects and normal effects
(Apparently there's no augmented effects in infuse s3, so augments are disabled by default for all effects)
Fixed the frost effect freeze trails
This option is also now togglable in the config
You can now designate effects to be primary or secondary, or choose to not designate them at all
The lore of items are updated to reflect this change, its now more descriptive
/conf now works with all config options
if you dont add an effect in primary or secondary when effects are locked, it becomes available to be equipped in both slots
New Commands
- /resetcooldown [<slot>]: Resets the cooldown for specific or both effect slots.
- /resetcraft [<effect>]: Resets the tally counter for individual or all crafted effects.
Enhancements & Configuration
- Animation Control: You can now disable the roll animation upon joining the server.
- Crafting Limits: Added the ability to configure custom craft limits for individual effects.
- Augment Limits: Added the ability to configure custom augment limits for individual effects.
Bug Fixes & Removals
- Command Removal: The /resetaugment command has been completely removed. The command also had a permissions bug but is now removed so it no longer matters.
Fixed the ritual beam being misaligned at different heights
Added a /resetaugment command to reset the tally counter for ALL augmented effects
Fixed a typo in the feather wind charges causing the options to be ignored.
