1.8+ PvP Network for sale with custom gamemodes and custom code (Teams, KitPvP, *Minewatch*, Website)

wtfchewy

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Hello BBB!

Today I am offering up my completely custom Minecraft PvP Network (Cool Crafter Club / CCC) that I have been building for the past few months, as of now it has not released and only had a few betas. This sever is intended to be a competitive soup server trying to revive soup with custom new gamemodes and the original gamemodes. I am willing to develop for you to help direct the server in a new direction if wished.

For all images of the server click here. (imgur)

What you will get:
  • Custom Website (React JS, includes a not fully finished Tebex alternative)
  • REST API (Python, FastAPI, needed for website)
  • Custom fork of Alchemist our core (not being included into the price, fixed/finished/added a few things) (Kotlin)
  • Custom Hub core (Java)
  • Custom KitPvP core (Java)
  • Custom "CCTeams" gamemode core (Original team based gamemode that includes the ability to craft custom kits) (Java)
  • Custom Minewatch/Payload gamemode with Lobby server (Java)
  • Custom Spigot Fork (Java)
  • Artwork
  • Domain
  • Discord / All Media forms
  • ALL CUSTOM BUILDS
  • OWNERSHIP TO GITHUB

All of the code is done by me (ownership proof can be provided per request) and with a little from Elb1to on the Minewatch gamemode.

Minewatch Lobby:
In here we have NPCS, Holograms, Settings, and Stats all available along side queueing and rejoining a game you may have been disconnected from. This server is used for players to be able to join the best Minewatch match for them. This Lobby plugin consist of a /stats and /settings command for players while a /lobbyinfo command for admins to be able to view general serverwide info.

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Custom Lobby Build:
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Minewatch Game:
Minewatch is a payload escorting based gamemode that incorporates all of our unique kits and abilities from our KitPvP/CCTeams server. Includes all the commands you need to setup new maps (You will also get 2 maps from us to get started with). Players join the game lobby and vote for the map and "loadout" selection, this being what kits are allowed in the match. Players are also able to view stats and their settings from within the game.

Goal:
The Attack team has the goal to push the minecart via proximity (using velocity not physically touching it) to the other side of the map, while the Defense team attempts to push the minecart back. If the Attack team succeeds it will detonate the minecart and explode resulting in the Attack team winning. Users can buy "perks" and items from the in-game shop using the credits they get from killing players to help enhance their gameplay.

Features:
  • In-game credit shop
  • Unique ranking system based off of Microsofts "TeamSkill" meaning players ranking changes based off of Kills, deaths, damage dealt, winning/losing, games played etc. VERY PRECISE.
  • Lobby voting
  • Custom maps and kits
  • Payload with spinning block animation above it
  • Lunar Client API support
  • Stats admin commands and other general admin commands

Lobby:
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In-game:
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Custom Map #1 (Conurbation)
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Custom Map #2 (Silo) Yes this map is based off the Silo from the Apple TV show "Silo"
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KitPvP/SoupPvP:
This is your basic "SkylandKits style" soup pvp server with all of the original kits plus a few originals which I will be more than happy to let you join and test or just ask about in the replies.

Features:
  • Scoreboard title editor (for changing seasons)
  • Custom Sounds for kills
  • Killstreaks
  • Perks
  • Leaderboards holograms
  • KOTHs
  • Bounties
  • Sumo events
  • In-game credit shop
  • Stats admin commands and other general admin commands

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Custom Map (250x250)
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CCTeams:
This is a MCTeams/HCF inspired faction gamemode with a unique claiming system and the ability to craft kits from our KitPvP server.

Claiming:
Claiming works by having the faction leader place down a "Team Core" with this the players core decides their "DTR" like score, mining team cores and killing players will lower their score making them raidable and their claim defunct. The Team Core is also the central place to manage a team.

Kits:
Kits have their armor crafted alongside a "empty ability item" crafted with this item whenever a player applies the armor it will give them the ability item of that kit in turn of replacing their empty ability item.

Features:
  • Custom Crafting for kits and a custom item called a soup generator and ability item.
  • Basic faction commands and management for admins
  • Extensive Lunar Client API support
  • Bounty system
  • Attack items kill history lore
  • Stats kept

Core Screenshots:
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Hub:
This is a basic hub with a custom hub core that has a amazing looking GUI in my opinion, alongside a custom build.

Custom Website:
https://coolcrafter.club/

Unfortunately I have reached a attachment limit therefor cannot show the Hub build, rest of the CCTeams features, and other features of the server, I tried to include the highlights. HOWEVER I will be willing to offer tours of the server for potential buyers in a VC or just in-game let me know!

I am willing to sell anything separate unless the full network is purchased.

Discord: wtfchewy
Email: [email protected]

Accepting all cash offers however wanting to be within the $500-$1k+ USD range.
 
Type
Offering
Gamemode
  1. Network
  2. Minigames
  3. PVP
Supported versions
  1. 1.7
  2. 1.8
  3. 1.9
  4. 1.10
  5. 1.11
  6. 1.12
  7. 1.13
  8. 1.14
  9. 1.15
  10. 1.16
  11. 1.17
  12. 1.18
  13. 1.19
  14. 1.20

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Elb1to

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Vouch! Pretty interesting gamemode that could be ported to modern Minecraft versions and have success if advertised correctly.
 
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