Has a truly new gamemode been released in while?

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Ted

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Landon

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Minecraft servers always have a bunch of circulating gamemodes, be it factions, kitpvp, skyblock, prison, etc.

But recently, I'm trying to think of one, has a new style of server been released? Doesn't have to be the most popular one, just curious if there is anything new and fresh on the market.
I recently sold a unique gamemode, not sure if it successfully launched, but I mean, it's there :p

edit; and I'm making another unique gamemode (unique in italics because not 100% sure if it's been done before, but haven't seen it so far)
 

InMud7

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These aren't new but most people still haven't joined a server with these gamemodes so it's still worth mentioning.

1. Kingdoms+ Basically it's a more in-depth version of factions that has a LOT more strategy and is way more fun in my opinion. It encourages building actual bases instead of cobblestone boxes covered in water. Hence why it's called Kingdoms. Overall a fun gamemode. The issue is that most players these days aren't willing to learn a new gamemode especially if it includes reading anything longer than a small sentence. Then the second issue is most of the existing Kingdoms servers are either:
- Extremely Pay to win. I mean to the point it's essentially impossible to play if you haven't paid money to the server.
- New and last for 1-3 months then closes.
- Have abusive staff/owners that will spawn in creepers around a player, spawn in items for players, etc.

It would probably take having (a) popular Youtuber(s) to do a series on a Kingdoms server to make it a popular gamemode. But of course that'd be incredibly expensive.

2. Feudal. I don't have any experience with this myself but it is a plugin/gamemode I came across when I found Kingdoms+. I've seen it on more servers than Kingdoms+ but still not a ton. This one seemed more like factions when I looked into it- but I didn't really do any research on it so that may not be accurate.
 

Aekalix

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I'm working with a team on a brand new MMORPG. If you are interested in that?
Two years of development and thousands have been spent already. A pre-alpha will hopefully launch this year.
Have one gif
https://gyazo.com/38c61b156fedaf2a61b324751fbf6a33
 

mb1552

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I'm working with a team on a brand new MMORPG. If you are interested in that?
Two years of development and thousands have been spent already. A pre-alpha will hopefully launch this year.
Have one gif
https://gyazo.com/38c61b156fedaf2a61b324751fbf6a33
It does seem neat, but I've always had a big question about MMORPGs in minecraft. Lemme know if you have discord cause I wanna ask a question or 2.
 

Aekalix

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InMud7

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I'm working with a team on a brand new MMORPG. If you are interested in that?
Two years of development and thousands have been spent already. A pre-alpha will hopefully launch this year.
Have one gif
https://gyazo.com/38c61b156fedaf2a61b324751fbf6a33
Looks cool. Now will it be incredibly pay to win is the real question. If you know how Runescape works where member items can only be used in member worlds so it doesn't effect F2P players, that'd work. Or like Wizard101 where members get access to more areas in the world. But otherwise, you'd not get nearly as many players than if it were not P2W.
Also do you have a website yet?

It does seem neat, but I've always had a big question about MMORPGs in minecraft. Lemme know if you have discord cause I wanna ask a question or 2.
But now I'm curious what the questions are. D:
Why not ask here? :p
 
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Aekalix

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Looks cool. Now will it be incredibly pay to win is the real question. If you know how Runescape works where member items can only be used in member worlds so it doesn't effect F2P players, that'd work. Or like Wizard101 where members get access to more areas in the world. But otherwise, you'd not get nearly as many players than if it were not P2W.
Also do you have a website yet?


But now I'm curious what the questions are. D:
Why not ask here? :p
We are an official company already, so we are obliged to follow the EULA. Our server will not be pay to win, neither are you paying entrance fees or anything alike. Yes, we have a website. But all our development updates are through Discord. https://www.dyescape.com/.

We think we will be fine even if our server is not pay2win. We have 350 people in our discord and we have not even launched yet. We've also already received donations to help us develop this. There is a lot to talk about. We have features never been seen before. We put our heart and soul into this project. Feel free to check it out :)

Also, feel free to ask me anything.
 

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We are an official company already, so we are obliged to follow the EULA. Our server will not be pay to win, neither are you paying entrance fees or anything alike. Yes, we have a website. But all our development updates are through Discord. https://www.dyescape.com/.

