MarkElf's NCP Configuration v9.0.2

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Resolves a number of existing bugs and adds support for 1.9.3 - 1.10. I'll only be listed a small number of changes.

  • Support for 1.9.3, 1.9.4, & 1.1.0.
  • Improves Phase check.
  • patches end portal dupe bug.
  • Fixes trap door on top side above ladder conflict.
  • Adds the 'ncp stopwatch' command.
  • Boats may be placed anywhere now.
  • FastConsume accounts for off-hand on cancel.
  • Account for off-hand item in FightListener.
  • Optimize the preconditions for morepackets
Just because I have a busy month doesn't mean that I am not going to listen to those who request support! If for whatever reason you are having issues, contact me through any method listed on the bottom of the resource page.

Huge thank you to those who liked the last update and left an honest review, it really helps me out more than you think. Hopefully that continues!

Disclaimer: This "error" is going to appear the first time that you ran the configuration as of this update. It should only occur the first time it is ran since the configuration modifies itself to correspond to the version of minecraft that your server is running.
  • Cleaned up the fly check. Additionally fixes this error which @Cmonster_11 messaged me with yesterday morning.
  • Went through the ban checks due to a few requests. Again, I recommend going with the non-autoban configuration to avoid possible complainants of false bans.
  • Should some-what improve Phase, there aren't truly values to optimize but should improve it to some degree.
  • 1.9.4 Support should be integrated.
  • Farther 1.9 support, i.e vehicles/horses/pig riding/etc.
  • Minor changes and improvements.
  • Added 2 additional questions to the FAQ.
I have made a large handful of changes, those who are running the auto-ban version, I would strongly recommenced running the regular, meaning block + notify, version for a bit to ensure there isn't a source of false positives before using the auto-ban version as I have only lightly tested each change.

There may not be another update for quite a bit of time as I have very busy weeks coming up however I will always provide support when I have an opportunity.

I really do appreciate the constant support from buyers through tagging me on mc-market and spigot when someone is looking for a similar product, those who have been liking the recent updates, and taking a short moment to write kindly worked reviews, it truly is very motivating.


-Made it slightly harder to get kicked by the fly check, this is more so to unglitch players than to have them leave the server. I will change this method once I do manage to incorporate a method to check for ping/server tps for banning.
-Changed the message for the flying kick to seem more 'random' and 'natural' for lagging players.
-It's become harder to be banned through the configuration to avoid false positives.
-Banned players will show up in the log file now, I don't believe anyone actually reads the logs but I thought that I may as well incorporate this to make it easier to check the time someone was banned and the reason.
-Fixes minor issue when switching tools quickly and attempting to use them that @Ruthless_Slayer discussed with me.
-Redone the second aim-bot check, have not tested.
-Revised the first aim-bot check, have not tested thoroughly.
-Should be the final modifications to smoothen pvp, I presume NCP didn't like counting down to nanoseconds per attack, causing some minor inconsistencies.
-Optimized values for FastHeal.
-Allowed for better support for jitterclickers to some extent.
-Revised FastClick check.
-Revised packet check.
-Undone Attack Frequency valus to hopefully resolve @Chris_GSPvP's combat issue, not enough info presented that this is the source of that issue though.
-A few other minor changes.
-Redone Creative Nuker check, and fixed the minor notification mistake, renamed creativenuker to instantnuker.
-Smoothed combat further, most of testing done with @xXTreePuncherXx, in the past, and @SheepSaysBaah, recently.
-Final touches done to the Combat Speed check for the time being, 'jitter clickers' kept in mind.
-Added NoSwing notification.
-Added Projectile Speed notification.
-Added minor delay before FastBow ban, not noticeable if someone is using fastbow, but will reduce false bans if there were any in the past.
-Cleaned up most of the folders, made it fool-proof.
-Updated most .txt files.
-Expanded upon the already long command spam check list.
-Minor modifications to the Crits check.
-Raised cps needed to set off the fight speed check, I still don't understand how people get over ~9 cps on average, keeping in mind that they are strafing and fighting at the same time. I will likely raise it again if I continue to see feedback requesting it, should be decent currently. Thank you @Ruthless_Slayer for the explanation.
-Notification for Phase is sent a bit sooner due to popular request.
-Notification for Flying is sent sooner due to popular request, for both creative/spectator (speed, flying too fast, with a flying permission node) and survival (movement, attempting to fly without a permission node).
-Cleaned up spam checks a bit further.
-Notifications for movement speed set lower than four, on a hacked client, are sent sooner now.
-Finally got around to cleaning up the spam checks a bit.
-Should reduced some false positives from the last update (hopefully people got a general idea as to why I stayed away from having notifications sent too soon).
-General optimizations to a few values.
-Converted back to 2.5.0 anti-aura check.
-Restructured folder and contents a bit.
-Due to a handful of complaints, notifications are sent a bit faster; blame your peers if there are false positives now.
-Added a few addition commands that are marked as spam and a few additional exceptions for the spam filter, mostly factions related.
-Better support for anti-Crits check.
-Added additional support for the phase check.
-Restructured first aim-bot check, haven't tested myself, so this check is experimental. I would highly appreciate feedback as I don't have a playerbased server to test on.

