- Now '/wp tphere' command can teleport the specified Warden Boss to another player other than the command sender.
- /wp tphere <uuid> [--player=player_name]
- Fixed tab completer not completing the tphere command.
- Improvements on the reload command with the new flag feature from Command Framework.
- Updated Commons to v1.8.4.
- Updated Command Framework to v1.5.1.
Changes in config.yml
- Added hit cooldown.
- Added command execution based on different type of Wardens.
YAML:wardens: # 'default' is the id of the Warden. 'default': hit-settings: # Leave blank to disable this feature. permission: "" # Should players wait before hitting the Warden again? cooldown: 0 # When a player has a cooldown to hit the Warden, this message will be sent. # This message is optional, there is a general message in the messages.yml file. have-cooldown: "&cYou have to wait {0}s before hitting this Warden again!" commands: # Warden based command execution. wardens: # The Warden ID. 'default': # ...and the Warden spawns! spawn: '1': chance: 100 commands: [] # ...copy other rewards to run only for this Warden type.
Changes in messages.yml
YAML:messages: hit-cooldown: "&cYou have to wait {0}s before hitting this Warden again!"
- Added '/wp tphere <uuid>' command to teleport the Warden with the given UUID to the player.
- Permission: wardenparty.tphere
- Only executable by players.
- Updated Commons library to v1.8.3.
- Updated shaded library locations.
- Some code based changes/improvements.
Changes in messages.yml
- Fixed no permission message not working.
- Leave 'messages.no-permission' empty if you don't want to send a message.
YAML:messages: no-permission: "&cYou must be admin or higher to use this command!"
Changes in config.yml
- Now, the material whitelist is exclusive to Wardens.
- Performance improvements for loading chunks.
YAML:wardens: 'default': # Only allow specific items to hit the Warden. material-whitelist: []
- Added a new placeholder to display how many Wardens alive.
- %wp_alive_amount% - The number of alive Wardens.
- Fixed Warden still remains immortal in case the Phantoms are killed by other plugins.
- Now Warden IDs will also be reloaded by using the reload command with '--killWardens' argument.
