Added
Fixed
- Strength Bottle now plays smp accurate sound on use, matching the SMP
- Weapon is now shown in the join message
- Sword symbol updated to match the SMP accurately
- Fixed a strength dupe with deathban enabled
- Fixed a crash in Shield Bubble caused by a zero-length vector when attacker and victim share the exact same position
- Fixed missing active-check on Shield ultimate, allowing it to be stacked/reactivated while already active
- Axe ultimate release damage reduced to 70% of stored damage + configurable via
axe.release-damage-multiplierin config.yml
Bug Fixes
- Fixed an issue where the Shield Ultimate bubble would persist permanently in the world if the player disconnected while it was active.
- Fixed an issue where the Sword Ultimate attack speed boost would not reset on disconnect, causing permanently increased attack speed.
Bug Fixes
- Fixed an issue where players would get softlocked inside Powdered Snow and were unable to move, due to a conflict with how Minecraft internally handles freeze ticks.
Bug Fixes
- Fixed an issue where the Sword Ultimate applied to other weapons.
Bug Fixes
- Fixed ArmorStand not moving with player during Trident ultimate on 1.21.4
- Fixed Sword ultimate offhand item duplication on disconnect
- Fixed Sword ultimate charging on mobs – ultimate combo now only increments on Player hits
Changes
- Trident ultimate combo now only charges on Player hits
- Crossbow ultimate combo player-check
New Features
- Added
strength.keep-on-deathconfig toggle (default:false) – when enabled, players keep their strength on death, drops and deathban logic are skipped (Good for Events)- Added version display in welcome message
Fixed
- Fixed Crossbow Ultimate not working – leash weren't spawning when hitting a player
- Fixed Shield Ultimate not blocking hits properly – sound and particles weren't playing
Added
- Hex gradient colors on all plugin messages — matching the original SMP style (#c42c33 → #741d1d)
- Bow beam damage and range are now configurable in
config.yml
Fixed
- Sword ultimate now properly alternates between mainhand and offhand swings on each hit
- Bow ultimate beam now bypasses armor — deals true damage instead of getting reduced to nothing
- Bow combo now only charges when your arrow actually hits a player, not when you shoot
- Fixed a spelling mistake in Strength Bottle lore due to a skill issue
Changed
- Bow beam damage increased from 4 to 6 (+1 heart per beam)
