SwiftCore - Duel,Party,FFA v4.5.8

SwiftCore Is a New Generation Practice Core Plugin
• Fixed glow outline not removing after duels end

• Added proper glow cleanup when duels end

  • Glow is now always cleared for both players after matches finish
• Updated tablist reset handling

  • Glow cleanup now runs even if tablist features are disabled
  • Prevents stuck glowing states from remaining on players
• Fixed cases where glow could remain stuck after:

  • /leave
  • /ff
  • /surrender
  • Opponent leaving mid-match
  • Opponent forfeiting mid-match
• Fixed tab skin issues behind Velocity/Bungee

  • TablistManager now creates real player profiles with proper texture properties
  • Properly copies skin texture data from Paper player profiles
  • Fixes missing or broken skins in tablist when using proxies
  • head will render only in online mode
• Match-found delay system improved

  • Delay is now cached for better performance
  • New config priority: teleport-delay -> start-delay -> legacy delay
  • Setting teleport-delay: 0 starts teleport/match setup instantly after match found
• Custom rounds now support AnvilGUI input

  • Configurable from menus/rounds.yml
  • Supports custom title, text, and invalid-text options
  • Chat input is now only used as fallback if AnvilGUI fails to open
• Fixed social tab sorting issues

  • Added viewer-specific social sorting teams
  • Friends and party members now correctly follow social tab layout order
  • Prevents LuckPerms rank order from breaking social tab positioning
  • Fake entries still only handle headers/blanks/text while real players remain normal tab entries
• Added support for custom kit display names

  • Supports display-name and display_name config formats
  • Example: display-name: '&eTank'
  • Uses &e%kit% as fallback if no custom display name is set
  • PartyManageGUI now reads display names from cached mode configs for better performance
• Fixed duel and party split animation cleanup

  • Duel end now instantly stops door/fence animations, countdowns, titles, blindness, and sounds
  • Leaving a party game now immediately stops that player’s cage/fence animations and sounds
  • Party game end now properly cancels countdown tasks and stops door animations
  • Totem and match-found delayed sounds are now tracked and cancelled correctly on stop
• ELO can no longer go below 0
• Fixed ELO syncing/loading across ranked data and kit ranks
• Added /sc eloreset command

  • Resets ranked ELO to 0
  • Clears ranked stats (wins/losses/matches)
  • Removes player from ranked queue
  • Resets all per-kit ranked ELO
• Unplayed kits now use their configured starting-tier for global ELO calculation

  • Example: sword=900, mace=750, axe=750 → global = 800
• Points at or below the starting-tier now display as Unranked instead of showing a rank like Silver I

• Added optional arena selection GUI after round selection

  • New config: menus/arenaselect.yml
  • Disabled by default with gui.enabled: false
  • Shows only available arenas matching kit rules
  • Prevents unavailable arenas from being selected
  • Existing queue flow stays unchanged when disabled
• /ff and /leave are available aliases for /surrender

• Fixed arenas randomly disappearing from arenas.yml on large setups (200+ arenas)

  • Arena storage no longer expires or removes old arenas from memory
  • Arena loading now reloads cleanly without overwriting missing data
  • Prevents future arena removals from config
• Important: if arenas were already removed from arenas.yml before this update, they must be restored from a backup or older config file

• Fixed BlockDecay/spawn block breaking issues

  • BlockDecay now properly checks if the player is still in an active match before removing blocks
  • Players inside inactive arenas can no longer break blocks unless they are op outside a game
• Fixed Bridge portal scoring issues

  • Scoring now triggers instantly when standing or turning on the end portal
  • Temporary respawn spectators can no longer accidentally score
• Added Party Invite Friends GUI

  • New PARTY_INVITE_FRIENDS GUI type
  • Added configurable invite-friends section in menus/partymanage.yml
  • Added Invite Friends button to party manage menu
  • Shows online inviteable friends as player heads with skins
  • Supports previous/next/back/close buttons
  • Clicking a player head sends a party invite and refreshes the menu
  • Automatically filters invalid players (offline, already in party, disabled invites, yourself, etc.)
  • Uses cached friend and menu data for better performance
• Improved lobby social tab while sneaking

  • Added cached social tab layout with Friends and Party columns
  • Friends column shows online friends under a configurable header
  • Party column shows party members with leaders marked as [L]
  • Added fake tab rows for cleaner side-by-side layout styling
  • Automatically refreshes while viewing and on friend join/quit updates
  • Falls back to the old friends-only tab system if social-layout.enabled: false
• Fixed kill effect GUI click issue

  • Opening kill effects from settings now happens on the next tick
  • Prevents accidental selecting/deselecting when the menu opens
• Fixed actionbar placeholder color formatting

  • %kit% and other placeholders now properly apply color codes after replacement
  • Supports &#41A7FA, &f, §f and similar formatting correctly

Party Fixes​

  • Fixed Party /ff teleport cleanup issue
  • Players now properly return to lobby after surrendering

Fence v2​

  • Fixed missing and misaligned fence blocks
  • Improved wall spacing and placement consistency
  • Fixed side boundary positioning and player eject checks

Ranked Fixes​

  • Fixed ranked ELO messages and titles showing pooled ELO instead of kit ELO
  • ELO gain/loss, points, and tier updates now correctly display per-kit ranked progress
  • Fixed incorrect rank up/down titles during ranked matches
  • Added %swiftcore_ranked_nextrank_<kit>% placeholder
  • Added %swiftcore_ranked_progress_<kit>% placeholder
  • Global ELO now averages configured per-kit ELO values instead of using only stored pooled ranked points

