StarAC v2.0.0 — Full engine rebuild
StarAC has been rebuilt from the ground up for accuracy, performance, and zero false positives. This is the biggest update yet, and the foundation for frequent improvements from here on.
Detection
- True 3D Reach & Hitbox — eye-to-bounding-box raytracing with dynamic ping scaling
- 10 KillAura modules — rotation validation, angle-snap, click consistency
- AI cross-correlation across 27 micro-checks to eliminate false positives and catch ghost clients
- Crystal/Anchor Aura, AutoTotem and Mace exploit protection (MaceSwap, MaceDelay, fall abuse)
- Movement — Speed/Bhop (block-friction aware), Fly (gravity & air-time), Elytra exploit monitoring
Performance & compatibility
- Fully asynchronous engine — stable 20 TPS even in massive PvP
- Spigot, Paper, Purpur & Folia
- Supports Minecraft 1.18 to latest (26.x)
Quality of life
- Zero-false-positive philosophy — uncertain checks alert your staff instead of punishing
- In-game control panel (
/sac panel), live player violation profiles, clean chat & Discord alerts- Cleaner console and a tidy, production-ready config
Free and always improving
StarAC is free. It continuously learns from real gameplay to detect more with fewer false flags — every future update gets smarter.
Data & privacy
StarAC sends anonymous operational data and pseudonymized improvement data (no player names, IPs, chat, or raw UUIDs) as a core part of how it works. By downloading and using StarAC you accept our Terms and Privacy Policy.
Support
Found a false positive? Report it in our Discord — we act fast.
- Optimized: Improved entity detection performance.
- Optimized: Cached block lookups to reduce TPS drops.
- Fixed: More accurate player ping system.
- Added: Client brand and mod detection.
- Added: Admin broadcast showing client on join.
- Added: %client% placeholder for admin alerts.
Fixed: Ping reporting as 0ms due to incompatible custom protocol packets
Fixed: False positive combat flags (Hitbox) caused by high ping against PvE entities
Fixed: Obsolete MaceSwap and MaceDelay checks, now replaced with consolidated MaceKill check in checks.yml
- Fixed a bug which caused the plugin to detect bedrock players
- Improvements and bug fixes in speed and fly checks
