Hey guys, in this update I fixed some issues reported by customers and further improved database systems. Current mongo implementation should easily support 1000+ players concurrently.
Fixed hikari critical issue that happened due to bad relocation
Removed proxy-support entry in config
Fixed critical achievements error that caused it to not work
Some other errors that have been resolved
Important bugfix with mysql and mariadb was fixed because of bad driver implementation. This fix should offer stable mysql implementation ready for production!
Fixed av few issues that happened on legacy versions. Reported by a customer.
Implemented new /sg command for lobby mode as well.
Today I bring you the 2.7 update of SGReborn. It's quite a large update with lots of new additions, new features, improvements and bug fixes. I will write some of them here, the most noticable ones.
- Database agnostic system. Before SGReborn could only function with Mongo. In this update I bring you MySQL/MariaDB, JSON support and of course Mongo if you want to say with mongo.
- Cross Server Communication system also gets an update where cross-server communication is now possible not only with redis but also with mysql/mariadb, mongo and redis. Of course I still highly recommend doing it with Redis for performance gains.
- Scenarios are now fully implemented with voting guis and setup menus.
- Improved the profiling system, boosters, leaderboards and seasons. They now work much better and work nicely with all databases.
- Sitting on spawns is now working properly across all versions.
- Improved match history logic to fetch data faster and require less resources!
- Fully configurable air drops and coin drops locations in /map command. If not setup it falls back to random location from previous implementation.
- Hardened proxy bridges for Velocity and Bungee!
- Refined boss bar updates.
- Numerous bug fixes and improvements that I forgot to mention.
I mentioned the most important changes, but lots of work went into this update. And thanks to the testers on my discord support server. Without you, this update would be much harder to test out properly.
New patch dropped.
I fixed issues with proxies and velocity/bungee channeling. Plugin is now working correctly on spigot, bungee and velocity. If you're using plugin for this feature you need to enable proxy-support in config on all backend servers.
Improved lobby practice cuboid initialization.
Fixed some error with vaultbridge when vault isn't installed.
/playsgwithme command is now fixed and working properly.
Some other improvements to the cross server compatibility.
There's an issue with velocity messaging, while I find the fix I've implemented custom command execute that you can perform instead of relying on plugin messaging.
Some more improvements to the internal code. Made some possible sync functions async.
New improvements to the cross server communication specifically redis module. It's faster now.
Improvements to the GUIs.
New /sglobby command for lobby server mode.
Some other changes.
Also from 2.5.6 (last update on BBB) to 2.6.1 there were some changes.
For all of them visit spigotmc:
https://www.spigotmc.org/resources/...ttleroyale-plugin-for-networks.105347/updates
