This version allows any creative server 1.21.4+ to stay up and running without packet crashes even if all players have creative mode; this is the first time in history that a plugin is able to handle this
- Added Item2 and Item3 to handle creative pick block
- Allow item name, lores and enchants for creative mode while disabling creative components
- Updated PacketEvents
- 1.21.8 support
- Added 1.21.6 and 1.21.7 client/server support
- Fixed task exception when stopping the server
- Made a few changes to PositionC and its default value
- Updated PacketEvents
- Updated PacketEvents
- Added support for 1.21.6
- Hopefully fixed "PacketEvents failed to inject"
- Updated PacketEvents
- Added SMART decoding mode
- Fixed NoSuchFieldError
- Fixed double webhook sending
- Removed player object wrapper requirement to inject the player to fix any injection issues
- Fixed NPE on packet logger
- Fixed more rare cases of failed injection in 1.8
- Removed not anymore needed option
- Made ProtocolPlayer#getPlayer returns Optional<Player>
- Removed useless warn flood in console
- Added new config option to fix injection on CarbonSpigot and SSSpigot
- Use FoliaScheduler for metrics
- FloodB default value changes to prevent bedrock players falses
