Version: v1.1.4 | Release Date: 21-04-2026
Changelog: What's New?
- Balance fix: Spawner prices (Cave Spider, Chicken, Cow, Pig, Sheep, Mooshroom, Husk, Enderman, Slime, Drowned, Creeper, Fish)
- Balance fix: Ingredient sell prices (Coal, Charcoal, Raw Iron, Raw Copper, Raw Gold, Diamond, Emerald, Ender Eye, Lapis Lazuli, Golden Carrot)
- Balance fix: Crop sell prices (Apple, Carrot, Beetroot, Potato, Melon, Sweet Berries, Glow Berries, Dried Kelp)
- Balance fix: Log sell prices (Oak, Spruce, Birch, Jungle, Dark Oak, Acacia, Mangrove, Cherry, Crimson, Warped)
- Balance fix: Functional block prices (Enchanting Table, Bee Nest, Suspicious Sand/Gravel)
- Bug fix: Tipped Arrow NIGHT_VISION sell consistency
Version: v1.1.3 | Release Date: 05-10-2025
Changelog: What's New?
- Disable sell trim
- Fix inconsistent buy prices
Version: v1.1.2 | Release Date: 20-09-2025
Changelog: What's New?
- Fix Sculk dupe exploit
Version: v1.1.1 | Release Date: 14-09-2025
Changelog: What's New?
- Fixed Amethyst dupe exploit
Version: v1.1 | Release Date: 15-07-2025
Changelog: What's New?
- Economy Balance & Shop Overhaul
- Farmable Items Rebalance: Reduced sell prices for renewable resources
- Wood items (logs, planks): -20% to prevent inflation
- Iron & Coal: -15% to balance mining economy
- Mob drops: -10% to encourage active farming
- Secondary Items Adjustment: Balanced related item pricing
- Sticks, Sugar Cane, Cactus: Aligned with base material costs
- Tools & Utilities: Price standardization across categories
- Buy Price Optimization: Increased purchase costs by 25-50%
- Prevents exploit farming and encourages player trading
- Maintains healthy server economy flow
- Endgame Content: Premium pricing for high-tier items
- Spawners: +40% cost increase for rarity preservation
- Enchanted items: Progressive pricing based on level
- Rare materials: Market scarcity simulation
- New Support
- Added for support version 1.20 - latest
