NexusEvents - Ultimate Live-Event Engine v1.3.0

Boost your player count & store revenue with fully automated, visually stunning server-wide events.

NexusEvents 1.3.0
Two new modes, win streaks, player voting & live NPC leaderboards

The biggest content drop yet — 2 event modes, earnable titles, spectator handling, Bedrock support, and a multi-world foundation.


✨ New Modes: Hot Potato & Quiz Show

  • Hot Potato: pass-the-bomb elimination — a glowing item hops between players on hit or right-click, and whoever holds it when the round timer ends is out. Last survivor wins.
  • Quiz Show: chat-answer trivia with first-blood scoring (first correct answer scores big, follow-ups score less). Ships with 24 ready-to-go questions in a hot-reloadable questions.yml — edit and reload live with /ne reload questions.


🏆 Win Streaks & Reward Multipliers

  • Streak engine: every win builds a streak; a configurable multiplier (capped) rewards your most consistent players and resets on a loss.
  • Reward integration: drop %streak% and %streak_multiplier% straight into your reward commands. Milestone streaks broadcast server-wide to fuel the hype.
  • New placeholders: %nexusevents_streak%, %nexusevents_max_streak%, %nexusevents_streak_multiplier%, %nexusevents_games_played%, %nexusevents_title%.


🗳 Player Voting

  • Vote for the next event: the random pool can now open a timed vote over the top candidates instead of rolling — players pick what plays next with /ne vote <event>.


🎖 Titles & Badges

  • Earnable titles: unlock by wins, best streak, or games played; equip with /ne title <id> and show it anywhere via %nexusevents_title%.


🧩 Spectator System

  • Clean eliminations: knocked-out players drop into spectator and are restored — game mode, location, and flight — exactly as they were when the event ends. No more stuck-in-spectator gear loss.


🤖 Citizens NPC Leaderboards

  • Living leaderboards: place Citizens NPCs that display the rank-1 player of any event type — name line and skin track the champion and refresh automatically. Optional; the plugin runs fine without Citizens.


💬 Bedrock / Floodgate Support

  • Cross-play aware: detects Bedrock players through Floodgate (reflection-based, zero hard dependency) so chat-driven modes behave sensibly for everyone.


🌍 Multi-World Foundation

  • World contexts: group worlds into named contexts with per-context event overrides. Disabled by default — single-world setups are completely unchanged. Inspect with /ne world.


⚙ Config Presets & Hot-Reload

  • Preset system: save and load entire event configurations — five bundled presets included (competitive, casual, halloween, christmas, competitive_network). Manage with /ne preset <save|load|list|delete|info>.
  • Modular reload: reload exactly what you changed — /ne reload [config|events|lang|discord|presets|questions|titles|worlds].



Drop-in update. New config sections (streaks, titles, npc-leaderboard, multi-world, hot-potato, quiz) generate with safe defaults — your existing config and language files keep working untouched.

NexusEvents 1.2.0
Public API, Deathmatch Mode & Advanced Admin Controls

A stable developer API, a brand-new game mode, and far more granular control over running events.


✨ New: Deathmatch Mode

  • Free-for-all combat in a coordinate-box arena — no schematic dependency.
  • Kits & respawns: configurable kits handed out on every spawn, timed respawns in spectator mode.
  • Boundary damage: players who leave the arena radius take escalating damage with an action-bar warning.
  • Inventory safety: every participant's inventory and game mode are snapshotted on start and fully restored at the end — the event never eats gear.


🔌 New: Public Developer API

  • NexusEventsApi facade: a stable, thread-aware entry point for live scores, running/paused state, time left, persistent stats, leaderboards, and full event control.
  • EventStartEvent (cancellable): block starts during maintenance or region locks.
  • EventStopEvent: carries the final score snapshot and winner for your own reward logic.
  • EventRewardEvent (cancellable): mutable per-player command map — add, change, or strip rewards before dispatch.
  • PlayerScoreChangeEvent (cancellable): mutable amount for boosters and anti-abuse plugins.


🛠 New Admin Controls

  • /ne pause | resume <event>: freeze and resume a running event; the countdown halts while paused.
  • /ne info <event>: time left, status, and the live top 3.
  • /ne forcewin <event> <player>: end an event and crown a player regardless of standings.
  • /ne resetstats <event> [confirm]: wipe persistent stats for an event type and clear the leaderboard cache.
  • Full tab-completion & preview support for the new commands and Deathmatch.


⚙ Improvements

  • Min-players check: events now refuse to start below their configured minimum, with a clear NOT_ENOUGH_PLAYERS result.
  • Core engine: GameEvent gains pause/resume, forceWin, and getTopScores, with pause-safe tick guards and new subclass hooks (onPause/onResume).
  • Discord embeds: end notifications now include the cached top 3 leaderboard, with tidier async sending.
  • Scheduling: many async callbacks refactored onto consistent, Folia-safe scheduling paths.
  • Config & language: updated resources for the new mode, commands, and messages.



Update is drop-in. Existing databases migrate automatically — no config wipe required.

NexusEvents 1.1.0
Seasons, Event Log & Discord Integration

Isolated competitive seasons, a persistent event log, and automatic Discord notifications.


🏆 New: Seasons

  • Seasonal stats: each season gets its own dataset — points, wins, and history are tracked separately.
  • Automatic DB migration on startup — existing databases are updated without data loss.
  • New admin commands: /ne season start, season end, season list.


📜 New: Event Log

  • Persistent logging: every event is written to nexus_event_log with start/end time, winner, and winner points.
  • New records: EventLogEntry and SeasonInfo for external processing via the API.
  • /ne history <event>: lists the most recent completed events.


💬 New: Discord Integration

  • Webhook listener: posts automatically on event start and stop.
  • Fully configurable in config.yml, with a separate webhook URL per event type supported.


🛠 Admin Tools

  • /ne wins <event> [player]: total wins for a player.
  • /ne preview <event>: shows current config values before the event starts (dry-run).
  • /ne setup: in-game guided setup wizard for new event zones.
  • Leaderboard GUI with chat fallback for environments where GUIs cannot be opened.
  • Improved tab-completion across all subcommands.


⚙ Scheduler & Performance

  • Folia detection: the scheduler automatically switches to the regional task scheduler when running on Folia.
  • Top cache now refreshes correctly after a season change.
  • SchedulerUtil abstracts Bukkit and Folia scheduling behind a single API.


🧩 Misc

  • TeamManager and RewardManager hooked in for external addon logic.
  • SetupManager handles the interactive zone configurator.
  • New language keys for all additions (EN + DE included).
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129 Views
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1 Downloads
Jun 16, 2026 Published
Jun 19, 2026 Updated
Not yet rated
3 MB File size
Open source
  1. No
DRM-free
  1. Yes
Unobfuscated
  1. No
Type
  1. Minigame
  1. Reward
  1. Fun
Game mode
  1. Survival
  1. Minigame
Supported software
  1. Paper
  1. Folia
  1. Purpur
Supported versions
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
  1. 1.20
Supported languages
  1. English
  1. German
Creator
Owner
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Refer this resource and earn a 30% commission.
129 Views
0 Purchases
1 Downloads
Jun 16, 2026 Published
Jun 19, 2026 Updated
Not yet rated
3 MB File size
Open source
  1. No
DRM-free
  1. Yes
Unobfuscated
  1. No
Type
  1. Minigame
  1. Reward
  1. Fun
Game mode
  1. Survival
  1. Minigame
Supported software
  1. Paper
  1. Folia
  1. Purpur
Supported versions
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
  1. 1.20
Supported languages
  1. English
  1. German
Creator
Owner
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