Introducing PlayerServers 3.1!
After months of dedicated beta testing and invaluable feedback from our amazing customers, we're thrilled to unveil the new version of PlayerServers. Your support has been instrumental in shaping this release, and we're deeply grateful for your help in making it the best it can be. Let's celebrate our 100th update with the release of PlayerServers 3.1. Thank you!
- Added change password command for Pterodactyl
- Added messaging backend support for the server compass pinger of the new HubCore
- Fixed a bug where if the server creation failed, Pterodactyl user was made for the player, so the next time they try to create a server, they do not see their password
This build of PlayerServers brings bugfixes and stability improvements:
- Fixed minutes to shut down
- Fixed player count to be set on start up
- Various bugfixes on Daemon, downloading the new version is recommended. Download it here.
This is a beta build. While we expect no major bugs or breaking changes in the future, we still recommend not using this build in production. Regular backups are a must to make sure you do not lose any important server files.
Migration system from v2 will be released in the future along with RC versions of the plugin.
After beta testing period, beta builds will be disabled and you'll need to redownload PlayerServers again. Keep up with updates here and on our Discord server in order to know when that's going to happen.
- PlayerServers will no longer add nodes if it can't reach them and authenticate successfully
- Previous builds had an issue where zoneid for CloudFlare was improperly written to config as zone_id instead of zone-id. You need to manually update it in your config.yml
- Fixed cpu limitations incorrectly using 0 (full cpu) if you specified CPU percentage that is less than 100
- Fixed an issue where players were not teleported to their server as it started.
This is a beta build. While we expect no major bugs or breaking changes in the future, we still recommend not using this build in production. Regular backups are a must to make sure you do not lose any important server files.
Migration system from v2 will be released in the future along with RC versions of the plugin.
After beta testing period, beta builds will be disabled and you'll need to redownload PlayerServers again. Keep up with updates here and on our Discord server in order to know when that's going to happen.
- Fixed a bug where one could create multiple nodes with the same name
- Fixed a bug where docker servers could fail to start on some systems. Make sure to download the new daemon
- Minor performance improvements over the board
Make sure to update your messages.toml
- This build fixes the issue where Cloudflare dns names are not sent to the player after they are created (so they can not know what is the subdomain for their server)
- This build fixes issue with permissions some that customers were having
v3.1 beta7 (this version) is the third beta we'll be releasing to the public. While we expect no major bugs or breaking changes in the future, we still recommend not using this build in production. Regular backups are a must to make sure you do not lose any important server files.
Migration system from v2 will be released in the future along with RC versions of the plugin.
After beta testing period, beta builds will be disabled and you'll need to redownload PlayerServers again. Keep up with updates here and on our Discord server in order to know when that's going to happen.
Beta 7 introduces numerous bugfixes and quality of life improvements:
- Fixed CloudFlare DNS creation and removal
- Drastically improved plugin performance by performing all service tasks in a separate thread (like we used to in v2.0)
- Drastically decreased plugin jar size allowing us to finally publish betas to SpigotMC as well by implementing Hibernate injector
