Carry Pose System Expansion Update
This update introduces a fully reworked carry system, adding multi-pose support, animation control, and precision positioning for family members.
Players can now switch between 5 distinct carry poses, each with its own:
Carry poses are no longer static — they now update live while holding a companion, instantly adjusting:
- Custom animation slots (player + NPC)
- Individual positional offsets
- Unique visual presentation
Pose 2 has been specifically refined with directional correction and arm-based positioning, ensuring the companion naturally rests toward the player’s arm instead of appearing reversed or misaligned.
- Weld positioning
- NPC orientation
- Player hold animation
- Overall visual alignment
The system has also been upgraded with:
This update shifts carrying from a simple toggle into a customizable, pose-driven interaction system, setting the foundation for more advanced companion behaviors and interactions moving forward.
- A new Carry Pose selection pipeline (server + client ready)
- Expanded snapshot data (CarryPose, CarryPoseName)
- Improved billboard feedback showing active pose
- Modular structure for easy future expansion (new poses, offsets, animations)
I updated the Opener Button to use this Symbol: "≡" instead of the other one which makes the Whole thing more Polished
