1.21.11 SUPPORT!
- GUI Fixes — Resolved multiple interface bugs and improved overall stability
- Bot Statistics — Bot kills and deaths no longer affect player statistics
- Bot Swimming — Bots can now properly swim, chase players in water, and climb out onto land
- Offhand Inventory — Fixed issue where players could take stacked items (e.g., 99 Totems) from bot inventory
- Offhand Persistence — Offhand items no longer disappear when toggling Shield Mode on/off
Tested: Minecraft 1.21.10
Not Supported: 1.21.11
Shield System
- Fixed shield breaking - now actually disables player's shield for 5 seconds
- Added proper knockback when breaking shield
Combat Fixes
- Crit Speed - Setting now works properly (Fast = 0ms delay, instant jump)
- W-Tap - Sprint knockback now applies correctly
- S-Tap - Works properly with W-tap enabled
- Strafe - Smoother movement and direction changes
Bug Fixes
- Fixed bot getting stuck in air after knockback
- Fixed bot hitting through blocks
- Fixed follow mode breaking after taking damage
- General stability improvements
New PVP GUI (45 slots, improved design)
New PVP Features
1. Reach Distance - 4 options:
- 2.0 (Close) - Very short range
- 3.0 (Normal) - Standard reach
- 3.5 (Extended) - Longer reach
- 4.0 (Max) - Maximum reach
2. Crit Chance - 4 options:
- 25% - Occasional crits
- 50% - Half the time
- 75% - Most attacks
- 100% - Always crit
3. Crit Speed - 3 options:
- Slow - 300ms delay between jumps
- Normal - 150ms delay
- Fast - 0ms delay (like holding spacebar, only for 100% crit)
4. S-Tap (new toggle):
- Bot moves backward briefly after attacking
5. Shield Breaker (new toggle):
- Auto-switches to Netherite Axe when target is blocking
- Breaks shield then switches back to original weapon
- Switches back immediately when player stops blocking
6. Combo Mode - 4 options (improved):
- OFF - No combo boost
- Normal - 1.2x knockback, 10% faster attacks
- Heavy - 1.5x knockback, 25% faster attacks
- INSANE - 2x knockback, 50% faster attacks, better combo chains
Bug Fixes
8. Fixed eating bug:
- Bot no longer breaks shield when player is eating (apple, golden apple, etc.)
- Only triggers shield breaker when actually blocking with shield
9. Fixed shield breaker switch-back:
- Bot now properly switches back to original weapon after breaking shield
- Switches back immediately when player stops blocking (not fixed 1.5s delay)
Bug Fixes
- Bot stuck in air - Fixed physics issue where bot would sometimes get stuck floating in the air. Added gravity correction system to detect and fix stuck states.
- Bot jumps when shield breaks - Fixed the issue where bot would jump/get knocked up when you disable its shield with an axe. Now the bot stays grounded when shield is broken.
- Stun slam combo - You can now hit the bot immediately after breaking its shield. During 500ms after shield break, knockback is cancelled so you can combo the bot properly.
- Resistance mode - Added new toggle in bot GUI (slot 4, totem icon). When enabled, the bot cannot die from any damage source (including fall damage, fire, etc.) - it stays at 1 HP minimum.
- Fall damage with resistance - Fixed resistance mode not protecting against fall damage and other non-entity damage sources.
- First spawn inventory reset - Fixed issue where bot would spawn without armor/items on first spawn. Skin now loads instantly using player's cached texture data instead of fetching from Mojang servers.
- Slow skin loading - Skin now applies instantly by using the player's existing skin data instead of fetching from Mojang servers (was 2-3 seconds, now instant).
- Bot auto-stepping on blocks - Fixed bot being able to step onto 1-block heights when knocked back. Now behaves like a real player and gets stopped by blocks.
In this version of Practice Bot was added new fixed Shield/Combat/PvP mechanics!![]()
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