We think we will be fine even if our server is not pay2win. We have 350 people in our discord and we have not even launched yet. We've also already received donations to help us develop this. There is a lot to talk about. We have features never been seen before. We put our heart and soul into this project. Feel free to check it out :)

Also, feel free to ask me anything.
Been sitting in the dyescape discord for months waiting for it to launch, and must say, Aeky is 100% truthful. Check it out - won't be disappointed if you want something good to play when it launches.
 

Aekalix

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Been sitting in the dyescape discord for months waiting for it to launch, and must say, Aeky is 100% truthful. Check it out - won't be disappointed if you want something good to play when it launches.
I remember you joining, been a while again, haha. Thanks for the support. I am definitely aiming to release this year but all is uncertain. We rather have something that takes a longer and that blows you away then some half-assed game.
 

Dudd

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I remember you joining, been a while again, haha. Thanks for the support. I am definitely aiming to release this year but all is uncertain. We rather have something that takes a longer and that blows you away then some half-assed game.
I agree, complete is better than half-assed any day. I'm just sitting back and waiting to alpha test :)
 

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Looks cool. Now will it be incredibly pay to win is the real question. If you know how Runescape works where member items can only be used in member worlds so it doesn't effect F2P players, that'd work. Or like Wizard101 where members get access to more areas in the world. But otherwise, you'd not get nearly as many players than if it were not P2W.
Also do you have a website yet?

Hello! Owner & Lead Developer of Dyescape here (the project Aeky mentioned). I can assure you that Dyescape will never, ever become pay2win. In my eyes, pay2win is an issue within many games nowadays and I find it an extremely disgusting way of earning money. I think we at Dyescape are one of the few servers out there that actually agrees with the EULA and understands why it was implemented. Ofcourse, some things in the EULA will always remain a little over the top and overkill, but we do strongly agree that everyone on the server should be equal and you should not be able to gain any gameplay advantage over the other players just because you like to spend money (let's use EA as a prima example of what not to do).

However, do not worry; our team is very creative and we have come up with a massive list of purchasable items already which are 1) EULA friendly and 2) still very interesting (not your plain old cosmetics like every other server). I would highly suggest you to join the Discord server if you haven't already (https://discord.dyescape.com) so you can better interact with the community and team revolving around our project.

It does seem neat, but I've always had a big question about MMORPGs in minecraft. Lemme know if you have discord cause I wanna ask a question or 2.

As already mentioned by Aekalix , I would highly suggest to join the Discord server. You can always ask the members within our community or management every question you have. Everything we do is well thought out and everything we do has a reason behind things. We should be able to answer any question to have.
 

InMud7

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Hello! Owner & Lead Developer of Dyescape here (the project Aeky mentioned). I can assure you that Dyescape will never, ever become pay2win. In my eyes, pay2win is an issue within many games nowadays and I find it an extremely disgusting way of earning money. I think we at Dyescape are one of the few servers out there that actually agrees with the EULA and understands why it was implemented. Ofcourse, some things in the EULA will always remain a little over the top and overkill, but we do strongly agree that everyone on the server should be equal and you should not be able to gain any gameplay advantage over the other players just because you like to spend money (let's use EA as a prima example of what not to do).

However, do not worry; our team is very creative and we have come up with a massive list of purchasable items already which are 1) EULA friendly and 2) still very interesting (not your plain old cosmetics like every other server). I would highly suggest you to join the Discord server if you haven't already (https://discord.dyescape.com) so you can better interact with the community and team revolving around our project.



As already mentioned by Aekalix , I would highly suggest to join the Discord server. You can always ask the members within our community or management every question you have. Everything we do is well thought out and everything we do has a reason behind things. We should be able to answer any question to have.
Oh I didn't realize he was talking about Dyescape, whoops. Yeah, we had this chat on this thread. :p
Glad you have re-assured me though. :)
Joined the Discord too.
 

mb1552

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Dyescape looks like it's being quality made, and I don't have a question about that side of things at all. My question is more with MMORPG servers as a whole in minecraft. In my opinion, I've never seen an MMORPG server take off in minecraft, despite how popular the game genre actually is, and how much players recognize games like world of warcraft.