Was the last update's aim-bot check better than this one's check
? Contact info is on the bottom of the resource page.
New buyers, you will have to contact me via PM or Skype:MarkElf2204 and let me know the email you paid with and transaction ID (and mc-market account name if over Skype) for me to manually provide your account with a license to download updates. Hoping this gets resolved soon, sorry for the inconvenience!

Due to mass-request, I've taken some time to have combat checks go off sooner; although I see it as easier to wait till you get a notification of someone most likely hacking and confirm it than to watch someone for 20 minutes assuming they hack because a notification was sent off too soon. I am hoping for some feedback as I have the rest of the weekend to continue improving the config before I continue to be occupied with sports. This update this experimental to an extent. Be sure to update your .jar file!

-Modified the combat reach check to be stricter and will send notifications sooner.
-Crits check goes off a lot sooner. (may be some false positives)
-FastHeal goes off sooner (and support for 1.9 sort of added in code, credit to asofold for this dedicated work).
-Self-hit was has been taken into account now, although Spigot patched self-hit multiple updates ago (as in months ago).
-lowered speed required to set off the combat speed check, I don't quite frankly care if some 'advanced' pvp'er supposedly can hit 15 cps - it normally cannot be done with a single mouse/track pad. I've managed to get ~8 at most with a mouse, I don't really see anyone hitting above 10 without some modification(s) to give them an advantage in combat, much less hitting 8+ cps while in combat, moving, jumping, etc, without some insane hand/eye coordination that most people can't accomplish without a hacked client so it's been turned down to be in the middle of the previous two values.
-Removed FastHeal [health] placeholder. I think this may have just gotten annoying and didn't provide any useful information compared to something that could be the rate eventually.
-Creative (as in the gamemode/server) gameplay should be improved to some extent as flying speeds have been introduced. Added some additional strings for this to be done.
-Handful of flying changes.
-Modified Attack Frequency values based upon an average person's clicks per second.
-Quite a few message changes.
-Redone Aim-bot check 1, should go off way sooner, but I am expecting false poitives from it as I don't have a live server (as in with a playerbase) to test if it would generate false positives or not from non-cheating players.
-Better support for the elytra (You need to update to the latest development build, which is #955 currently, the latest builds can always be found here and downloaded by clicking 'nocheatplus.jar')
-A handful of other changes that improve the configuration that I can't remember at this point in time.
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227,962 Views
1,817 Purchases
2,926 Downloads
Nov 4, 2015 Published
Aug 29, 2024 Updated
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Average rating (200)
48.2 KB File size
Configuration for
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Supported languages
  1. English
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Share and earn
Refer this resource and earn a 5% commission.
227,962 Views
1,817 Purchases
2,926 Downloads
Nov 4, 2015 Published
Aug 29, 2024 Updated
5.00 star(s)
Average rating (200)
48.2 KB File size
Configuration for
NoCheatPlus
Supported languages
  1. English
Creator
Owner
Recommended for you
4.50 star(s) 8 ratings
107 purchases
#1 Config | +1.600 Quests | Available in over 18 languages | Easily adjust the rewards
5.00 star(s) 77 ratings
2,060 purchases
TOP #1 | Available in over 18 languages | Balanced Payouts | +450 level rewards
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Supporting 1.8-1.20 1 TOP 1 BuiltByBit ShopGuiPlus Configuration
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Unique ShopGUI+ Configuration, balanced economy & many categories
5.00 star(s) 41 ratings
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