A big update focused on new mount types, more customization, and making mounts feel like real vanilla creatures.
New mount types
You can now pick from a much wider roster of mounts — no ModelEngine required. In a mount YAML just set horse.kind: to the one you want:
You can also customize normal horses with:
- Horse — the classic. Can wear horse armor and comes in different colors and coat styles.
- Skeleton Horse — a spectral undead mount.
- Zombie Horse — another rare undead variant.
- Camel (new!) — a two-seater desert mount with the vanilla jump-dash.
- Donkey (new!) — slower but reliable, no chest storage.
- Mule (new!) — the middle ground between horse and donkey.
So a black horse with white dots is now a one-line change.
- horse.color: — WHITE, CREAMY, CHESTNUT, BROWN, BLACK, GRAY, DARK_BROWN
- horse.style: — NONE, WHITE, WHITEFIELD, WHITE_DOTS, BLACK_DOTS
Boat mounts
Boats are fully configurable. Pick whichever wood you like, or use bamboo for a raft:
vanilla-vehicle: BOAT
boat:
wood: MANGROVE # OAK, SPRUCE, BIRCH, JUNGLE, ACACIA, DARK_OAK, MANGROVE, CHERRY, PALE_OAK, BAMBOO
Works on rivers, oceans, pools — anywhere vanilla boats go. Boats are invulnerable and won't faint.
Minecart mounts
A brand-new mount type that calls up a vanilla minecart you can summon and dismiss on demand. Requires rails — it moves like any Minecraft minecart, so build your tracks first. Perfect for server-wide transit lines or themed railway districts.
Mount health, armor and fainting
Mounts now behave much more like real Minecraft creatures:
New player command:
- Horses take damage from mobs, fall damage, and combat. Watch their HP bar!
- Horse armor sticks with your mount. Put diamond horse armor on your horse, dismount, re-summon — it's still equipped.
- Current HP carries over between summons, so if your horse was low, it stays low until you heal or revive it.
- The saddle is locked on your mount — nobody, not even you, can remove it from the horse inventory. Horse armor is still freely swappable.
- Fainting — if your mount's HP hits 0, it faints and goes on a cooldown set by the server.
- Reviving — you can wait out the cooldown, use a revive item configured for that mount, or an admin can force-revive it.
New admin command:
- /gmount revive <mount> — revive your fainted mount (uses a revive item if the mount requires one).
Each mount can have its own max HP, revive cooldown, and optional revive item (vanilla material, MythicMobs item, or MMOItems item) — all in its YAML file.
- /grimadmin revive <player> <mount> — force-revive instantly.
Bug fixes
- No more getting stuck in crouch when spamming shift (used to happen when dismounting fast).
- Pets no longer fight mounts for shift. GrimoirePets now uses /gpet summon and the GUI instead of shift, so your mount's dismount and double-shift-favorite-mount always work smoothly.
