offerings v1.4.3

Premium daily kit lottery: weighted tiers, loot tables, streaks, achievements, and admin UI.
this release adds multiblock ritual forge visual overhaul to the forge for all of your offering identification needs
add claim commands and aliases:
  • /offerings claim (aliases in subcommand: draw, roll)(aliases: open-crates, openall, open-all)
  • /offerings opencrates

Offerings — Premium Daily Kit Lottery​

Version 1.1.0 · Minecraft 26.2 · Paper/Spigot · Java 25​


Weighted rarity rolls. Physical reward crates. Full in-game admin. Optional misfortune — never death.

What is Offerings?​

Offerings turns your daily stipend into a real loot experience. Players claim weighted draws through polished chest menus — rarity tiers, nested loot tables, streak milestones, lifetime achievements, and a full identify → unlock → open crate pipeline so rewards stay hidden until players earn them.

Server owners manage everything in-game: kits, tables, tier odds, permission gates, crate policy, and roll modes. Changes apply live for online players and save to YAML automatically.

What's New in 1.1.0

  • Penalty & curse rolls — separate misfortune draws per claim; toggle reward vs penalty rolls independently; debuff kits across all six tiers (mobility, combat, survival, visual, resource, curse). Health never drops below one heart.
  • Physical crate pipeline — unidentified crates from daily draws → smelt in an Identification Forge → craft tier keys to unlock Rare+ crates → open with a reel animation for payout.
  • Identification Forge — placeable smoker station, portable forge item, in-game crafting guides, and /offerings identify / /offerings guide.
  • Configurable smelt timing — admin menu for base cook time, automatic tier curve (Common fast → Mythic ~30 min), or per-tier manual overrides; tier is rolled when smelting starts so each crate cooks at the right speed.
  • Crate keys — Rare, Epic, Legendary, and Mythic locking; shapeless unlock recipes in the crafting guide; admin /offerings givekey.
  • Personalized hub odds — spyglass tooltip shows your renormalized tier percentages based on what you can actually roll (gated tiers excluded).
  • Player directory — browse any player's streak, milestones, and achievements (/offerings players, offerings.lookup).
  • Unified menu controls — consistent close, back, and page buttons across every player and admin chest menu.
  • Expanded admin — Roll Modes, Crate Policy, Smelt Timing, Give Items, Player Cooldowns, Hub Aliases, Content Health, broadcast reminders.
  • Bundled curse catalog — per-tier curse kits, penalty loot tables, and expanded loot tables across the split loot/ catalog.

  1. Player claims when cooldown is clear (/offerings, /daily, /stipend, or custom hub aliases).
  2. Tier roll — weighted pick from Common → Uncommon → Rare → Epic → Legendary → Mythic (10,000-point pool; Legendary ≈ 0.04% per roll by default).
  3. Pool roll — weighted kit or loot table at that tier.
  4. Payout — console commands + custom items; nested loot-table: refs can delegate to sub-pools.
  5. Optional penalty rolls — separate curse draws when enabled.
  6. Stats update: streak, milestones, achievements, lifetime counters — saved to YAML or SQLite.

  1. Unidentified — earned from draws; lore scrambled; cannot be opened.
  2. Identify — smelt in an Identification Forge; fuel + cook time reveals tier and kit.
  3. Unlock — Rare+ tiers (when locking is on): craft crate key + identified crate.
  4. Open — right-click reel UI, shift+right-click a stack, or hub Open All Crates for every ready crate.
Identification can be toggled off (instant identified crates on claim). Per-tier key locking is configurable per tier. Full walkthrough in the in-game Crafting Guide.

  • Daily hub — claim draw, cooldown timer, personalized tier odds, stats summary
  • Reward catalog — browse kits and loot tables you are allowed to see
  • Streak milestones1,095 days of attendance rewards (3-year bundled catalog)
  • Achievements13 default lifetime trophies (claims, kits, streaks, unique kits, tier rolls); hidden mythic achievement included
  • Crafting guide — visual recipes for forge, keys, unlock crafts, and crate flow
  • Open All Crates — batch-open every identified / unlocked crate in inventory
  • Player directory — paginated head index with read-only profiles

  • Admin hub/offerings admin
  • Reward kits — unlimited; tier, weight, commands, lore, custom items, loot-table refs, view/roll permissions; filter rewards vs penalties
  • Loot tables — weighted sub-pools; reward or penalty pool type
  • Custom items — enchants, lore, /give import (chat or loot/items/)
  • Tier rarity — live weight editing with odds display
  • Tier permission gates — LuckPerms view vs roll per tier
  • Claim cadence — rolls per claim, cooldown hours, streak grace
  • Roll modes — enable/disable reward rolls and penalty rolls; penalty roll count
  • Crate policy — identification on/off, per-tier key locking, smelt timing entry
  • Smelt timing — base ms, automatic curve, mythic anchor (~30 min), per-tier manual overrides
  • Give items — grant forges, keys, unidentified crates to players
  • Player cooldowns — lookup, per-player reset, server-wide reset
  • Hub aliases — extra commands that open the player hub (e.g. gamble, slots)
  • Chat reminder — recurring clickable broadcast when draws are ready
  • Content health — validates materials, refs, PlaceholderAPI tokens, broken commands; faulty kits excluded from rolls
  • Live persist — every GUI edit saves YAML immediately; /offerings reload only after hand-editing files on disk

  • Tier gates — control who sees and who can roll each rarity band
  • Kit gates — per-kit view-permission and roll-permission
  • Table gates — same for loot tables
  • offerings.bypass — ops see and roll everything
Ungated content stays visible; only restricted entries are hidden. Gates stack: a kit still needs its tier gate even without a kit-level node.

