=> Punishment hover text now requires a permission to be seen (punishments.see.hover)
=> Added new staff log, whenever player get frozen, staff will be alerted globally or on that specific server (global log toggleable in settings.yml)
Add this to your settings.yml:
Code:staff-logs: log-freeze-global: false
PLEASE CHECK CONFIGURATION CHANGES AT THE BOTTOM!=> Made new tips system (you can now add multiple lines for one announcement in a more cleaner way, configuration changes needed).
=> Made so when you enable staff mode you will be auto vanished (toggleable in staffmode.yml, configuration changes needed).
=> Freeze gui is now fully configurable (configuration changes needed).
=> Re-designed staff alerts gui.
=> Made staff join/quit/switch message toggleable in staff alerts gui.
=> Fixed issue with reboot showing 0 instead of seconds on start.
Format your tips section announcement messages like this
Code:tips: enabled: true send-every: 60 announcements: message-1: - " " - "&eHello&7, &b<name>" - "&eThis is announcement &6#1" - " " message-2: - " " - "&eHello&7, &b<coloredName>" - "&eThis is announcement &6#2" - " "
Add freeze-gui section
Code:freeze-gui: title: "&4&lFrozen" item: name: "&4&lYou are frozen!" type: BOOK lore: - "&cYou've been frozen by a staff member." - "&cPlease don't leave server otherwise" - "&cyou will be banned." - "" - "&cJoin our teamspeak: &4<teamspeak>"
Add this
Code:vanish-on-enable: true
=> Fixed staff logs being received/enabled after "
aqua.command.stafflogs" being removed from the player/rank
=> Fixed /hidestaff hiding all players, now only players with vanish command permission will be hidden
=> Fixed messages file not reloading using /aqua reload
=> Fixed interacting/moving items in other types of inventories while in staffmode
=> Coins menu/system has been re-designed, now there is only one GUI which will open when you use /coins, (admins now can use `/coins help` for more commands), in that one menu you will see your coins statistics and all purchasable ranks
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=> Disabling/Enabling commands in-game is no longer "under development" state and should be working as designed
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=> Fixed issue where you could execute permanent punishment when putting no reason as argument even if you don't have punish permanent permission.
