To do: Implement ping/tps/play time check prior to sending a notification since it's now possible, minus color currently, but will take a good chunk of time as build 3.5. Will dramatically reduce false positives based upon client latency and server latency.
- Resolves spectator/elytra movement issues caused by plugin update.
- Decreased delay between notifications for several checks.
- Minor accuracy improvements with aimbot checks.
- Gets rid of login message for ops (BrettPlays)
This update includes the following changes:
Unless something major comes up in terms of development, the next update will be in a 7 to 8 days. Likes on updates and honest reviews are always appreciated!
- Several value changes to improve the performance of the configuration. I'm likely going to advocate towards retesting majority of values next weekend to stand up against newer hacked clients.
- Added a handful of kick commands to checks in the configuration.
- Resolves issue with patchwork plugin thinking players are offline (troubleguy)
Minor update, don't worry too much about it. If anything is done on the development side of things, another update is expected on Sunday.
The patchwork plugin is, for the most part, stable. If any errors or issues do occur, feel free to run them by me.
- Removed knockbackplusplus as it was causing issues according to the few users who messaged me.
- Longjump added to the patchwork plugin - left unedited this update due to lack of time meaning the configuration is external rather than autogenerating as it did in the past update.
- Scaffold walk is now enabled by default - if you don't like the console messages, disable the check.
- A few new color coded messages were added.
- Several improvements here and there in the configuration.
