Systems Engineer & High-Performance Mod Developer
C++ • OpenGL • Compiler Design • NeoForge • Fabric
Why hire a standard developer when you can hire a Systems Engineer?I am not just a Java developer. I have a deep background in C++, OpenGL, and Compiler Design, having built my own ECS Game Engine and Custom Programming Language from scratch.
Why does this matter for your project?
I understand the JVM, memory management, and rendering pipelines at a low level. I don't just "glue" APIs together. I write optimized code that keeps MSPT low on the server and FPS high on the client.
What I Offer
High-Performance Mods (NeoForge/Fabric): Scalable architecture for complex content.
Deep Engine Modification (Mixins): I utilize Mixins & Access Transformers to rewrite vanilla behavior, enabling features deemed "impossible".
Custom Rendering & Shaders (OpenGL): Custom entity models, particle systems, and GUI overlays using direct OpenGL calls.
Full-Stack Integrations: Seamless sync between your mod and React web dashboards.
Complex Physics & Math: Mechanics powered by real mathematics, not just simple block updates.
Portfolio / Experience
Pricing & Contact
Prices are quote-based depending on complexity. I deliver engineering-grade quality.Offering 1 small plugin/mod fix as a Vouch Copy for a high-rep member to prove my skills.
- Type
- Offering
- Provided by
- Individual
