This update contains required config changes.
Changes:
Added ability to toggle on and off donator join messages
Added option to toggle potion particles
Added ability to use %joincount% in join messages
Added new MySQL table to handle join tracking (total joins and first join boolean)
Fixed an issue where first join would not function when the server cleared player data
Recoded how the fill menu works to match the other item system. You can now use custom data for the menu fill items.
Config Changes:
settings.yml
Please adjust your sections to match these:
Code:join: message: enabled: false donator: enabled: true groups: - permission: 'fatehub.donatorjoin1' messages: - '&6[Donator 1] &e%player% &ajoined the game!' - '&6[Donator 1] &e%player% &bmakes an entrance!' - permission: 'fatehub.donatorjoin2' messages: - '&b[Donator 2] &e%player% &cjoined with style!' - '&b[Donator 2] &e%player% &darrives like a boss!'Code:joinpotions: enabled: false hidden: true effects: JUMP: 4 NIGHT_VISION: 1 # Add more potion effects as needed # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.htmlCode:quit: message: enabled: false donator: enabled: true groups: - permission: 'fatehub.donatorleave1' messages: - '&6[Donator 1] &e%player% &aleft the game!' - '&6[Donator 1] &e%player% &bmakes an exit!' - permission: 'fatehub.donatorleave2' messages: - '&b[Donator 2] &e%player% &cleft with style!' - '&b[Donator 2] &e%player% &ddisconnected like a boss!'
Menus.yml / Prefs.yml / Gadgets.yml
Please replace your existing fill section to match this:
Code:fill-menu: enabled: false item: name: " " material: "STAINED_GLASS_PANE" amount: 1 durability: 0 lore: []
So the whole menu may look like this:
Code:menus: server-navigation: #You're using this name to access to this menu from anywhere in the configuration where you have action option #Just use for action {openmenu:menu-name} name: "server-navigation" menu-title: "&bServer Navigation" menu-size: 27 fill-menu: enabled: false item: name: " " material: "STAINED_GLASS_PANE" amount: 1 durability: 0 lore: [] items: item-1: name: "&e&nFactions&b &7| &cSeason I" material: "TNT" durability: 0 slot: 12 amount: 1 message: enabled: false text: "&eHello &b<player>!" command: enabled: true #Put command without / execute: "joinqueue factions" action: "" lore: - "" - " &7* &bVersion&7: &31.7.x - 1.14.x" - " &7* &bOnline&7: &3{online-factions}" - " &7* &bStatus&7: &3{status-factions}" - " &7* &bIn-Queue&7: &3{queued-factions}" - "" - "&eClick to join the &b&lFactions &equeue&7."
Hey all! Our wiki has been re-done and updated!
https://fatehub.bghddevelopment.com/
Changes:
Fixed an issue where the daylight cycle would continue in 1.13+
Fixed an issue where the first join placeholder would require you to be in a queue
Fixed an issue with the new join commands not running correctly
Updated the TabAPI library for 1.19.3+; this will remove the error only. Sometimes the TAB will not show up. I am still investigating this issue.
Fixed player visibility PlaceholderAPI issue
Removed an unneeded entity clear
Added PlaceholderAPI support for donator join messages
Added PlaceholderAPI for almost every message in the plugin
Fixed an issue where the version and license checker would return a error when the version ended with a 0
Added a warning when using FateHub with 1.7; not all features will work. Please update to 1.8+
Changes:
Updated Skull support to the latest version.
Added logs when we hook into HeadDatabase or Skulls.
Fixed an issue where the update and archived checks would error on a version with a 0.
Added placeholder %FateUHC_vis_status% - returns enabled/disabled
Added option for join and first join commands.
- Use [CONSOLE] to run the command from console rather then the player.
- Use <player> to replace with the player name.
Add this to settings.yml
Code:first-join-commands: enabled: false commands: - '/give <player> diamond 1' - '[CONSOLE] say Welcome, <player>!' - 'say Enjoy your first join, <player>!' join-commands: enabled: false commands: - '[CONSOLE] say <player> has joined the server!' - 'say Welcome back, <player>!' - '/spawn <player>'
Changes:
Added option for potions on join
Recoded how configs load to prevent issues with unicode
Messages set to "none" will correctly not send now
Updated material support to 1.19.4
Add this to your settings.yml
Code:joinpotions: enabled: false effects: JUMP: 4 NIGHT_VISION: 1 # Add more potion effects as needed # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
Changes:
Added option to have unlimited donator join messages
Fixed a few small bugs
Added core support for Alchemist
Modify the join message section of your settings.yml to this:
Code:join: message: enabled: false donator: groups: - permission: 'fatehub.donatorjoin1' messages: - '&6[Donator 1] &e%player% &ajoined the game!' - '&6[Donator 1] &e%player% &bmakes an entrance!' - permission: 'fatehub.donatorjoin2' messages: - '&b[Donator 2] &e%player% &cjoined with style!' - '&b[Donator 2] &e%player% &darrives like a boss!' send-message: enabled: true message: - "&c&m-----&7&m---------------------------------&c&m-----" - "&bWelcome &f<player>&7, &bto FateHub &fv2.2" - "" - " &7* &fWebsite: &bwww.site-example.com" - " &7* &fStore: &bwww.store-example.com" - " &7* &fTeamspeak: &bts.ts-example.com" - " &7* &fDiscord: &bwww.discord-example.com" - "&c&m-----&7&m---------------------------------&c&m-----" apply-firework: false
Add this to cores.yml
Code:Alchemist: false
Changes:
Fixed issue where when double jump was disabled along with NEWDOUBLEJUMP toggled to false players would join flying.
Fixed issue with some events.
Added support for "POTTED_" in the blocked interaction list. When flower_pot is blocked it will now block all potential item names.
Recoded our backend handling of checks and updates.
Changes:
The spawn point when fly is enabled will be +1 rather than +0.5
Updated material support to latest versions
Small fixes.
