Additionally, please update Daemon as well from here.
- After yesterday's Golden Master release, this update is here to fix a major flaw with MultiNode support for plugins and disabled folders. Please update to this version if you plan on using MultiNode on v1.2. If you do not use MultiNode, you do not need to update.
EVEN THO THIS BUILD IS GOLDEN MASTER, IT CAN STILL HAVE SOME ISSUES. FOR THE BEST EXPERIENCE, PLEASE KEEP USING v1.1-B
Download a new version of PlayerServersDaemon here. Keep in mind that you will have to copy your templates folder to each daemon and that those need to contain the exact same files! Learn how to perform this update here.
- As already promised at beginning of this year, multinode support finally came to version 1.2 with full templates support.
Add the following to your config:
- The database engine has been modified. There is now a new config option: use-modern-database. If you had no issues before, you may want to set it to false, but you should possibly want to use the new engine. You should try it and see if it works for you. If your players lost access to their servers, simply disable it and proceed with the older version
- Added preparations for the final release of v1.2 supporting MultiNode. If someone is in desperate need of v1.2 with multi-node support, and want to experiment, feel free to contact me on Discord.
Code:# Please enter your MySQL information below. mysql: hostname: 127.0.0.1 username: web password: webmaster database: playerservers useSSL: true # Between version v1.2RC6 and v1.2-RC7 there was a change in # Database handling. Everyone upgrading that were satisfied # on how it worked before should keep it as false, or first # try enabling it and seeing if their servers are still # attached to their account or not. In some rare cases it # can happen that changing the value of this option can # detach servers from your account, so enabling it if it # worked correctly for you before is not needed. use-modern-database: true
Merry Christmas and happy new year everyone! (yes, I know it's not the new year yet, but at the time you all manage to read it, it should hopefully be)
Update logs:
2021 roadmap:
- Backported fix for /rename where users were there was no length limit for the server name (#42) from v2.0
- Added new translations | Review messages.toml changes
- Fixed some other issues with /rename
- Removed some unused imports and overall improved code
- 5-15th of January: v1.2 full release with full Multinode support
- 15-25th of January: v2.0 full release which will include these features and further bugfixes
Add the following to the top of your messages.toml:
- Fixed bugs with /ps rename. It should work from now.
- Added new translations for license and player servers command. From now, it will be possible to hide the license, if really needed...
Code:playerservers-default-cmd = "&9PlayerServers> &7An advanced Server Management plugin which allows players to create and manage their own subserver." license-msg = "&9Licence> &7%license%"
- Uploaded actual version this time
- There is a 10% off sale
- Fixed an error on startup on PServerCore.
- Added a new feature where you'll be able to disable access for players to view specific files in /config menu. Review config changes below.
- PlayerServerCore was counted towards max plugins when the limitation was on. PServerCore will no longer be counted as a plugin.
- Changed some messages in PlayerServerCore to better represent the action being done and to lower the confusion.
