[1.2.0] - 2026-05-01
Added
- Active Abilities: Introduced War Horn (Strength/Speed burst) and Rally Point (Global reinforcement).
- Clan Quest System: Cooperative clan tasks (Mining, Hunting) with shared XP rewards and progress tracking.
- Interactive Map GUI: A real-time 7x7 grid in the menu for visual territory management and one-click claiming.
- Clan Perk System: Unlockable passive benefits (Speed, Resistance, Haste, Strength, Regen, and Flight) within claims.
- Polished Visuals: Integrated Boss Bars, cinematic Titles, and Action Bar notifications for territory transitions.
- Visual Borders: Toggleable particle-based chunk boundaries using/clan borders.
- Smart Tab Completion: Fully contextual completion for all subcommands, clans, and players.
- Interactive Chat: Clickable/Hoverable help menus, leaderboards, and clan info.
[1.1.0] - 2026-04-14
Added
- Expanded metadata for Spigot/Paper/Purpur/Bukkit compatibility.
- Official support for Minecraft versions 1.8 through 1.21.11, and 26.x.
- Automated version injection into plugin binaries.
[1.0.0] - 2026-02-16
Added
Changed
- Modern Paper 1.21.x support with Component-based inventory titles and item text.
- Interactive Create Clan flow from GUI with chat prompt and validation.
- Interactive Set Tag flow from GUI with chat prompt, clan level requirement, and owner checks.
- Clan Info button in main menu now outputs rich info lines in chat.
- Color selection menu now includes a Back button to return to the main menu.
Fixed
- Main ClanForge menu dynamically disables the Create Clan button once a clan exists.
- All menu titles are rendered bold while menu entries use normal (non-italic) text.
- Menu texts now use Adventure legacy ampersand deserialization for consistent
&color codes.- Improved error feedback for tag/color changes to clearly explain clan level requirements.
- Resolved incorrect "must be owner" error for settag/setcolor when the actual issue is clan level.
- Fixed color menu navigation by adding a working back action.
- Eliminated inconsistent italics and raw formatting codes in GUI item names and lore.
