Help implementing a warzone schem into a world seamlessly

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Darth Hadron

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I've been trying to paste in my 350x350 warzone schematic in a new world but its quite hard to make the area outside the warzone look natural if there are hills/mountains nearby (even after using WorldEdit).

One of my other problems is finding a world without an ocean at x=0, y=0 which seems to be very difficult so far.
If a potential solution would be making my own warzones, how would I go about this considering the factors above?

Please let me know if you have any solutions, i've been trying to get around this issue for almost a year now. Many thanks.
 
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MrAniman2

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You need to find/hire a person who is experienced with VoxelSniper. With this tool you can perfectly terraform and blend the warzone with vanilla terrain even if the build is pasted above the ocean.
 
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