About this download (PlayerAtlas)
PlayerAtlas is revenue-focused analytics for Minecraft servers: see which players pay, where they came from, and what happens between first join and purchase—not just player counts or TPS graphs.
Official website: www.playeratlas.net · Full setup and feature guides are in the project documentation.
What you get
- Revenue intelligence — Tie Tebex / CraftingStore revenue to players and behavior: who pays, which sources and campaigns convert, and how to optimize the path to purchase.
- Revenue attribution — Map purchases to players and acquisition sources instead of guessing from store exports alone.
- Funnels — Ordered steps (e.g. first session, custom events, payments) with conversion windows; find where players drop off before they buy.
- Campaign tracking — Group marketing and affiliate work; see joins, new players, and revenue per campaign.
- Custom events — Record named in-game actions from your Paper / proxy stack (plugin Java API or commands) for reporting and funnel steps.
- Join addresses — See which hostnames players use to connect (lists, paid promos, partner links); optional partner domains for acquisition reporting.
- Activity — Growth, busy hours, playerbase breakdown, and new → regular / regular → inactive signals.
- Retention — Cohort retention after first join (e.g. day-1 / day-7) per server or across your network.
- Countries — Geographic view of players (IP-based; optional geo consent in plugin config for geo dashboards).
- Performance — TPS, CPU, memory, and world load signals for capacity planning and correlating lag with load.
- Plugin inventory — Installed plugins per server, version drift, and outdated installs—ideal for Paper, Velocity, BungeeCord, and multi-server networks.
- Store integrations — Tebex and CraftingStore via webhooks so payments stay in sync with in-game data.
- AI chat moderator(where enabled) — Chat analyzed in real time, moderation rules, automated punishments, and an audit log.
Setup (short)
- Works with Paper, Velocity, BungeeCord, and typical modded / network setups; use proxy and/or game server connections as needed.
- Create a Minecraft project, add server connections, install the PlayerAtlas plugin, and paste your server API key from the dashboard.
- Sign in with email and password or SSO (e.g. Discord, Google, GitHub).
