Hello mcm,
I'm looking for some developer who can make a queue plugin for my network.
Currently we are getting 300-400player but we have only 2 game modes on the network, one of them with max 200 slots where more than 50 players try to enter simultaneously, causing a great overload on the server.
I need a queue bungee plugin that if any player tries to connect to the server and it is full it is placed in a queue, "stopping" their multiple attempts at connections and improves the overloading of login attempts on the server.
As I use a system with 5 hubs to accommodate the players if the servers are full the queue plugin must have support and binding in the 5 hubs. If a player enters the queue in hub1 and then another in hub2 the queues would be "connected" to each other, that is, a same queue for all existing hubs.
I think that's it, any doubt please comment!
I'm looking for some developer who can make a queue plugin for my network.
Currently we are getting 300-400player but we have only 2 game modes on the network, one of them with max 200 slots where more than 50 players try to enter simultaneously, causing a great overload on the server.
I need a queue bungee plugin that if any player tries to connect to the server and it is full it is placed in a queue, "stopping" their multiple attempts at connections and improves the overloading of login attempts on the server.
As I use a system with 5 hubs to accommodate the players if the servers are full the queue plugin must have support and binding in the 5 hubs. If a player enters the queue in hub1 and then another in hub2 the queues would be "connected" to each other, that is, a same queue for all existing hubs.
I think that's it, any doubt please comment!