Technical Feature List
Core & Compatibility- Config & Data Management: Runtime reloadable configs (config.yml, lang.yml, storages.yml, lootContainers.yml) without server restarts.
- Tool-Based Configuration: Replaces admin inventory temporarily with visual setup tools (Region, Door, Chest, Item Displays, and Settings).
- Structure Management: Automatically saves and pastes structures using relative coordinates and .nbt files for live editing and map generation.
- Map Configuration: Snaps player spawns and category points to cardinal directions via in-game tools.
- Loot & Storage Editors: Fully paginated GUIs to manage item drop chances, min/max quantity ranges, display models (material, custom model data, scale, glow), and command-based rewards.
- Auction Interface: Real-time updating bidding GUI with highest bidder tracking, time left, dynamic percentage-based bid buttons, and custom bid dialogs.
- Sequential Automation: Auctions run in a queued sequence featuring a moving NPC auctioneer, garage door animations, and synchronized chain sounds.
- Smart Bidding System: Integrates Vault economy, blocks self-outbidding, automatically refunds outbid players, and adds a +5 second anti-snipe timer extension on late bids.
- Flashlight/Hidden Loot Mechanic: Supports hiding specific containers with placeholder items. Players must use a custom Flashlight item (with hover targeting and particle feedback) to temporarily reveal the hidden loot before the unit is sold.
- Access Control: Enforces strict permission checks; only the winning bidder is granted access to loot the purchased unit.
- Timezone-Aware Scheduler: Reads HH:mm times from config to automatically initialize, run, and complete daily events without admin intervention.
- Self-Cleaning Architecture: Features a custom entity tracking registry to clean up plugin-spawned displays and holograms, clears chunk tickets upon auction completion, and perfectly restores original map blocks after a unit is cleared.
