Hello, It's finally here!![]()
After months of hard work, EliteEnchantments has had a complete recode. It took much longer than I expected due to my life getting super hectic but I'm super happy with how the code turned out.
Here are some things you should take note of before updating:
- You will need to regenerate all files for this plugin (as in you will have to delete your current EliteEnchantments Folder so the new files can be generated. However you can paste back in your enchantments.yml but no other file)
- All enchants on the server from versions before this will not work as the tags have changed and the same with the storage system
- We have tested this for weeks in a small group but there might be some bugs in the plugin still, I would recommend you don't run this on a public server, for now, in case we find a game-breaking bug but I will mention it when I think it's safe.
NEW FEATURES IN v2 RECODE∎ Complete Recode of the whole plugin, as in from scratch
∎ Mobs can now use enchantments (if a mob has enchanted armor, effects will trigger exactly as they would for players)
∎ Fallen Heroes - These are minibosses for each GKit that spawn in wearing the armor of the GKit. On death they have a chance to drop either the GKit armor or gem
∎ You can now use multiple enchant trigger types and have specific effects for each trigger (Example: Click here to view an example)
∎ Almost everything in this plugin is now fully configurable, you can configure GUIs, Messages and everything else
∎ Complete overhaul of the premade enchantments to be way more balance
∎ Massive performance changes
∎ Massive overhaul of effects, removed some, enhanced some and made some more configurable
∎ More extensive Developer API so you can now create more of your own features including your own conditions etc.
∎ New Logo and artwork
∎ Massive Web Panel Overhaul
I hope you all enjoy this recode, it was a lot of work but 100% worth it. I would like to thank some people for helping test or anything else:
Detfor, likewtf, Miles, Polar, Yenil and last but not least. Massive thanks to Zeddy for all the help on the plugin
Change Log:![]()
- Fixed issue with WorldGuard being required (it's now a soft dependency)
- Fixed some issues with enchants breaking on 1.18
- Removed Web Walker and Lava Strider from the config since they don't work atm, I will try to code something to replace how it was but for now, removing it
Hello, Thank you all for being patient about the recode. The recode is complete and is now being tested a lot. Hopefully, the next update will be the recode or in a next couple of updates
Thank you all for reading this, have a nice day
Change Log:![]()
- Added 1.18 Support
- Fixed issue with SPAWN mobs breaking blocks on explosion
Hello, Thank you all for being patient about the recode. I've been working full time and part-time and managing my plugins all at the same time and haven't had a crazy deal of time to work on the recode.
Most of the plugin is done it's just the long and boring stuff left which I will try to sort out when I have some spare time as of now there is no set release date for the recode but I hope to have it done soon.
That being said the current version of EliteEnchantments is stable enough for use and has no problems.
Thank you all for reading this, have a nice day
Change Log:![]()
- Added a new WorldGuard system, if you would like your enchants to work in places that don't have regions. Set the global flags to allow; interact, block-break and pvp
- Fixed WEB removing floors
- Fixed dupe glitch with certain items
Hello, Thank you all for being patient about the recode. I've been working full time and part-time and managing my plugins all at the same time and haven't had a crazy deal of time to work on the recode.
Most of the plugin is done it's just the long and boring stuff left which I will try to sort out when I have some spare time as of now there is no set release date for the recode but I hope to have it done soon.
That being said the current version of EliteEnchantments is stable enough for use and has no problems.
Thank you all for reading this, have a nice day
Change Log:![]()
- Fixed error when breaking deep slate blocks with TRENCH or SMELT effect
- Fixed Dupe with Godly Transmog Scrolls
- Fixed issue with the plugin shading libraries it doesn't need to creating a massive file
More progress has been made for EliteEnchantments recode
Thank you all for reading this, have a nice day
![]()
EliteEnchantments Recode Coming Soon...
Change Log:![]()
- Fixed issue with Attributes not working on Heroic weapons if you set it to apply to them
- Fixed issue with Holy Whitescrolls not working at times
- Fixed issue with blacklisted-words not working with item nametags
More progress has been made for EliteEnchantments recode
Thank you all for reading this, have a nice day
![]()
EliteEnchantments Recode Coming Soon...
Change Log:![]()
- Fixed issue with KNOCKBACK effect
- Fixed issue with tinkerer, not trading 1.17 items
The recode is being worked on but I recently took a full-time job so the progress has become a little slower. It should be done within 2-4 weeks but as of this time this current version of eliteenchantments is stable and usable
Thank you all for reading this, have a nice day
![]()
EliteEnchantments Recode Coming Soon...
