[For Hire] ⚙️ Systems Engineer | NeoForge & Fabric | OpenGL, Mixins & High-Performance | Java/Kotlin

Aletropy

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🛡️ Systems Engineer & High-Performance Mod Developer​

C++ • OpenGL • Compiler Design • NeoForge • Fabric​

Why hire a standard developer when you can hire a Systems Engineer?

I am not just a Java developer. I have a deep background in C++, OpenGL, and Compiler Design, having built my own ECS Game Engine and Custom Programming Language from scratch.

Why does this matter for your project?
I understand the JVM, memory management, and rendering pipelines at a low level. I don't just "glue" APIs together. I write optimized code that keeps MSPT low on the server and FPS high on the client.

🚀 What I Offer​

  • ⚡ High-Performance Mods (NeoForge/Fabric): Scalable architecture for complex content.
  • 🔧 Deep Engine Modification (Mixins): I utilize Mixins & Access Transformers to rewrite vanilla behavior, enabling features deemed "impossible".
  • 🎨 Custom Rendering & Shaders (OpenGL): Custom entity models, particle systems, and GUI overlays using direct OpenGL calls.
  • 🌐 Full-Stack Integrations: Seamless sync between your mod and React web dashboards.
  • 🧮 Complex Physics & Math: Mechanics powered by real mathematics, not just simple block updates.

💼 Portfolio / Experience​


💰 Pricing & Contact​

Prices are quote-based depending on complexity. I deliver engineering-grade quality.
Offering 1 small plugin/mod fix as a Vouch Copy for a high-rep member to prove my skills.
 
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