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- Added new /gkit giveitems commands to the gkit addon. and added 1.16.1 support for gkits
Click here to download it- Removed debug message I accidentally left when your enchants activate.
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- Added search bar to the /ee enchants command, now you can search for a specific enchantments, it will filter the enchantments so if you type 'en' it will list all enchantments that start with en
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- Added better checks for conditions, now it shouldn't stutter or get it wrong at times
- Added a system to check for cancelled events
- Fixed issues with unicode message
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- Added message that says you can't afford an item in the enchanter
- Added a fix for the netherite bug
- Fixed a potential duplication glitch (luckily no one experienced it)
- Fixed some issues with reloading lang file
- Fixed issue with tinkerer
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- Added Neutralize enchantment to the enchantments.yml ()
- Added DISABLE_ENCHANTMENT_TYPE effect
Disable all enchantments of that type, so ATTACK would disable all attack enchantments
DISABLE_ENCHANTMENT_TYPE:[TYPE]:[TIME]- Added {PLAYER} placeholder to message effect
- Added {TARGET} placeholder to message effect
- Added Autocomplete to the effects section on the web panel
- Added All new effects to the web panel
- Added All new enchant types to the web panel
- Fixed issue with 0 souls cancelling all enchantments
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- Added support for netherite items (currently you can only add enchantments via /ee addenchant command)
- Fixed issue with 1.16 support
- Added ability to change the glass pane in the middle of the tinkerer
- Added ability to change the colour of the panes in the titan attributes help menu
- Made all messages in the tinkerer configurable in the lang.yml
- Made all messages in the alchemist configurable in the lang.yml
- Added %group-name% placeholder to enchantment books/items
- Added {ENCHANT-NAME} to the apply and fail enchantment message
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- Added a ton of new enchantment types
ATTACK_MOB
KILL_MOB
FIRE
- Added DROPS effect
Increase the amount of drops you get when you kill a mob
- Added isMob condition so you can check if the target is a mob
- Added more optimised checks for conditions to try make things much smoother
- Fixed an issue people were having with item parsing for enchantment items
- Fixed issue people were having with the panel links not generating when your server connection was slow
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- Added a ton of config changes to the enchantments.yml so it does more damage
- Fixed a massive issue, when I was loop through the enchants I used a return rather than a continue so so broke some enchants if one required a condition
- Changed the title of the enchants gui from effects to enchants
- Optimised some of the checks for factions and worldguard
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We coded the WEB effect and another one which I am finishing off on stream if you would like to watch the stream and maybe pick up a thing or two on coding (or just want to watch videos and chill)
- Added WEB effect
Spawn cobwebs in a radius for a certain amount of time, these webs are only visible to the target so they can only get stuck in it and not yourself.- Redone the whole enchantment parsing system, went from parsing enchants at 0.15s to 0.035s. Your servers will not work much faster and smoother than before.
- Change the enchantment cooldown system from a runnable system to a system time one
- Recoded the whole condition system so it works better
- Made it so when you join the server, the potion effects don't spam you
- Fixed the issue where the effects of the enchantment were not running in order but collectively.
- Change how the WAIT effect work so now it actually works without lagging out your whole server.
- Remove some of the debug messages in the alchemist
Check out my twitch
Why do you not update more often?
I update around once a week and don't update every day because I find it more convenient for me and you, that way you don't need to download a jar every day just for a small feature, instead I can add it all at once.
