Wizards v6.9.8

A domination, koth or CTF game mode with custom classes, abilities, levels and leaderboards!
  • Added a new event: PlayerManaRegenerationEvent
    • You can cancel the mana regeneration and or set/get the value from a specific player.
    • This event is only triggered when player has < 100 mana.
    • The max value is always 100, even if you set to more if will default to 100.
    • Check the WIKI for more info.
  • Added a new option Options.Game.Use-Glow:
    • As of now, the glow effect is applied to a player if he is buffed.
  • Added a few new messages at the Skills in language.yml.
  • Changed the structure of all game classes for better performance.
Added a new class: Bard
  • This is the first buffer class, Bard aims to buff damage and mana generation.
  • Full bard options:
    • Code:
      #If enabled, the skill will do a certain amount of damage per second
      enable-damage: false
      
      #Range of the skill for teammates and enemies
      skill-range: 16
      
      #Skill damage multiplier
      #0.01 = 1%
      #0.1 = 10%
      #1 = 100%
      skill-damage-multiplier: 0.3
      
      #Determines how much extra mana the player gets per match tick, this does not stack with Powerups and other classes.
      extra-mana-recharge-amount: 3
      
      #How long should the skill last, in ticks; 20 ticks = 1s.
      skill-duration-in-ticks: 120
      
      #The skill buffs does not stack, but its damage per second (if enabled) does. You can limit so only one teammate can use the skill at time.
      only-one-skill-per-team: true
      
      #If false, players will not lose the buff if out of the skill-range.
      #Otherwise, the game will check for range every tick, which can impact server performance if the skill range value is big (>64).
      remove-buff-if-out-of-range: true

  • The default shop.yml has been updated, to see the new class delete your current shop.yml to generate a new one or add the following:

  • Code:
    bard:
      enabled: true
      item: 'BEACON : 1'
      name: '&6Bard'
      lore:
        - '&7Creates a area of effect '
        - '&7that buffs mana regeneration'
        - '&7and skill damage.'
    slot: 33
    • I've reorganized the shop.yml, if you are using the default I'd recommend deleting to generate a new one.
This update has some pretty big internal changes, new systems and another changes for a upcoming big particle update, so please report any problems at discussion or via Private Message.
  • Added 1.21.6 support.
    • As always, NBT support will come in a later update.
  • Small bugfixes.
  • Fixed %wizards_leaderboard_kills_X% placeholder getting wrong data.
  • Changed the Wins leaderboard message path in language.yml to the correct Leaderboard section.
  • Fixed a respawn error that could happen if spawn list is not set but the Random-Spawn option is enabled.
  • First spawn should now priority the global team spawn over the spawn list.
  • Respawn title timing adjusted to make it look better and not flickering
  • Added 1.21.5 support.
  • Added a new class: Blitzer
    • Shoots a bolt of energy that chains between enemies, zapping up to a certain amount of targets!
Please make sure to add the new class to your shop.yml, this file does not update automatically!
blitzer:
enabled: true
item: 'BLAZE_POWDER : 1'
name: '&6Blitzer'
lore:
- '&7Unleashes a bolt of energy'
- '&7that chains between enemies,'
- '&7zapping up to 3 targets!'
slot: 43

Note: The targetting system for the first player uses AABB calculations at the moment, a normal targetting method is coded but not usable for this class, feedback if appreaciated, if it's too hard to target a player a option to toggle the AABB targetting can be added.
  • Added support for up to 4 teams, the two more being Green and Yellow
    • CTF does not support more than 2 teams and mostly likely never will, this is only for the normal modes.
    • This required a major rework, tested to some extent but please test and report any problems if you are using more than 2 teams.
    • You also still have 2 teams, or even 3 teams.
    • [IMG]
  • It is now possible to have per-arena-scoreboards.
    • Use the command /wizards addCustomScoreboard <arena>, this will copy the scoreboard from the language.yml to the arena.
    • You can now edit this scoreboard in your arena.yml, after editing make sure to use /wizards finish <arena> again to apply your changes.
  • The code for explosions received a massive overhaul for better performance.
    • Fixed a issue with bukkit's own material data checking was causing a huge amount of lag spikes to spawn falling blocks, this will not happen anymore.
    • It now caches every block that it does not need to explode. So if you change any block or area of explosion in arena settings you'll have to restart your arenas. (/wizards shutdown and then /wizards restore).
  • Particle optimizations.
  • Database optimizations.
  • Fixed some typos, incorrect data and multiple config sections.
  • Fixed player hit effect not playing correctly in 1.20+ when taking damage from skills.
  • Fixed missing commands from tab completer.
  • Attempt to fix horse speed not working in 1.20+.
  • Added Captured All Objectives settings, triggered when a team captures all game objectives
    • Messages.Objectives.Titles.Captured-All
    • Messages.Objectives.SubTitles.Captured-All
    • Sounds.Captured-All-Points
  • Min-Y explosions now also checks for equal.
  • Added a few extra explosion protection settings for maps.
  • Updated XMaterial.
  • Updated NBTEditor, fixes a few 1.20.3 issues.
  • Fixed a issue where shop will break due invalid item data in 1.13 to 1.17 when using Classes.
  • Fixed 1.21.1+ issues when using NBT.
  • Added 1.21.4 support
Fixed NBT in 1.21.3
  • Fixed the option tornado-push-players-back (shaman.yml) not working correctly (was always false)
  • Fixed option healing-per-splash (aquamancer.yml) not working correctly (was always 0)
  • Updated NBTEditor to support 1.21.
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2,388 Views
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5 Downloads
Jun 30, 2024 Published
May 12, 2026 Updated
Not yet rated
1.6 MB File size
Open source
  1. No
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Minigame
Supported software
  1. Spigot
  1. Paper
Supported versions
  1. 1.21
  1. 1.20
  1. 1.19
  1. 1.18
  1. 1.17
  1. 1.16
  1. 1.15
  1. 1.14
  1. 1.13
  1. 1.12
  1. 1.11
  1. 1.10
  1. 1.9
  1. 1.8
Supported languages
  1. English
Includes DRM
No
Source access (legacy)
Closed source & unobfuscated
Creator
Owner
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Refer this resource and earn a 10% commission.
2,388 Views
5 Purchases
5 Downloads
Jun 30, 2024 Published
May 12, 2026 Updated
Not yet rated
1.6 MB File size
Open source
  1. No
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Minigame
Supported software
  1. Spigot
  1. Paper
Supported versions
  1. 1.21
  1. 1.20
  1. 1.19
  1. 1.18
  1. 1.17
  1. 1.16
  1. 1.15
  1. 1.14
  1. 1.13
  1. 1.12
  1. 1.11
  1. 1.10
  1. 1.9
  1. 1.8
Supported languages
  1. English
Includes DRM
No
Source access (legacy)
Closed source & unobfuscated
Creator
Owner
Recommended for you
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