One plugin for your entire server economy. Most economy plugins do one thing. VoxEconomy does it all: currencies, server shops, an auction house, player shops, a bank, taxes, vouchers, sell systems, jobs, leaderboards, webstore payouts, Discord notifications, and a developer API. No glue plugins, no half-finished features, no double-paying.
Built natively for Hytale (Early Access) on Java 25. Every money operation is atomic and dupe-proof, and everything works with offline players. Most of it is configurable in-game, so you rarely touch a config file.
Stop installing five plugins that barely talk to each other. VoxEconomy is the one economy your server needs.
Hop on the public test server and try every feature for yourself:
node-dbots.voxurastudios.com:50004
| You'd normally need | VoxEconomy includes it |
|---|---|
| An economy / currency plugin | |
| A shop plugin | |
| An auction house plugin | |
| A player-market plugin | |
| A bank / tax plugin | |
| A jobs / money-source plugin | |
| A webstore connector |
- Run multiple currencies at once (for example coins and gems), each with its own symbol, formatting, decimals, starting balance, and cap.
/balance,/pay,/baltopwith robust amount parsing and a pay cooldown.- Anti-dupe by design: balances use BigDecimal and every change is a single atomic operation. Spam-clicks and race conditions cannot duplicate money.
- Offline-safe everywhere: pay, sell to, or buy from offline players.
- GUI shop with categories, buy and sell on one screen, per-item permissions and daily limits.
- Edit the whole shop in-game, no config files and no restart: add, remove, rename, reorder, pick icons.
- Optional dynamic market: prices rise with demand and fall with supply, with floors, ceilings, and elasticity. Persists across restarts.
- Supports custom items (states and durability).
- Buy-now and bidding, with escrow, anti-snipe, and a listing fee.
- Items leave the world when listed; purchase reservation is atomic, so it is safe even across multiple servers on one database.
- Built-in search and sort in the GUI.
- Offline mailbox for expired or outbid items (
/ah claim).
/pshopvirtual shops: every player runs a persistent shop of offers (item, price, stock).- Buyers pay the owner directly, even while the owner is offline.
- Per-rank slot limits, a configurable transaction fee, and per-shop sales history.
- Atomic stock decrement: no overselling, no duplication.
- Bank with configurable interest, caps, per-rank rates, and withdrawal fees.
- Tax engine: transaction, wealth, inactivity, and death taxes, with progressive brackets, per-group rates, exemptions, and TREASURY or BURN sinks.
- Vouchers: redeemable currency codes (
/redeem) with usage limits, expiry, and random code generation, all created and managed from an in-game GUI (/voxeco voucher).
/sellallto instantly sell every sellable item in your inventory at shop sell prices.- A sell wand and a sell GUI (
/sellgui) to pick items and quantities before confirming. - Per-rank sell multipliers so higher ranks earn more on every sale.
- Players join jobs and get paid for gameplay: mining, woodcutting, killing mobs, harvesting crops, crafting.
- Per-job levels and XP, pay grows as you level, with a multi-job penalty so players specialise.
- Full in-game editor (
/voxeco jobsedit): add or remove paid actions with real pickers (every block and item from the game, plus a built-in list of all 295 mobs) and set income and XP. No JSON editing needed. - Level-up rewards: pay bonus money and/or run any server commands at chosen levels (rank-ups, perks, kits).
- Prestige: max a job, prestige it, and earn a permanent income bonus that stacks each prestige.
- Boosters: per-rank income multipliers, a separate XP multiplier, and temporary server-wide events with independent money and XP rates, started from an in-game GUI (
/jobs boost) or chat. - Server-wide boost banner: while an event booster is live, a top-center on-screen HUD shows every online player the active money/XP multipliers with a real-time countdown.
- Per-world multipliers (for example a PvP world pays 1.5x) managed from an in-game GUI (
/voxeco worldmult), plus optional join cost and switch cooldown per job. - Live income feedback and serious anti-exploit: place-then-break protection, per-block cooldowns, per-minute caps, and diminishing returns on AFK/burst farming.
/dailylogin reward with a streak bonus that grows for consecutive days./exchangeto convert one currency into another at configurable rates with an optional fee.
- On-screen HUD leaderboards with multiple panels: per currency, bank, net worth, top earners, online, and jobs.
- Toggle per player (
/baltop hud), auto-refreshing.
- Webstore payouts, two ways: Tebex (a console-safe, offline-safe, idempotent
/voxgivecommand) or a generic pull/polling integration for your own store. The server opens no ports; it only makes outbound HTTPS calls, secured with HMAC-SHA256, exactly-once idempotency, timestamp anti-replay, and a per-delivery cap. - Discord webhooks with a separate channel per category (webstore, shop, large transactions, admin). Rich embeds, no pings, per-channel rate limiting.
- All payouts are optional. No webstore? The full economy still works standalone.
- Public VoxEconomyApi: lets other plugins use VoxEconomy as their economy provider (deposit/withdraw/balance), plus read-only views and transaction/purchase events, semantically versioned, with docs included.
- SQLite out of the box (zero setup) or MySQL/MariaDB (HikariCP) for networks. Multi-server correct: shared database, atomic operations, no desync.
Player commands (granted by default)
/balance [currency]- check your balance (voxeco.balance)/balance <player>- check another player's balance (voxeco.balance.others)/pay <player> <amount>- send money (voxeco.pay)/baltop//baltop hud <board>- leaderboard + on-screen HUD; boards: coins, gems, bank, networth, earners, online, jobs (voxeco.baltop)/shop- open the server shop GUI/sellall,/sellgui- sell systems (voxeco.sell)/bank- bank GUI (voxeco.bank)/redeem <code>- redeem a voucher (voxeco.voucher.redeem)/ah[list|sell|buy|bid|mine|cancel|mail|claim] - auction house (voxeco.auction)/pshop[shops|sell|shop|buy|mine|price|remove|history|mail|claim] - player shops (voxeco.playershop)/jobs[join|leave|info|prestige|top|notify] - jobs (voxeco.jobs)/daily- daily reward (voxeco.daily)/exchange <from> <to> <amount>- currency exchange (voxeco.exchange)
hytale:Admin)/voxeco give|take|set <player> <amount>/voxeco history <player>/voxeco shopedit | jobsedit | taxedit | bankedit- in-game editors/voxeco tax run <wealth|inactivity>- run a tax cycle manually/voxeco modules//voxeco toggle <module>- turn features on/off/voxeco worldmult- jobs income multiplier per world/voxeco voucher- open the voucher GUI (orcreate|gen|list|deletefrom chat)/voxeco market <item> | reset,/voxeco reload/jobs boost(GUI or chat),/jobs debug(voxeco.jobs.admin)/voxgive <player> <amount> [txid]- webstore payout (voxeco.webstore.grant)
- Hytale server (Early Access), Java 25
- Optional: MySQL/MariaDB for networks; Tebex or your own webstore for payouts; a Discord webhook for notifications
- Drop the jar into your server's mods folder.
- Start the server. Default configs are generated and work out of the box.
- Configure in-game with
/voxeco shopedit,/voxeco jobsedit,/voxeco taxedit,/voxeco bankedit, or edit the JSON configs and run/voxeco reload. - Turn any feature on or off in-game with
/voxeco modules(a GUI) or/voxeco toggle <module>from chat. Each module is independent: don't want jobs? Switch it off and nothing of it shows.
- Active updates throughout Hytale Early Access.
- Support and updates through our Fluxer: fluxer.gg/aJ898c0t
