Custom HCF Core

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JMAK

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Dank Core (Yep, that's really the name lol)
Well, I have been working on this project for a while now, and it's nearly done. I decided to post the thread a little bit early, so I can get in contact with those of you interested in buying the plugin.

Basically, the plugin is a custom HCF plugin, HCF Core, and holds some other little cool extra features I thew in there just because such as custom events. AND it's all compiled into 1 plugin with the exception of it requiring a hook into MobStacker(optional), SubSide KoTH, WorldEdit, WorldGuard, and Vault.

I stated before that the plugin is not completely done yet, but I will keep posting updates of what is done, and what is not on this thread. I am not giving out vouch copies, but you may pm your Skype, I will show proof of ownership and glimpses of src, and I will allow any testing of the plugin on my own test server. Like I said, NO VOUCH COPIES, but you can find all the information about the plugin by private messaging me your Skype.



To-Do Features:
- implement archer and tagging in scoreboard (ALMOST done)
- make more things configurable (time consuming af)
- MIGHT be creating custom Conquest (who knows)
- destroy the core event (medium)
- glowstone mountain event (medium)
- implement subclaiming (hard)
- add in wrench (easy)
- add in gapple cooldown (easy)
- add in end/nether spawn/exit features (easy)
- add in lives for deathbans (easy)
- /f map in Factions part (medium)



Finished Factions Features:
- finished most of the Factions part of the plugin (HAS CLAIMING WANDS)
- has custom chat formatting
- has claiming wands for permanent factions(WarZone, SafeZone, or custom ones) and normal player factions
- has /f who <player/faction>
- has /f sethome and /f home which also has a countdown in scoreboard
- has a configurable blacklist of things enemy players cannot interact with while in a different factions territory
- has tab relation colors
- has chat relation colors
- added /f thaw


Finished Core Features:
- added PvPTimer and implementation into scoreboard
- added Enderpearl timer and implementation into scoreboard
- add CombatTag timer and implementation into scoreboard
- added custom HCF Capture the Flag Event
- added hook into MobStacker plugin which allows for players to breed a stack of 2+ cows by right clicking them with wheat every configurable amount of seconds
- custom freeze(screenshare) command
- added in kill counting
- added feature to configure which mobs attack, and which are passive
- added custom KB modifier
- added deathbans
- added SubSide KoTH hook into scoreboard
- added SOTW timer commands, features, and scoreboard
- added in EOTW commands and features
- added bard class and energy into scoreboard
- add miner class and invisibility under a certain y
- RED WALLS ARE FULLY FUNCTIONAL (finally...)



Pricing:
The price is not set yet, but depending on which features I add for sure in the end. Once completed here soon, will cost around $60. Price is subject to change. No refunds will be given after any purchases.

Any questions, feel free to PM me, and/or add me on Skype

PROOF
https://gyazo.com/5fac118eff671d5b6cc2873e53da4a79

*IF YOU HAVE NOTHING GOOD TO SAY ABOUT THE PLUGIN AND/OR ARE NOT INTERESTED IN BUYING IT DO NOT POST ON THIS THREAD*

*NO VOUCH COPIES - READ ABOVE*
 
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JMAK

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Um, Not really, To be honest, i have been studying Java Development since 6 years ago, I haven't bothered to make an Hardcore Factions Core, but if i would do an Efficient and Professional core for Minecraft , I would be selling it for 40$ to 20$ cause, A lot of people would be looking to buy it, I don't think you should be able to talk, as a programmer if you haven't even studied at least 40 or even more Programming languages, Java is one of the easiest to start with.
They are talking about an exlusive core you would sell to a server owner that hired you.... not one you can resell like a retail item. And if you were to still sell an exclusive core for $40 you're ripping yourself off lol
 

Tyler

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Why is it so hard to show proof on the thread? You kids always want to sell stuff and refuse to show proof for it and wonder why no one is buying.
 

JMAK

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Why is it so hard to show proof on the thread? You kids always want to sell stuff and refuse to show proof for it and wonder why no one is buying.
I spent my time coding the damn thing, you want proof, come talk to me and see it yourself lol
 

Tyler

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I spent my time coding the damn thing, you want proof, come talk to me and see it yourself lol
Showing a snippet of code here, screenshotted in your IDE, is not going to kill you. I promise.
 

Irantwomiles

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Looks promising! I would how ever recommend that you move away from loading everything in every time a method is run because if a buyer with a relatively high player base buys this they will probably experience lag. You should create a Load method that gets triggered in your onEnable() and a save method in your onDisable() so that you can load all of the factions into memory and save it to the file when you reload/restart your server.
 

JMAK

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I have it so it loads everything in in the onEnable, those methods are not for loading stuff in, but are kind of like my temporary API haha
 
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