Elevator Changes​

  • Added kit-specific elevator disabling support
match:
start-elevator:
enabled: true
disabled-kits:
- nodebuff
- boxing
- sumo

Behavior​

  • Kits listed in disabled-kits will skip the start elevator and use normal arena teleport
  • Other kits continue using the elevator normally

Clan Fixes​

  • Improved clan data saving during server shutdown
  • Fixed possible clan save issues during shutdown/restart
  • Clan data is now fully saved before database shutdown completes
-# Many Feature Didnt Test Yet May contains bugs

Improvements​

  • Improved tablist performance and reduced unnecessary refreshes
  • Better team sorting and rank update handling
  • Improved scoreboard fallback behavior for custom queue layouts

Changes​

  • Added configurable async party auto-broadcast system
  • Legacy party broadcast config still supported for older setups

Fixes​

  • Fixed rare movement bugs after matches and spectator states
  • Improved cleanup for gravity, flight, jumping, walk speed, and fly speed
  • Added extra movement normalization checks to prevent stale Bukkit movement states
## Fixes
- Fixed players sometimes remaining invisible during matches
- Visibility is now restored automatically in:
- Duels
- Ranked matches
- Unranked queue matches
- FFA
- Party FFA / Split / VS Party

- Improved spectator and teleport visibility handling
- Visibility restore now repeats after short delays for reliability

  • Fixed global ranked ELO not updating correctly after matches
  • Fixed older ranked players appearing reset after per-kit rank update

## New Features
- Added configurable per-kit queue default rounds:
- Separate settings for ranked and unranked queues
- Supports custom rounds per kit

## Improvements
- kitsrank.yml is now fully cached and async:
- Player rank data loads asynchronously
- Runtime reads now use memory cache only
- Dirty player saves are batched and written async
- Shutdown safely flushes pending saves

- Added automatic per-kit rank migration:
- Migrates from old kit data if available
- Otherwise uses existing global ranked ELO
- Existing kitsrank.yml data is preserved

- Cross-server queue matches now save configured round amounts correctly

## Configuration
```yaml
match:
queue-default-rounds:
unranked:
default: 1
kits:
# nodebuff: 3

ranked:
default: 1
kits:
# tank: 3
# tiertank 3
## New Features
- Added optional Paper Dialog duel settings UI

- Duel settings can now open in a modern dialog interface with:
- Round slider
- Send button
- Close button
- Optional advanced settings button

- Advanced Options button opens the classic rounds GUI as fallback

## Improvements
- Added smoother start elevator animation:
- Smoother movement and transitions
- Uses interpolation for better visual quality
- Added easing support (ease-in-out)
- Reduced server load with optimized update intervals

- Added new elevator config options:
- smooth
- update-interval
- teleport-duration
- easing

- Elevator settings now reload with /swiftcore reload config

  • Added new gui.duel-dialog config section
  • Dialog settings are fully reloadable without restart:
- /swiftcore reload config
- /swiftcore reload duelgui
- /swiftcore reload rounds

## Notes
  • If disabled, the system automatically falls back to the classic inventory GUI
  • Fully configurable via config.yml
## Fixes
- Fixed trails showing during matches and spectator mode
- Trails now disable correctly in duels, FFA, party games, and spectating

- Fixed clan color system issues:
- Removed clan color command support
- Clan placeholders now return clean formatting
- Clan chat no longer applies saved colors

- Fixed HP indicators not working correctly in party modes and FFA
- Now supports FFA, Party FFA, Split, and VS Party modes
- Proper cleanup on death, leave, surrender, and game end

- Fixed lose sound not playing on round defeat
- match.sounds.lose now works for round losses too

- Fixed party broadcasts not sending correctly
- Broadcasts now reach players outside the party, including other parties
- Party members and owners no longer receive their own broadcast

## New Features
- Added highest kit rank placeholders:
- %swiftcore_highest_tier_rank%
- %swiftcore_best_tier_rank%
- %swiftcore_highest_tier_points%
- %swiftcore_best_tier_points%

## Notes
- Improved gameplay consistency and placeholder support
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Jan 26, 2026 Published
Jul 10, 2026 Updated
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4.3 MB File size
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  1. No
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  1. No
AI use in marketing
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AI use in product
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Type
  1. Minigame
  1. Core
  1. Optimization
Game mode
  1. UHC
  1. KitPVP
  1. Practice
Supported software
  1. Bukkit
  1. Paper
Supported versions
  1. 26.1
  1. 1.21
Supported languages
  1. English
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Share and earn
Refer this resource and earn a 10% commission.
10,349 Views
65 Purchases
74 Downloads
Jan 26, 2026 Published
Jul 10, 2026 Updated
5.00 star(s)
Average rating (18)
4.3 MB File size
Open source
  1. No
DRM-free
  1. No
Unobfuscated
  1. No
AI use in marketing
No
AI use in product
No
Type
  1. Minigame
  1. Core
  1. Optimization
Game mode
  1. UHC
  1. KitPVP
  1. Practice
Supported software
  1. Bukkit
  1. Paper
Supported versions
  1. 26.1
  1. 1.21
Supported languages
  1. English
Creator
Recommended for you
Not yet rated
1 purchase
Not yet rated
0 purchases
Paper Dialog Leaderboard
Not yet rated
0 purchases
Replica Of MC Tier with Website
5.00 star(s) 2 ratings
13 purchases
Is a addon where you can see server leaderboard in discord
Not yet rated
3 purchases
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