KnockbackMaster ⭐ [TEST SERVER] PROFESSIONAL/HQ HITS and KNOCKBACK for PvP servers

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xDefcon

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KnockbackMaster is a professional solution to customize and setup unique hits and related knockback in your PotPvP (a.k.a. KitPvP) or Factions server. With this plugin, you could give your players a new and awesome combat experience way different from the classic one in Minecraft.
Please read carefully this presentation page to understand the capabilities of this resource.

Custom Spigot vs KnockbackMaster? Read here: http://www.mc-market.org/threads/213300/#post-2121225


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KnockbackMaster is developed to support Spigot 1.7 - 1.8 (also Protocol Hack), Spigot 1.9, 1.10, 1.11 and 1.12. Anyways the pre-release tests are done in both 1.7 and 1.8 versions of Minecraft.

In order to run this plugin requires ProtocolLib you can click here to download this library and put it in the plugins folder of your server. Please use the proper version of ProtocolLib related to the version of Spigot that you are running.

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After reading this presentation page, if you're interested in a purchase but you are not 100% sure about it, contact me via Telegram or via SpigotMC. I will give you a test server to join and test various aspects of the plugin, and I will be fully available to answer your questions. Contact me now! ;)

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For all servers that are using Spigot 1.7, KnockbackMaster definitely fixes the knockback-login order (friendly relog bug) issue that is affecting most of the versions before 1.8. In fact, the plugin applies the same knockback quantity to each player and it has full support for the most advanced PvP techniques like strafing, w-tap, and others.

If you want to know more about this issue, you can check the official bug report here: https://bugs.mojang.com/browse/MC-52881 or you can directly see it in this video:

Behind KnockbackMaster there are many hours of PvP and testing that were done in order to expand the customization of the plugin and the relative combat quality, this allows you to setup unique hits or even replicate the ones of other famous servers.

This project also includes, as written before, unique methods to handle techniques like strafing and w-tapping. You can customize the way the knockback is handled, also to favorite (or not) the most skilled players during a PvP. Check the config file example to see what you can customize.

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The combo mode is intended to achieve old PvP style by allowing the attacker to deal more hits per second like Minecraft 1.5.2 and older. If you want to enable this mode after a player eats an enchanted golden apple you can switch to “true” the option in the config and customize the hit delay, so NoHitDelay is not needed nor recommended, but fully supported if you have it.

Via config, you can choose the duration of the combo mode in seconds, and if you want to apply the effect for the duration of the golden apple, you can easily achieve this by setting a proper amount of time.

IMPORTANT NOTICE: Setting a too low hit delay breaks classical minecraft dynamics, and, during PvP, some anticheats could generate false positives due to the damaged player’s non-vanilla knockback. Anyways, KnockbackMaster is compatible and tested with the most common anticheats with non-extreme values like 1 or 2 ticks. (PM me if you are having issues with standard values).

KnockbackMaster has been developed in order to run and be used in good latency conditions, this because in every situation, the “quality” of a PvP and relative movements is strictly related to a good communication between the opponents and the server. Do not complain if you are experiencing bad combat and you have 1000ms of ping. Please take note that a good latency is relevant during your tests, the same config could result different if a player has too high ping.

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You can configure almost everything of the plugin as customization is one of the most important things for a custom PvP experience. In the config.yml file you will find a detailed documentation for all the settings and values.
You can find the latest version of the configuration file here:

If you want to reload the config you can use: /knockbackmaster reload command (permission: kncokbackmaster.admin) - Valid aliases are /kb and /kbmaster.

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Since version 2.11.0 a new API system is present and it enables you to directly interact with the core aspects of the plugin and also integrate it into custom systems or other plugins.

The API is very basic at the moment and it allows just to interact with the Combo Mode module.

API class (Documentation):
Plugin example: (you need to add KnockbackMaster as a dependency in the plugin.yml file).

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By purchasing an official copy of this resource you are eligible to ask support for problems related to this plugin via Private Message (PM) to xDefcon via spigot. Please be as detailed as possible when asking for help.

If you want to suggest more features or asking for information about this plugin, you could do this via PM or by replying to this thread.


This plugin is available on Spigot.
Click the link below to read the Terms of use and purchase it.
You can still use this thread on mc-market to ask for information.
https://www.spigotmc.org/resources/knockbackmaster.42721/

 
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xDefcon

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I have a fully custom gamemode that is based on ability pvp, and with our current knockback modifier it's quite hard to disable this. As we have a 2v2 ranked gamemode, where one player is usually the target and the other is the runner.

Ok, just to clarify, this is what you can do right now:
  • Permanently disable the knockback for the damaged player if the attacker is sprinting
  • Permanently disable the knockback for the damaged player if he is flying or jumping
You will able to do, if you purchase the plugin, with an update:
  • Permanently disable the knockback for the damaged player if he is sprinting and jumping (or flying) at the same time. This at the moment of the hit.
Hope this is clear :tup:

EDIT: Wait, i messed up with "attacker" and "damaged". Now what i wrote before is correct! Vaporize

[DOUBLEPOST=1499204542][/DOUBLEPOST]Version 2.0 has been released! Check on Spigot for full update log with the new config.
  • Total re-code of the W-Tap module, now it is better and fully customizable via Config.
  • Added an auto updater that checks if new versions are available.
  • Revisited the way the knockback is processed, now it is more concrete.
  • Significant code analysis and clean up, this means better performances.
  • Modified the Strafe module (still in beta, so it is not customizable).
  • Added a debug mode to check for w-tap configurations.

And for Vaporize we are solving the request privately ;)
 
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xDefcon

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A lot of improvements were done, we're currently with version 2.4.

If you have suggestions feel free to make them.
 

xDefcon

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Version 2.5 allows you to set a permanent combo mode!
 

jxhdvn

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Looks cool I don't know why this post has so many funny ratings. GLWS, Might buy this in the future
 

xDefcon

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Looks cool I don't know why this post has so many funny ratings. GLWS, Might buy this in the future
Thanks for your interest, as you can see from here or on Spigot page all the customers are 100% satisfied ;)
 

xDefcon

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Can you set the normal knockback modifier to optional, because i just need the combo part. If yes i'll buy
Yes, you can already achieve what you want by leaving the "normal" part to default values, that emulates the classical kb in Minecraft without the relog-bug.
 

xDefcon

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if i set to the default values, will it use my custom spigot values? + what are the default values?
Now i got your "problem", yep, i can add an option to "disable" the knockback under certain conditions, but i 100% suggest to only use knockbackmaster, much better experience!
 

yazon_pro

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can u make it if they eat an golden apple called for ex "&7Combo"
then combo mode turns on and make it on teleport it resets the combo mode?
 
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