Fixed bug causing auto crafter machines to save twice
Fixed bug causing RDQ Economy balance check to require double money needed
Added Folia metric for server stats tracking
- Small bug fix for LanguageLoader's new passive
- Null checks for LanguageLoader's other languages
We're thrilled to announce the latest updates and improvements in RDQ 4.3.3:
Web GUI Enhancement:
- Added a character limit to Web GUI rank title input.
Bug Fixes:
- Resolved an issue with UnknownServiceException sometimes occurring during shutdown.
- Fixed a bug affecting Captis, Piscatio, Amplication, Exterbekuxurus, and Twin Brew not deducting required funds when specified.
- Addressed a small bug in Forestry logic.
Language and Quest Enhancements:
- Resolved an issue with LanguageLoader not loading the first line of quest requirements and rewards.
- Updated ItemRetention Passives to include a new passive ID (Note: the old one still functions).
Performance Improvements:
- Added a chunk-loaded check to Mechanization, Collector, and Quantum Storage machines, contributing to further reduced lag.
New Commands:
rq sage gui - Open sage GUI
rq sage mode - Toggle particle location
New Permissions:
RaindropQuests.command.sage
RaindropQuests.command.sage.mode
New Placeholders:
Introducing new placeholders for enhanced gameplay:
%rdq_passive_transmutation_apples_used%
%rdq_passive_transmutation_carrots_used%
%rdq_passive_transmutation_enchanted_used%
%rdq_passive_transmogrification_used%
New Stats:
Keep track of your Sage activities with the following new stats:
SAGE_DATE
SAGE_USED
SAGE_SPENT_ECONOMY
SAGE_SPENT_RAINDROPS
Explore these exciting updates, and as always, thank you for being a part of the RDQ community!
- Removed RDQ Towny placeholder in lieu for TownyAdvanced placeholders
- Changed Quest900 placeholder to Towny provided one
- Removed extra line in the language files for Quest900
New Placeholders:
%rdq_ranks_greaterthan_<Number>% - returns true/false if player has at least <Number> ranks
%rdq_ranks_lessthan_<Number>% - returns true/false if player has no more than <Number> ranks
%rdq_ranks_tier_greaterthan_<number>% - returns true/false if player has at least <Number> tier
%rdq_ranks_tier_lessthan_<number>% - returns true/false if player has no more than <Number> tier
%rdq_ranks_tier% - Returns players highest tier
%rdq_town_plot_greaterthan_<Number>% - returns true/false if player has at least <Number> town plots (blocks)
%rdq_town_plot_lessthan_<Number>% - returns true/false if player has no more than <Number> town plots (blocks)
%rdq_quests_count_greaterthan_<Number>% - returns true/false if player has at least <Number> quests completed
%rdq_quests_count_lessthan_<Number>% - returns true/false if player has no more than <Number> quests completed
We're thrilled to announce the release of RDQ 4.3.1, packed with new features, enhancements, and bug fixes to elevate your Raindrop experience. This update focuses on improving quality of life, expanding language support, and delivering a smoother overall gameplay. Make sure to reset your language files when updating!
- Introduced the functionality to seamlessly add items to bounties via the GUI.
- Resolved a NullPointError in LanguageLoader related to the PassivesGUI, ensuring smoother functionality.
- Corrected an issue where the off message for AutoCrafters was incorrectly displaying as Collectors.
- Upgraded InvUI to version 1.25, incorporating the latest enhancements and improvements.
- Expanded language support by introducing translations for the remaining three RDQ machines.
- Implemented translations for bounty mechanics, enhancing accessibility and user understanding.
- Incorporated a NullPointerError check for Messages, contributing to overall system robustness.
- Implemented a server stopping check in database read methods, enhancing system stability.
- Addressed and resolved a lag issue in the shutdown sequence, improving performance during system termination.
- Optimized the Auto Craft Hopper GUI to center the crafting matrix for a more user-friendly experience.
- Rectified an issue where the auto craft hopper was not displaying the result in the GUI as intended.
/rq admin quests remove <TargetPlayer> <QuestID> - command removed
/rq admin quests reset <TargetPlayer> [QuestID] - QuestID is optional. If left blank, all quest cooldowns are reset
/rq bounty create <TargetPlayer> <Type> <Amount> - Type: economy | raindrops | items
/rq bounty add item <TargetPlayer> - removed in lieu of GUI option
- Fixed error in Language Loader for quest titles
- Fixed Italian locale Items section
- Added more hardcoded translations to locales
- Fix for %rdq_achievements_<achievementID>_title% placeholder
- Moved MythicMob death logic to MM Handler for improved dependency control
- By request: Custom RDQ Bounty System (Experimental)
New Commands:
/rq bounties - Open bounties GUI
/rq bounty create <TargetPlayer> <Type> <Amount> - Type: economy | raindrops
/rq bounty add item <TargetPlayer> - Adds currently held main item to bounty
/rq admin bounty remove <TargetPlayer>
New Permissions:
RaindropQuests.command.create.bounty - required to create bounty
RaindropQuests.command.bounty.add.item - required to add items to bounties
RaindropQuests.command.bounty- required to open bounty GUI
RaindropQuests.bounty.target - Required to open player bounty GUI
RaindropQuests.command.admin.bounty.remove - Required to remove bounty
New Stats:
BOUNTY_KILLS - Total bounty kills
BOUNTY_DEATHS - Total bounty deaths
BOUNTY_ECONOMY - Total funds from bounties
BOUNTY_RAINDROPS - Total raindrops from bounties
BOUNTY_ITEMS - Total items from bounties
New Placeholders:
%rdq_bounty_kills%
%rdq_bounty_deaths%
%rdq_bounty_economy%
%rdq_bounty_raindrops%
%rdq_bounty_items%
