UNIVERSAL VEHICLE SPAWNER v3.1
Hand-Crafted Edition | KDILGAMES
What's New:
- Complete UI Redesign — "Worn Garage" industrial look, hand-crafted feel
- Added VehicleSpawnerConstants — centralized colors, fonts, animations
- Enhanced Security — input sanitization, stricter server validation
- Category Color Dots — visual category indicators in vehicle list
- Blinking Status Dot — live terminal feel in header
- Animated Selection — smooth indicator line on vehicle select
- Improved Hover Effects — button lift, glow, mechanical feedback
- Cooldown Visuals — rivets dim, "WAIT..." state on spawn button
- Team Lock Ready — restrict vehicles by team name
- Gamepass Structure — ready for MarketplaceService integration
- Count Label — shows "X rides found" in real-time
- Better Error Messages — casual, human tone ("Hold up — still cooling down")
Fixed:
- Duplicated Config.Vehicles table removed
- Missing server-side validation on vehicle names
- Cooldown not visually reflected in UI
- No feedback when spawn fails
- Category tag background not rendering properly
- UI felt "AI-generated" — now hand-crafted with asymmetry & personality
Known Issues:
None. Report bugs on Discord.
Discord: discord.gg/cRxsQbqgXw
© KDILGAMES | Free updates for life
New Features
Fully redesigned vehicle spawner system
Vehicles now spawn on dedicated spawn pads (Pad1, Pad2, Pad3, etc.)
Modern UI system with search and category filtering
Support for Cars, Trucks, Aircraft, and custom categories
Config-based vehicle system (easy to customize & expand)
Automatic vehicle list generation from ServerStorage
ProximityPrompt interaction system
Vehicles spawn above pads (clean placement, no clipping)
One vehicle per player system
Automatic cleanup of previous vehicles
Optional auto-seat into vehicle
Improved server-side validation & security
Improvements
Removed old dealership purchase system
Simplified setup and structure
Better performance and scalability
Cleaner and more modular codebase
Marketplace-ready organization
New Setup Requirements
- Vehicles must be placed in:
- ServerStorage > Vehicles
- Spawn pads must be placed in:
- Workspace > SpawnPads
- Each pad should be named:
- Pad1, Pad2, Pad3, etc.
- Interaction handled via:
- Workspace > SpawnerPort > SpawnPart
Notes
- Each vehicle must have a PrimaryPart
- Vehicles should contain a Seat or VehicleSeat (if auto-seat is enabled)
- Remote names must match:
- GetVehicleList, SpawnVehicle, ToggleSpawnerUI
Summary
This update transforms the system into a modern, scalable vehicle spawner suitable for roleplay, simulator, racing, and open-world games.
