Change Log:![]()
- Added BOW_FIRE effect type
BOW_FIRE is triggered when you fire an arrow from a bow even if it doesn't hit a target.- Recoded DROP_SKULL effect
- Fixed issue with silence enchantment
- Fixed issue with DISABLE_ENCHANT & DISABLE_ENCHANT_TYPE not working properly.
- Fixed issue with people experience lag with trench effect
Thank you all for reading this, have a nice day
Change Log:![]()
- Added amount to omni dust commands
- Added message and error check to see if there are no enchants on an item when you apply a blackscroll
- Removed branding from the guis (where I wrote EliteEnchantments in them)
- Added new style to all messages with branding but you can change it all in the lang.yml
- Added better support anvils since it was breaking enchants at time
- Added better support for EliteArmor cause for some reason the enchants were losing data after a while
- Added more error checks to the web panel command, to avoid any issues
- Fixed issue with people being on cooldown for certain enchantments forever
- Fixed issue with silences just completely making 90% of enchantments useless.
- Added better support for FactionsX (updated support)
- Added better support for FactionsUUID (updated support)
- Adding better support for MassiveFactions (currently it's broken)
Thank you all for reading this, have a nice day
Change Log:![]()
- Added support for 1.16.3
- Added FISHING effect type, this effect type will activate when you have caught a fish or an item while fishing
- Added FISH effect
Increase the number of fishes you catch when fishing, this also works with items you catch when fishing.- Fixed issue with unopened books in your offhand dupe
- Fixed issue with secret dust in your offhand dupe
Thank you all for reading this, have a nice day
Change Log:![]()
- Added Omni Charge and Omni Magic dust, you can apply these dust to ANY enchantment group.
Add the following to your items.yml at the bottom, or delete your items.yml and restart your server
- Added durability to trench effect, now for every block it breaks it will remove some durability so the effect isn't so overpowered.
- Fixed issue with ADD_DURABILITY and ADD_DURABILITY_ITEM and REPAIR effect not working properly. I finally understand how the dumb durability system for Minecraft works now.
- Massive General Performance changes (you can see by the tps changes)
Thank you all for reading this, have a nice day
Change Log:![]()
- Added support for enchants combining via anvil (More around that coming next update)
- Massive overhaul of code, you can see how much has been done by testing it out on your server. It should be much faster
- Massive optimisation, you can see by the file size and how it has decreased
- Fixed issue with 1.16 not working properly.
- Fixed issue with search button not working
- Fixed issue with 1.13+ materials not loading for enchanter on default
- Fixed issue with HELD effect type breaking with off hand, tested and everything
Nothing new again this update, the issue with 1.16 not working was a big one so had to push this out asap.
I am moving away from the whole cosmic style and focusing on making this it's own enchant plugin. It will still contain the default cosmic configuration and all the items but I am trying to not just focus on that.
Thank you all for reading this, have a nice day
Change Log:![]()
- Added customisable lore to armor/weapon orbs
Add the following under upgrade-orb in items.yml (if you don't then it will auto use the default)
applied-lore: "&a&l{TOTAL} Enchantment Slots &7(Orb [&a+{ADDED}&7])"
- Fixed issue with held effect breaking if you move the item via inventory click
- Fixed issue with souls not working at all
- Fixed issue with errors coming from ADD_DURABILITY effect
- Fixed ADD_DURABILITY effect (I used the wrong if statement so it wasn't running at all)
- Done a ton of general performance fixes
This update didn't really have much new stuff since it was a rush job since people were complaining about some errors they were facing and that soul system wasn't working (100% understandable)
Thank you all for reading this, have a nice day
Change Log:![]()
- Added REMOVE_SOULS effect - Remove souls from either player or target
REMOVE_SOULS:[AMOUNT]:[PLAYER/TARGET]
- Added check to TELEPORT_DROPS to check if item is shulker box so it doesn't break it and erase data from the box
- Added more checks to effects like trench to make sure it doesn't break in locations it isn't allowed to break blocks.
- Added support for ElitePets (Read below)
ElitePets has been completely coded and will be released very soon (waiting for the websites to verify the plugin)
I have been giving away copies on my streams and also in my discord so be sure to join both and enter
https://discord.gg/evwFZAn
Adding some new custom items next update so keep an eye out for that.
Thank you all for reading this, have a nice day
Change Log:![]()
- Fixed issue with TELEPORT_DROPS removing items if the players inventory is full
- Fixed issue with ADD_ITEM_DURABILITY repairing the item fully instead of partially
- Recoded a couple effects using new learnt methods and techniques
- Started to recode certain features about this plugin.
I have been debating this for a while but I believe that in around November time I will be recoding this plugin due to the fact that it does have some old practises and I could 100% code this much better.
ElitePets is coming out very soon and it will hook into this plugin so keep an eye out for that.
Thank you all for reading this, have a nice day
