- Added a new combat health placeholder:%lnt_health_emoji:&4:&c:&8%, allowing heart nametags to appear when a player takes or deals damage.
- Improved nametag handling when players change worlds or switch game modes.
- Improved compatibility with HMCCosmetics, Oraxen, and Nexo.
- Added full Folia support.
- Updated the plugin update notification download message.
- Fixed an issue where nametags could remain floating in the air after some duel/arena plugins teleported players between worlds or arenas.
- Improved spectator and death handling. Nametags are now properly removed/hidden when a player enters spectator mode or is no longer a valid visible target.
- Added delayed resync checks after teleports, respawns and gamemode changes to make sure TextDisplay nametags are correctly reattached even when another plugin moves players asynchronously or updates them shortly after the event.
- Improved compatibility with external color placeholders. LiteNameTags now supports more color formats returned by other plugins, including legacy colors, section-sign colors, legacy hex colors and raw hex colors.
- Fixed cases where a color placeholder worked for the prefix but did not apply correctly to %player_name%.
- Fixed MiniMessage gradient compatibility after the color placeholder improvements. Formats such as <gradient:#CB2D3E:#EF473A>%player_name%</gradient> now work correctly again.
- Centralized text color parsing so nametags and internal messages handle colors more consistently.
- Significant performance improvements in areas with many players.
- New support forcrowd-modewith a separate performance group, allowing the use of lighter nametags when many players are gathered.
- Reduced resource consumption on the main thread and less metadata load thanks to new text caches and shared packages.
- Smoother and more progressive plugin reload, with less lag on reload.
- Fixed the issue of floating holograms caused by thespawn/passengerorder under load.
- Fewer unnecessaryspawn/destroyevents in crowd-mode thanks to hysteresis on distance and activation.
- Improved initialTextDisplayspawn to avoid the visual effect of the nametag appearing from the top and then "falling down".
