Wizards v6.9.8

A domination, koth or CTF game mode with custom classes, abilities, levels and leaderboards!
Particle Update

This is the second pack of classes to receive a Particle Overhaul in Wizards! However, new and shiny particle effects can cost more server (and client) resources, so everything is optional.

You might have too many games and not a very strong CPU to handle some of them, so you can disable every single new particle just by setting
Options.Game.Use-New-Particle-Effects to false.

No changes to hitboxes or travel speed were made, this only changes the particles.

This update changes particles of the following classes:
  • Aquamancer
  • Cryomancer
  • Pyromancer
  • Enderman
  • All other classes received a particle change for performance, but it's not listed as new, just the old ones with slight adjustments.

Added a new class: Thundermancer
  • Creates a area of constant lightning strikes.
Add thundermancer to your shop file to use the class:
Code:
thundermancer:
  enabled: true
  item: 'NETHER_STAR : 1'
  name: '&6Thundermancer'
  lore:
    - '&7Summons a charged circle.'
    - '&7Any player who steps inside'
    - '&7is struck by continuous bolts'
    - '&7of lightning strikes.'
  slot: 4

Tweaked default shop.yml icons.
  • Initial 1.21.9 support. As always, NBT is disabled for newer versions until the library Wizards uses is updated.
  • Updated some dependencies to newer versions.
  • Minor particle-related performance tweaks.
  • /wizards autojoin now requires the permission
    wizards.autojoin
Added unformatted placeholders for leaderboards, those will only return the value not the formatted placeholder from config, example:

  • %wizards_data_kills_player_1% - Returns the player name with most kill
  • %wizards_data_kills_1% - Returns the kill amount of the 1st player
Applies for all leaderboard placeholders:
  • %wizards_data_damage_player_POSITION%
  • %wizards_data_damage_POSITION%
  • %wizards_data_healing_player_POSITION%
  • %wizards_data_healing_POSITION%
  • %wizards_data_flags_captured_player_POSITION%
  • %wizards_data_flags_captured_POSITION%
  • %wizards_data_wins_player_POSITION%
  • %wizards_data_wins_POSITION%
  • %wizards_data_exp_player_POSITION%
  • %wizards_data_rank_POSITION%
  • %wizards_data_leaderboard_exp_POSITION%
  • In shop.yml, you can now change the lore for locked classes.
    • To do this, add new lines until a new section that you can create by using lore-locked, for example:
    • Code:
      aquamancer:
        item: 'IRON_AXE : 1'
        name: '&6Aquamancer'
        lore:
          - '&7Shots a spell of water'
          - '&7healing and causing'
          - '&7damage.'
        lore-locked:
          - '&7Shots a spell of water'
          - '&7healing and causing'
          - '&7damage.'
          - '&7'
          - '%price%'
        slot: 11
    • The %price% placeholder can be changed at Messages.Class-Price (already possible before).
  • The team selector lore can now be multiple lines, it has changed its path to Messages.Teams.Selector.Lore-Lines.
  • Fixed a bug where sometimes the bossbar would not be removed.
  • There's a new setting to define player saturation at Options.Game.Player-Saturation.
    • Player health will regenerate faster if saturation is set to any number above 0.
  • Added a new Reward Percentage System: You can now add chance to execute commands by adding the percentage in the command, for example:
    • "15%: eco give %player% 100"
    • This system also works for levels.yml commands.
  • Added coins and exp multiplier, permission-based.
    • Options.Economy.Coin-Multipliers:
      • Example: wizards.coins.x2, wizards.coins.x3 and so on.
    • Same for Exp: Options.Exp.Exp-Multipliers
      • wizards.exp.x2, wizards.exp.x3 and so on
    • Note: this also applies for commands.
  • Added a new command /wizards autojoin (mode)
    • Similar to /wizards join, but you can specify the modes:
      • TDM, CTF or Domination.
  • You can now have Flags Captured Achievement Type.
    • Use 'flags_captured', example:
    • YAML:
      flags_captured:
        '15':
          enabled: true
          display-name: '&b&lConquer!'
          description: '&7Capture a flag 15 times!'
          commands:
          - wizards coins add %player% 50
The Wiki has been updated with everything you need to know.
  • 1.17+ servers can now disable numbers (the red score) from the Scoreboard, applies any Wizards Scoreboard.
    • Option at Options.Scoreboard-Hide-Numbers, true by default, disabled in non-supported versions.
    • Requires Paper, but any of its forks should work as well. Auto disabled when not supported.
  • Fixed DecentHolograms using wrong API version.
    • If you are getting errors after updating, update your DecentHolograms.
3zbZujK.png


BossBars can now be enabled in settings.yml, at
Options.Use-BossBars (enabled by default, disabled in legacy versions)

This feature is only for 1.13+ servers, which has native BossBar support.
  • Objective BossBar:
    • When a player steps on a objective, a bossbar will be shown that can be changed at
      Messages.Objectives.Boss-Bar-Format
      • %team%placeholder returns the amount of players of the team that owns this objective at the moment.
        • This changes accoding to who the capture is ticking to. For example, if the objective is switching to RED, %team% will return the amount of red players on the objective.
      • %enemy% placeholder returns all players from other teams that are touching the objective, adding players from Teams B (and C & D if available).
      • %name% placeholder returns the objective name.
    • You can also change Messages.Objectives.No-Owner, this is a failsafe if a team is disbanded (all players of a team leaves and the point is ticking)
    • The BossBar is dynamic, so it updates the "health" according to the captured percentage of the objective.
  • Objectives now tick the player amount, so it can now be accessed via the API via Game -> Objective List -> GamePoint#isOnObjective. Check the wiki for more info.
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2,391 Views
5 Purchases
5 Downloads
Jun 30, 2024 Published
May 12, 2026 Updated
Not yet rated
1.6 MB File size
Open source
  1. No
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Minigame
Supported software
  1. Spigot
  1. Paper
Supported versions
  1. 1.21
  1. 1.20
  1. 1.19
  1. 1.18
  1. 1.17
  1. 1.16
  1. 1.15
  1. 1.14
  1. 1.13
  1. 1.12
  1. 1.11
  1. 1.10
  1. 1.9
  1. 1.8
Supported languages
  1. English
Includes DRM
No
Source access (legacy)
Closed source & unobfuscated
Creator
Owner
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Share and earn
Refer this resource and earn a 10% commission.
2,391 Views
5 Purchases
5 Downloads
Jun 30, 2024 Published
May 12, 2026 Updated
Not yet rated
1.6 MB File size
Open source
  1. No
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Minigame
Supported software
  1. Spigot
  1. Paper
Supported versions
  1. 1.21
  1. 1.20
  1. 1.19
  1. 1.18
  1. 1.17
  1. 1.16
  1. 1.15
  1. 1.14
  1. 1.13
  1. 1.12
  1. 1.11
  1. 1.10
  1. 1.9
  1. 1.8
Supported languages
  1. English
Includes DRM
No
Source access (legacy)
Closed source & unobfuscated
Creator
Owner
Recommended for you
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5.00 star(s) 2 ratings
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3 purchases
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