[+] Setting player invincibility to false will completely disable the feature if entity damage is an issue for various plugins you may be using
[+] Added new menu to preview key needed to access dungeon, shift-left-click on mission icon to view if a key has been configured
[+] Added option to view missions from a specific dungeon from anywhere using command "/missions [dungeon]". Can be disabled in the dungeons.yml file in "MissionAccessAnywhere"
[+] Added new placeholders to view status of a mission (In-progress or Open) as well as new placeholder for number of players in queue. View placeholders on the wiki!
[+] Keep leaderboards of the cumulative score players have from participating in Dungeons. These are accessed through placeholders- detailed in the wiki
[+] Direct teleports to hubs have been added, use the command /dungeon [dungeonNumber] to teleport to a hub (Useful for npc commands and interactive boards)
[+] Fixed scoreboards, they will now disappear if your main scoreboard is set to 0
[+] Added custom keys for each mission, configure this in the mission edit menu
[+] Replaced party help with parties as message
[+] Fixed scenario where player goes to the title screen when they die, then reconnect and respawn outside of the mission area/hub
[+] Added blacklisted command option, add commands you'd like disabled during missions
[+] Changed /salvage to /salvager to avoid conflict with McMMO
[+] Fixed spectator disconnect
[+] Fixed player projectiles hurting each other even with friendly fire on
[+] Fixed water and lava bucket placement in dungeon hubs and in missions
[+] Added ability to disable commands. Head over to your dungeons.yml file and scroll to the bottom to change "EnableCommands" to true or false
[+] Added configurable delay for mission end once the final boss is killed. Configure in your dungeons.yml file at the bottom in "BossKillDelay"
[+] Added configurable titles for boss delay, configure with color codes in dungeons.yml at the bottom
