FioChat Update - Changelog
(3.2)
- Compatibility Update
- Added support for
FioChatGames
FioChat Update - Changelog
(3.1)
- Fixed Bedrock scoreboard refresh caching
- Fixed an issue where Bedrock players could receive stale scoreboard data after a refresh, causing lines and score numbers to appear duplicated, out of order, or mixed with the previous scoreboard state.
- Fixed vanilla gamertags remaining visible for Bedrock players
- Fixed an issue where the vanilla player gamertag could remain visible on Bedrock even after it had been hidden for Java players.
FioChat Update - Changelog
(3.0)
- Fixed module disabled state handling
- Fixed an issue where disabling one module could leave that module in a bugged or partially loaded state.
- Fixed FioChat Scoreboard PlaceholderAPI parsing
- Fixed PlaceholderAPI parsing inside the FioChat scoreboard.
FioChat Update - Changelog
(2.9)
- Fixed Shaded Jar build
- Previous upload is a shaded version of FioChat, my apologies.
FioChat Update - Changelog
(2.9)
- Item Tag Bug with Piglins
- When player has Stack Item Visualization disabled, piglin now reads the stacked item when bartering properly now.
FioChat Update - Changelog
(2.8)
- Chat Color GUI & Pagination
- Removed the
slotoption from Chat Color entries inModules/ChatColors/menu.yml.- Fixed an issue where Chat Color pagination buttons could fail to render when the menu only had one page.
- Chat Color Formatting Fixes
- Fixed a markup parsing issue where configured Chat Color tags such as
<dark_red>could be incorrectly detected as italic markup.- Fixed Chat Color compatibility with Chat Format grammar/rephrase processing.
- When Chat Format changes text such as
i dontintoI Don't., the newly added punctuation now follows the player's selected Chat Color instead of resetting to white.- Fixed Chat Color compatibility with Item Display placeholders/tokens.
- New Chat Color Placeholders
- Added
%fiochat_chatcolor_raw%to return the raw selected Chat Color ID/value for the player.- Added
%fiochat_chatcolor_color_<text>%to render custom text using the player's selected Chat Color.- Emoji & Anti Unicode Compatibility
- Emoji replacements generated by FioChat, such as
:(becoming a configured Unicode emoji, are now handled safely by Anti Unicode.- Player Reports GUI Fixes
- Updated the Player Reports
gui/code so configured GUI buttons are handled more consistently.- Fixed inconsistent Previous and Next pagination buttons across Player Reports menus.
- Player Reply Message
- Adjusted the reply suffix spacing so the reply button no longer appears as if it has an extra space before the arrow.
FioChat Update - Changelog
(2.7)
- New Chat Color Module
- Added the new
Chat Colormodule, allowing players to customize the appearance of their chat messages.- Added
/chatcolor select <id>so players can select a chat color directly by its configured ID.- Added
/chatcolor <player>so authorized users can check another player's selected chat color.- Added
/chatcolor set <player> <id>so administrators can assign a chat color to a player.- Added configurable materials, names, lore, previews, permissions, and selection behavior for Chat Color entries.
- SkinsRestorer Compatibility
- Improved compatibility with
SkinsRestorerwhen players change or clear their skins.- Bedrock & Geyser Compatibility
- Improved player mention detection for prefixed Bedrock usernames, including formats such as
@.PlayerName.- Nickname Compatibility
- Private messages, replies, reports, mentions, and other player-targeting features now resolve the player's actual account name.
- Experimental Text Shadow
- [EXPERIMENTAL] Added gradient text-shadow support using
<shadow:#color1:#color2:<opacity>>Text</shadow>.
FioChat Update - Changelog
(2.6)
- Disabled module now no-longer runs in the background.
- When there's
0player using a specific module FioChat willsuspendit's core.
