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TaleQuests v1.1.1

Quests, Daily/Weekly Pools, NPC Questlines, Clean GUI, 10 different quest types and in game editor.
  • Fixed mob PNG path. Now it'll show correctly when set a mob PNG on quest icon.
  • Added new 10 mob types to mob PNG search system.
  • Added command tab completer for quest & chain IDs.
  • Fully migrated to the update 5.
  • Fixed an issue about quest_detail_click_enabled config section. Menu will not be stuck at Loading... if this set to false now.
  • Added CATCH_FISH quest type with HyFishing and Angler's Almanac integration. Tracks fish catches via each plugin's official API.
  • Added USE_COMMAND quest type that tracks when players execute specific commands.
    • → Supports argument patterns: args: "home" (exact), args: "*" (any command), args: "home *" (mixed literal and any).
    • → Automatic alias resolution: /h resolves to /home if it's an alias.
  • Added per requirement display overrides allowing custom name, description, and icon for each requirement on the quest details page and in progress notifications. Display icons support item IDs, creature textures, and custom texture paths (texture: prefix).
  • Added /quest help with permission-aware filtering so players only see commands they can run.
  • Expanded wildcard usage for all target searches with exact_match: false:
    • → Wood matches any ID containing "wood".
    • → Wood Trunk matches IDs containing both tokens.
    • → Wood_*_Trunk matches IDs with one segment between (excludes extended variants like Wood_Amber_Trunk_Half).
    • → * matches everything.
  • Optimized all editor menus by replacing full page rebuilds with targeted partial updates, preserving scroll position and input focus. (No more jumping menus ^^)
  • Several UI improvements and tweaks.
  • Several performance improvements.
  • Several code improvements and cleanup.
  • Updated for Hytale v2026.03.26
  • Fixed a thread issue.
  • Dropped HyEssentialsX support. (It already has VaultUnlocked support, if you using this, install VaultUnlocked to continue use)
  • Impoved Update Checker. Players with the talequests.admin permission will now receive update notifications with clickable link via chat upon joining the server.
  • Added repeatable quests for standard quests, NPC quests, and NPC quest chains with configurable cooldown, max completions, and duration format support (e.g. 24h, 1d12h30m).
  • Added an icon handler for contains type requirements. It'll search for a valid Item/Mob and use its texture. (This system will be improved in future updates to include a custom icon option)
  • Added a color picker to the editor (Options page) for changing progress notification colors.
  • Added notification color fields to both the Quest Editor and NPC Quest Editor.
  • Added quest icons to progress notifications with PNG/custom path support.
  • Added notification color customization (hex).
  • Optimized the overall quest lifecycle to improve performance.
  • Fixed two issues related to MySQL database support.
  • Fixed a key typo in tr.yml
  • Several code improvements.
  • Introduced comprehensive API support. As this is a new addition, you might encounter minor bugs or slight inaccuracies. Visit TaleQuests Github Page for further information.
  • Added MySQL database support → Added a storage.type option to the config, allowing you to choose between file and mysql for database storage.
  • Added /tq migrate command to move your file datas to MySQL server.
  • Added mob and custom texture options for quest/category icons. Native mob textures can be found using the new search dropdown, while custom textures can be loaded via path (e.g. texture:UI/Crosshairs/Reticle_BlockingState.png).
  • Added the ability to set custom display items for quest rewards, supporting both standard item IDs and custom textures.
  • Added custom reward type for all quests. You can add your own reward types using API and set them to your quests using in game editor.
  • Added USE_BLOCK quest type.
  • Added a new config section to customize quest progress notifications.
  • Added an optional target section for CHAT_MESSAGE.
  • Added wildcard ("*" or "") and partial match (e.g., "trunk" or "stone") support for all quest requirements.
  • Added an exact_match option to disable wildcards and partial matching for specific quest requirements.
  • Added hide_locked_quests config option to hide quests if they're locked.
  • Added NotificationUtil support. Progress updates can now be displayed as "item pickup" style notifications, sent in chat, or both.
  • Added a config section to configure item/money reward notifications. Also added NotificationUtil support for money rewards.
  • Added optional prerequisites message for NPC Quests.
  • Added optional already completed message for NPC Quests.
  • Added npc and pool arguments to the openfor command. → Example: tq openfor catzalli npc opens a streamlined menu displaying only active NPC quests, without the back button or category dropdown.
  • Added a config section to the editor. You can now edit config.yml through the in game editor.
  • Added a quest detail page to the quest pages, including to NPC quest start and progress checks (configurable via config). → The /tq npc command will now open the detailed quest page for an active quest. If the chain/quest is already completed, it will not open. This detail page can also be accessed through the main quests page.
  • Added a customizable completion message for NPC quests (e.g. "Quest completed, go talk with NPC named Ali"). This optional chat message is sent to the player when their quest progress is finished and rewards are ready to be claimed. It can be configured on a per quest basis.
  • Added MMOSkillTree support. You can now set specific skill levels/total level as quest prerequisites.
  • Added new prerequisite type: Permission prerequisites for quests.
  • Fixed pool quest progress not tracking when no normal quests are present.
  • Improved HAVE_ITEM quest logic.
  • Several UI improvements/changes.
  • Several code improvements/changes & fixes.
  • This update includes some experimental changes. Nothing game breaking (hopefully :3), but you might notice different designs or minor visual inconsistencies, especially in the editor. Most features are tested and working correctly, though they will likely be tweaked or adjusted in the future.
  • Fixed an issue about command rewards.
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7,122 Views
94 Purchases
94 Downloads
Jan 24, 2026 Published
Jun 1, 2026 Updated
5.00 star(s)
Average rating (10)
5.4 MB File size
Open source
  1. No
DRM-free
  1. Yes
Unobfuscated
  1. No
Type
  1. Gameplay
  1. GUI
  1. Reward
Supported languages
  1. English
  1. Spanish
  1. German
  1. French
  1. Portugese
  1. Turkish
  1. Dutch
Creators
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Jan 24, 2026 Published
Jun 1, 2026 Updated
5.00 star(s)
Average rating (10)
5.4 MB File size
Open source
  1. No
DRM-free
  1. Yes
Unobfuscated
  1. No
Type
  1. Gameplay
  1. GUI
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Supported languages
  1. English
  1. Spanish
  1. German
  1. French
  1. Portugese
  1. Turkish
  1. Dutch
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Support
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