Changelog:
- Resolved an issue where killing the Slayer in Creative mode during its ability phase could cause unexpected errors.
- Fixed a bug where the Husk would apply a Hunger effect to the player.
- Fixed a bug where, if the custom pull animation was disabled, players could leave the fight even when the option was disabled.
- Fixed a bug where the wrong health scale and health values were set when using a Kingslayer kit.
Changelog:
- Added %x%, %y%, and %z% as variables to the Broadcast Spawn Message option.
- Added a sub-option to the Automatic Spawn option to check if a player is nearby; if so, only then will the slayer spawn.
- Added a new option in the main menu, Random Global Spawning, which selects one random slayer from all slayers and spawns it.
- If the custom pull animation is disabled, the player will no longer be teleported to the slayer and can walk to it manually.
Changelog:
- Reworked the hologram removal option.
- The Slayer entity is now also removed properly after an improper server restart.
- The remaining time until the automatic spawn activates is now displayed in the automatic spawn option.
- Fixed a bug that occurred when casting a passive ability.
Changelog:
- Added a Custom Pull Animation toggle. This allows you to choose whether the player should be pulled into the boss using a custom animation.
- Configuration reload now works properly again.
- Fixed an issue where enabling automatic spawn would cause all slayers with this option enabled to spawn, instead of just the selected one.
- Fixed several language issues in the editor menu.
Changelog:
- Made some change to the hologram removal process.
- Fixed a bug with the Fireballs passive ability.
Changelog:
- The Slayer will now also spawn even if no player is near the automatic spawn location.
- Holograms are now removed even if the server isn't shut down properly while a Slayer is alive.
- Fixed a bug with the Dark Descent death animation.
Changelog:
- Added 1.21.6 Support.
- Damage can now be edited in the Editor inventory.
- Fixed a bug that could occur when KingStyle was selected as the DeathStyle.
- Fixed a bug where setting health via the Editor inventory wouldn’t correctly end the process.
- Fixed a bug where setting a custom name via the Editor inventory wouldn’t correctly end the process.
- Fixed an important bug where the player couldn’t die to the Slayer when both the Vanilla kit and the Vanilla DeathStyle were selected.
Changelog:
- The health values are not modified when the vanilla kit is selected to prevent unexpected errors.
- Fixed a bug that occurred when the stray entity was selected, which could cause various issues.
- Fixed a bug with a couple of passive abilities that could cause issues when the player switches worlds.