But the issue comes into play with how "complex" MMORPGs are. They aren't complex in the sense that they take all the game knowledge in the world, but they ARE significantly more complex then any popular minecraft gamemode out there. Things like factions, skyblock, kit pvp, etc just take elements of the base game and arrange them to make them just a little bit more unique/complex. This works for the minecraft demographic. You don't need to teach younger people how to play the base game when they join your server, they just know. But once you start introducing new elements, and making a truly unique and fun experience, it becomes muddled all the features the player doesn't understand, doesn't care to understand, or will never play for long enough to enjoy.

The reason certain "base" gamemodes like factions has become so radically different (think of the modern faction server setup and what goes into it) is because they have evolved overtime. They have been around for long enough to have a steady course of natural evolution with increasing complexity. A player won't need to learn how to play factions because it is assumed they already know how to play it.

That's why I question everytime a super cool looking MMORPG server comes up. I think that joining a server that the player literally doesn't know what to do on because it's so unique drives them away. Keep in mind, the player isn't downloading a new game where he expects that experience.

So, to conclude, I want to emphasize that there is nothing wrong with the server itself, I just question if its being made for the right demographic.


^^ Please reply to this, discuss this, etc. I want to know what you guys think about it. I want to have a conversation.
 

Aekalix

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Dyescape looks like it's being quality made, and I don't have a question about that side of things at all. My question is more with MMORPG servers as a whole in minecraft. In my opinion, I've never seen an MMORPG server take off in minecraft, despite how popular the game genre actually is, and how much players recognize games like world of warcraft.

But the issue comes into play with how "complex" MMORPGs are. They aren't complex in the sense that they take all the game knowledge in the world, but they ARE significantly more complex then any popular minecraft gamemode out there. Things like factions, skyblock, kit pvp, etc just take elements of the base game and arrange them to make them just a little bit more unique/complex. This works for the minecraft demographic. You don't need to teach younger people how to play the base game when they join your server, they just know. But once you start introducing new elements, and making a truly unique and fun experience, it becomes muddled all the features the player doesn't understand, doesn't care to understand, or will never play for long enough to enjoy.

The reason certain "base" gamemodes like factions has become so radically different (think of the modern faction server setup and what goes into it) is because they have evolved overtime. They have been around for long enough to have a steady course of natural evolution with increasing complexity. A player won't need to learn how to play factions because it is assumed they already know how to play it.

That's why I question everytime a super cool looking MMORPG server comes up. I think that joining a server that the player literally doesn't know what to do on because it's so unique drives them away. Keep in mind, the player isn't downloading a new game where he expects that experience.

So, to conclude, I want to emphasize that there is nothing wrong with the server itself, I just question if it's being made for the right demographic.


^^ Please reply to this, discuss this, etc. I want to know what you guys think about it. I want to have a conversation.
Well; Our spell system is the same as any other MOBA. You press a button and it activates. No complexity in that. But, to add a lot more depth for the more serious players we allow you to switch between rows of skills. Look at this gif for example https://gyazo.com/3f703aac57cc61e3750352d98c50d2a6. (Spell system was changed slightly, including a delay on all your skills if you use one to prevent macroing.) You have 5 skills which you set for yourself. You can press the numbers 1-5 on your keyboard to activate them. (We disabled your scroll) But if you scroll to the left, you are able to switch your spell row. Meaning you will have 5 brand new spells to use. For the more serious player, this can bring a lot more to the table. If you scroll right, you open a minimap. If you press 9, you open your player GUI.

That brings us to the next thing to lower our complexity. We do not have commands. Besides a /logout and /msg maybe (will probably be done differently) (which is also accessible through the player menu). So, you do not have to memorise anything. Removes even more complexity in our eyes.

We also keep our roots in mind. The crafting system will only be a bit more advanced, whoever, it works almost the same way. We always ask ourselves if a 10-year-old kid would understand it or be able to do it. Almost always was the answer, yes.

At last, a good tutorial goes a long way. We want to introduce a tutorial in such a way that it does not feel like a tutorial. Additionally, we work almost fully transparent. You can ask us anything or suggest anything. If you think something is not right or too complex, feel free to say so! :)
 

Hoisting

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It would be nice to see something new added to the community, currently it's just oversaturated with faction servers :tdown:
 

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I working too on custom style isnt yet released but got from others lot a good comments ... Yeah factions everywhere , maybe post here my screen
 
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