(1.1.3) Update - Oxygen & Events!
This update introduces two major features: Oxygen and Events.
Events
- Events are random encounters that can occur while exploring planets.
- Currently, there are two types of events: Meteor and Drone.
Oxygen
- Players now need Oxygen Tanks to breathe while on planets.
- Your oxygen will slowly deplete over time, so make sure to keep an eye on your oxygen level
GUI
- A brand-new /space GUI has been added, providing easy access to all the essential features you need.
Abilities System
Key Features:
Abilities: Each rocket can now hold up to 7 abilities.
Ability Types: CUSTOM – plugin-provided abilities. COMMAND – server-defined abilities that run console commands with %player% as a placeholder.
Energy System:
Abilities consume energy when used. Rockets can be recharged with batteries. Energy/battery configuration works the same way as fuel configuration.
Configurable GUI: Ability buttons support custom names, item materials, and custom model data. Ability List: Abilities are defined once and then assigned to rockets via their IDs. This allows the same ability to be used across multiple rockets.
HoverBike System
Key Features:
Rideable HoverBikes that make exploration faster and easier!
And many more new configuration options!
- Added better and configurable hitboxes for rockets. Now using interaction entity and item display instead of armorstand (planets_and_rockets.yml),
- Added an option to choose wheter rocket drops on ground or into player's inventory on break (config.yml),
- Added rocket place and break sounds (config.yml),
- Fixed a bug where rocket material was ignoring .yml configuration and was always set to PAPER
- And many more small things.
- Fixed several minor bugs, including an issue where keep-inventory didn’t work correctly with MultiServer.
- Also made some small optimization improvements.
