The Bridge
A complete, standalone recreation of Hypixel's The Bridge minigame for your own server — no BungeeCord/network required. Two teams spawn on islands joined by a 1-wide bridge, defend their end-portal goal, and race to reach the enemy's. First to the goal target wins; a time limit breaks stalemates. The map builds up during a match and restores itself automatically afterwards - no WorldEdit needed.
DOCUMENTATION!
One jar runs on 1.8.x all the way to the latest release (1.19 / 1.20 / 1.21 / 26.x).
A complete, standalone recreation of Hypixel's The Bridge minigame for your own server — no BungeeCord/network required. Two teams spawn on islands joined by a 1-wide bridge, defend their end-portal goal, and race to reach the enemy's. First to the goal target wins; a time limit breaks stalemates. The map builds up during a match and restores itself automatically afterwards - no WorldEdit needed.
DOCUMENTATION!
One jar runs on 1.8.x all the way to the latest release (1.19 / 1.20 / 1.21 / 26.x).
Features
- Modes: Solo (1v1), Doubles (2v2), and an optional 4-team mode.
- Real end-portal goals - the goal is actual end-portal blocks; jump in to score.
- Glass cages with an on-screen 5 → 1 → Go! countdown, built and removed automatically each round. You can move around inside a 3×3 space.
- Authentic kit: iron sword, bow with a single self-regenerating arrow shown on a boss-bar gauge, team-coloured terracotta blocks, unbreakable diamond pickaxe, and golden apples (full heal + absorption).
- Fireworks on every goal and on the match win.
- Kill feed in chat, including void & knockback kills ("Red was knocked into the void by Blue").
- Automatic map restore between matches - built in, zero dependencies.
- Per-player scoreboard - team score as 0/5, your kills & goals, and the timer.
- Parties - queue with friends and stay on the same team.
- Stats - wins, goals, kills, deaths, win-rate, K/D - saved to SQLite (async).
- PlaceholderAPI support out of the box (%bridge_wins%, %bridge_kills%, and more).
- Modern setup GUI - build arenas by clicking, no config editing required.
- All text uses the Adventure API (MiniMessage-configurable). Fully configurable: goal target, time limit, cage timings, build limit, kit, arrow cooldown, golden-apple healing, and more.
Setup in ~2 minutes
- /bridge create <name> <SOLO|DOUBLES>
- /bridge setup <name> - opens the GUI; click to set lobby, bridge-Y, build region, and each team's cage-spawn + goal, save and youre READY.
- /bridge info <name> should say READY - then /bridge join <name>
Commands & permissions
/bridge join|leave|list|stats|top - play (bridge.play)
/bridge party invite|accept|leave|kick - parties (bridge.play)
/bridge setup|gui|create|wand|lobby - build arenas (bridge.setup)
/bridge bridgey|buildregion|team|mode|info - build arenas (bridge.setup)
/bridge start|stop <arena> - force start/stop (bridge.admin)
/bridge reload - reload config (bridge.reload)
Requirements
Spigot / Paper / Purpur, 1.8.x – latest. No required dependencies — just drop the jar in and restart.
