- Added options in settings.yml to disable all visibility of the game UI.
- Added a confirmation flow when disabling sessions via /baa disable or /baa game.
- Improved anonymous error reporting to only send reports on the latest BlueArcade version.
- Fixed /baa game <id> add micro/mini to enforce module type validation and reject unknown minigames.
- Fixed async transform warnings during admin setup commands like setlobby and pos1/pos2.
- Fixed configuration editing by locking /baa arena and /baa game setup until the module is disabled.
- Improved /baa disable to trigger a confirmation if arenas are running or still have players.
- Improved HUD transition safety during player teleports to avoid display errors.
- Fixed screen flickering within the user interface.
- Fixed "async" warnings and position errors when joining an arena.
- Fixed crashes caused by invalid or unknown block types.
- Fixed HUD-related crashes during world transitions and arena joins.
- Updated to Hytale Server 2026.02.06-aa1b071c2
- Added Magic Stick (/baa stick) to make selections more easily. (Parity with the Minecraft version)
- Added anonymous error reporting to Blueva.net (toggleable in settings.yml).
- Added api-version compatibility validation between modules and the Core.
- Added progress logs when a module update is detected and starts downloading.
- Improved /baa forcestart to reduce remaining time to 10 seconds during lobby countdowns.
- Improved /baa module store to verify versions before processing updates or downloads.
- Improved arena logic to instantly end and show summary when only one player remains.
- Updated allowed_commands default list in settings.yml.
- Fixed IllegalStateException crash during cross-world teleportation.
- Fixed yaw and pitch rotation being swapped when teleporting to arenas or lobbies.
- Fixed player rotation saving incorrectly when joining a game.
- Fixed crash in /baa forcestart when using a non-existent arena ID.
- Fixed module store updater to replace old JAR files with the correct filenames.
- Fixed /baa reload not correctly refreshing all configuration files.
- Fixed Party Mode games ending prematurely before all minigames finished.
- Fixed a stability issue that caused random disconnections during minigame startup or when updating the scoreboard
- Fixed the action bar getting stuck at 6 at the start of an arena
- Added previous location fallback for player restoration when no main lobby is configured.
- Fixed arena availability not updating live when using /baa enable and /baa disable.
- Fixed active arenas not stopping immediately when disabled.
- Fixed loss of player state (inventories, XP, effects, and movement) on leave or after a crash.
