Warden Party - v1.8.5
What Changed
- Fixed phantom hit permission checks to use the configured wardens.<id>.phantom.hit-permission path
- Corrected natural Warden spawn chance rolls so configured percentages are exact and 0% no longer allows accidental spawns
WardenParty - v1.8.4
Changes & Fixes
- Added support for Minecraft 26.1 and higher versions.
- Updated Commons dependency from v2.1.1.
- Fixed broken command aliases.
WardenParty - v1.8.3
Changes & Fixes
- Updated PlaceholderAPI dependency from 2.11.6 to 2.11.7.
- Updated Lombok dependency from 1.18.30 to 1.18.40.
- Updated Commons dependency from 2.0.6 to 2.1.0.
- Updated Command Framework dependency from 1.5.9 to 1.6.2.
- Updated Inventory Framework dependency from 2.4.5 to 2.4.7.
Warden Party - v1.8.2
Changes
- Optimized managed Warden lookups by caching active entities by UUID and entity ID instead of repeatedly scanning the full active set.
- Simplified command, event, and PlaceholderAPI flows to use the centralized managed Warden lookup path for more consistent behavior.
Fixes
- Fixed recurring scheduler timestamp tracking so daily, weekly, and hourly schedules now advance to the correct next run time after each spawn.
- Fixed recurring scheduler cleanup so previously spawned Wardens are matched and removed by UUID instead of the logical Warden ID.
- Fixed managed Warden death handling and placeholder resolution paths to avoid relying on repeated stream searches and reduce mismatch risk.
WardenParty v1.8.1
Improvements
- Added Paper 1.21.11 support by updating the target Paper API and plugin metadata.
- Enhanced command aliases for the main command set to make command usage more consistent and easier to access.
- Improved tab completion for spawn commands by suggesting the next generated Warden UUID automatically.
- Expanded spawn tab completion to suggest both online player names and loaded world names where appropriate.
- Improved tphere tab completion by suggesting --player= options for online players.
- Refined reload flag completion to provide cleaner and more accurate suggestions.
Bug Fixes
- Removed a leftover test command that should not have been included in the release build.
- Fixed a redundant duplicate UUID spawn check in the spawn command flow.
- Reduced repeated stream-based entity lookups in the entity handler for lighter runtime overhead.
- Fixed player user data cleanup on quit and kick events to prevent stale cached user state.
- Fixed hidden player tracking so players leaving the hide radius are removed from the internal hidden set correctly.