  • Split YAML under loot/kits/, loot/items/, loot/tables/ — tier-scoped files, unlimited entries
  • loot/kits/custom.yml — your server kits (custom_ prefix, never overwritten on upgrade)
  • milestones/days-*.yml — 3-year attendance catalog
  • achievements.yml — lifetime trophy definitions
  • config.yml — odds, cooldowns, crate policy, roll modes, storage, messages
  • Player progress: players.yml (default) or SQLite data.db with auto-import

Players
  • /offerings — daily hub (/offer, /rewards, /daily via aliases)
  • /stipend — hub (/pay, /salary)
  • /offerings catalog — reward catalog
  • /offerings milestones — streak board
  • /offerings achievements — lifetime stats
  • /offerings players — player directory
  • /offerings identify — open nearest forge
  • /offerings guide — crafting & crate flow guides

Admin
  • /offerings admin — management hub
  • /offerings rollmodes — reward vs penalty toggles
  • /offerings givekey <player> <tier> [amount]
  • /offerings giveforge [player]
  • /offerings identify <player> — instant identify inventory
  • /offerings reset <player> · /offerings resetall
  • /offerings reload

  • offerings.use — hub, claim, catalog, achievements, guides (default: true)
  • offerings.lookup — player directory (default: true)
  • offerings.admin — admin hub & tools (default: op)
  • offerings.bypass — bypass all gates (default: op)

Expansion offerings — works when PlaceholderAPI is installed; safe fallback when absent.

  • %offerings_streak% · %offerings_best_streak%
  • %offerings_total_claims% · %offerings_total_kits% · %offerings_total_penalties%
  • %offerings_unique_kits% · %offerings_rolls_<tier>%
  • %offerings_pending_rewards% · %offerings_pending_penalties%
  • %offerings_can_claim% · %offerings_cooldown_formatted% · %offerings_cooldown_seconds%
  • %offerings_milestones_claimed% · %offerings_milestones_total%
  • %offerings_achievements_earned% · %offerings_achievements_total%
  • %offerings_rolls_per_claim% · %offerings_kits_total% · %offerings_tables_total% · %offerings_items_total%
Use in kit lore, messages, and scoreboards.

Required
  • Paper or Spigot
  • Minecraft 26.2
  • Java 25

Soft dependency
  • PlaceholderAPI (optional)
  • LuckPerms (optional — for permission gates)

Integrations
  • Console commands: on kits, milestones, achievements (%player%)
  • Economy and other plugins via command hooks
  • Essentials-style /give import for custom items

Why server owners choose Offerings​

  • Data-driven — unlimited kits and tables; no hard caps
  • In-game first — rarely touch YAML unless you want to
  • Deep gates — VIP preview without roll access, per-kit secrets, tier bands for ranks
  • Risk without grief — optional curse rolls that sting but never kill
  • Anticipation — unidentified crates and forge smelting add ceremony to payouts
  • Production-ready catalog — supplies, gear, curses, keys, and curated tables ship bundled

Daily draws worth showing up for — configured in minutes, tuned for months.
Buy a license now
$9.99
EULA
Standard EULA
Use on any projects you own with attribution
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Support duration
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162 Views
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Jul 8, 2026 Published
N/A Updated
Not yet rated
15 MB File size
Open source
  1. No
DRM-free
  1. Yes
Unobfuscated
  1. Yes
AI Content Disclosure
cover image generated with private agent
AI use in product
No
Type
  1. Staff
  1. GUI
  1. Reward
Game mode
  1. Survival
  1. Hardcore
Supported software
  1. Bukkit
  1. Spigot
  1. Paper
Supported versions
  1. 26.1
Supported languages
  1. English
Creator
Owner
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Refer this resource and earn a 10% commission.
162 Views
0 Purchases
1 Downloads
Jul 8, 2026 Published
N/A Updated
Not yet rated
15 MB File size
Open source
  1. No
DRM-free
  1. Yes
Unobfuscated
  1. Yes
AI Content Disclosure
cover image generated with private agent
AI use in product
No
Type
  1. Staff
  1. GUI
  1. Reward
Game mode
  1. Survival
  1. Hardcore
Supported software
  1. Bukkit
  1. Spigot
  1. Paper
Supported versions
  1. 26.1
Supported languages
  1. English
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Owner
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