AuMenus v1.0.6

Lightweight, open-source alternative to Deluxemenus for Paper and Folia 1.21.1+
v1.0.6

Features:
- Flicker-free menu transitions: page changes and same-size cross-menu opens swap title and contents in a single bundle packet, no intermediate empty frame. Toggle with smooth_transitions in config.yml.

Performance:
  • Material lookup cache: Material.matchMaterial now resolved once per unique string.
  • Static ItemStack cache: items with no placeholders and no player-dependent material are built once and cloned on subsequent renders. Cleared on reload.
  • Cross-menu smooth swap nulls only orphan slots instead of calling inventory.clear() on the whole inventory.

Fixes:
  • Crash on disable: onDisable was closing every online player's open inventory, NPEing on Folia for real Ender Chests during world teardown. Now only closes our own menus, try/catch around each.
  • ConcurrentModificationException on Folia from tab-complete and broadcast actions iterating Bukkit.getOnlinePlayers() mid-mutation. All iterations now go through Util.snapshotOnlinePlayers() which retries on CME and falls back to empty.
  • update_interval below 1 second was ignored (global task capped at 1 second). Task now ticks at 50ms.
  • Animated items flickering back to base (update task was overwriting frames the animation task had just written).
  • Static items with {page} / {max_page} in lore showed stale numbers after paging. Added a refreshStaticItems pass.
  • Meta add/subtract on DOUBLE accumulated floating-point error. Now uses BigDecimal and preserves input scale.
  • Bare action names in requirement deny lists (e.g. - close) were sent to chat instead of executed.
  • player: action no longer double-slashes commands starting with /.
  • click_cooldown was cached at enable and not refreshed on /am reload. Now read live from config.

Editor fixes:
  • Freshly dropped items were deleted on save (orphan-cleanup loop iterated a live view that included items it had just added).
  • Player head textures were lost. Dropped heads now save as basehead-<texture> or head-<owner> instead of plain PLAYER_HEAD.
  • Only material/slot/amount/name/lore were captured. Now also captures custom_model_data, item_model, tooltip_style, enchantments, item_flags, unbreakable, rarity, hide_tooltip, damage, and leather/potion RGB.
  • Names and lore now serialize with MiniMessage so colors, gradients, fonts, and decorations survive (was plain text).
  • Falls back to item_name when an item has no custom_name so resource-pack items with only the canonical name save correctly.
  • Nexo, ItemsAdder, Oraxen, and HeadDatabase items now save as nexo-<id> / itemsadder-<id> / oraxen-<id> / hdb-<id> via each plugin's reverse-lookup API instead of as their vanilla base material.
  • Items dragged in with stale editor PDC tags from a prior editor session (e.g. shift-clicked out, dropped into a new menu) were saved as bare slot: stubs. Tags are now ignored unless they target a name that already exists in the current menu's config.
  • Per-property metadata captures are wrapped so a single failing API call (e.g. on a future-version-only method) skips that section instead of aborting the whole item.

Diagnostics:
  • Defensive %player_name% fallback at the end of action/placeholder resolution, with debug log when the fallback fires.
  • MetaStore.set logs [Meta] <player> set <key> (<type>) = <value> to console when debug: true.
  • Editor logs [Editor] <type> saved as material '<resolved>' when debug: true.
v1.0.5

Features:

  • Item templates: reusable items in templates/ folder with variable substitution
  • Pattern-based layouts: define menu layouts using character grids
  • Animated buttons: frame cycling with configurable interval, reverse, and one-time play
  • Progress bar items: fill slots based on current/max values from placeholders
  • Dynamic titles: update inventory title on timer with live placeholders
  • Player list items: auto-generate page items for online players
  • Predicate menus: open different menus based on requirements
Performance:

  • 27 optimizations across caching, scheduling, placeholder resolution, data structures, and rendering
  • Dirty checking on item updates (skip packet when unchanged)
  • Pre-built animation frames, page-only player list generation
  • Global async tasks replace per-holder tasks
Fixes:

  • Target player preserved on menu reload
  • player: action no longer double-slashes commands starting with /
  • Minimum click cooldown enforced
  • MiniMessage injection escaped in error messages
  • Global tasks cancelled on disable
  • Dead code removed, legacy codes replaced with MiniMessage
v1.0.4

Features:
  • /am with no args shows help
  • Hooks wiki page (Vault, PAPI, HeadDatabase, ItemsAdder, Oraxen, Nexo)
  • config.yml settings documented
  • rawsound, broadcast_rawsound, broadcast_rawsound_world actions documented

Fixes:
  • {target} and PAPI placeholders not resolving for target player in click actions
  • Anvil input showing XP cost visual desync
  • Click cooldown triggering on empty slot clicks
  • previous_menu not updating correctly when navigating between menus
  • target_player_arg tab completion not working until reload
  • Filler items overriding priority/view_require items on shared slots
  • %player_name% and built-in placeholders not resolving for target player in click actions
  • Unknown /am subcommands showing Brigadier error instead of help
  • string_contains_ignorecase missing from wiki
  • model_data/item_model docs clarified for resource pack users
Features:
  • target_player_arg: first argument as target player, no -p: needed, with tab completion
  • %aumenus_current_menu%, %aumenus_previous_menu% placeholders
  • Configurable "player not found" message (config.yml messages section)
  • Download links added to README

Fixes:
  • Deny actions not running on failed optional requirements
  • previous_menu looping when navigating back between menus
  • Commands showing red after reload (CommandMap registration)
  • Fix {deluxemenus_meta_} in math placeholders not converting during migration

Wiki updated to latest.
Minor bug fixes to command registration
fixed minor bugs with command registration
EULA: Free EULA
682 Views
24 Downloads
Mar 26, 2026 Published
May 10, 2026 Updated
5.00 star(s)
Average rating (1)
276.9 KB File size
Open source
  1. Yes
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Gameplay
  1. Staff
  1. GUI
Game mode
  1. Survival
  1. Gens
  1. Lifesteal
Supported software
  1. Paper
  1. Folia
Supported versions
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
Supported languages
  1. English
Creator
Owner
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682 Views
24 Downloads
Mar 26, 2026 Published
May 10, 2026 Updated
5.00 star(s)
Average rating (1)
276.9 KB File size
Open source
  1. Yes
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Gameplay
  1. Staff
  1. GUI
Game mode
  1. Survival
  1. Gens
  1. Lifesteal
Supported software
  1. Paper
  1. Folia
Supported versions
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
Supported languages
  1. English
Creator
Owner
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5.00 star(s) 141 ratings
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Create items, blocks, mobs, emojis, and more with automatic resourcepack generation!
5.00 star(s) 52 ratings
3,108 purchases
Protect your server from crash/dupe/packet exploits with the ultimate security fix plugin.
5.00 star(s) 44 ratings
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High Performance | Customizable | Cross-Version | GeyserMC | Folia Support
4.50 star(s) 72 ratings
2,801 purchases
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