Changes:
File changes:
- Fixed a bug in HitBox, which caused inaccurate detection in some cases
- Improved Interact check
- Fixed compatibility support for EcoEnchants
- Fix the problem that the MySQL log system has errors on some servers
- When the old configuration file of Matrix5 is detected, it will automatically delete and regenerate the configuration file
- The asynchronous mode of Move check is hidden because it has many problems
- Move check adds an option for whether Matrix should tp the player to the void
- Improved Move check
- The "/matrix status" command now displays the player’s recent verbose messages, which is useful for viewing very rare false positives, and you don’t need to keep the verbose message on.
- checks.yml (changes)
Introducing Matrix6 to you. It has undergone a lot of rewriting and removed a lot of old code. Now it is more sensitive and easy to maintain. If you upgrade from Matrix5 to Matrix6, it is best to delete the Matrix folder and regenerate the configuration file.
Changes:
Files changes:
- New Move Check: Speed check and Fly check are completely rewritten and integrated into "Move" check, which has better performance and more precise detection
- Improved HitBox check, it now has more accurate checks and supports checking non-player creatures
- Recode Interact check, now it is more sensitive
- Improved KillAura check and removed some useless checks
- Split the click speed check from the KillAura check
- Improved Elytra check
- Improved Scaffold check
- Fixed various false positives
Changes:
File changes:
- Fixed a very rare KillAura false positive
- Add fast throw detection in Delay check
- Improved fast bow check
- Fixed some false positives of fast inventory check
- Fixed a false positive of creative fly check
- Patched a Nofall bypass
- Patched a Vehicle Speed bypass
- Move Boat Phase detection from Phase check to Vehicle check
- Improved Timer detection
- checks.yml (changes)
Changes:
File changes:
- Integrate and Rewrite the FastUse/FastHeal/FastBow/Inventory check, now they are merged into the "Delay" check.
- Added FastSplashPotion detection in Delay check
- Added some fast inventory action detection in Delay check
- Fixed some KillAura false flags
- Added dynamic violation weight for cps check
- Improved Vehicle check
- Matrix disables BungeeCord GeyserMC support by default. For some security reasons, you need to enable it in the configuration file to use it, and Matrix must be installed in BungeeCord
- Added a new command "/matrix spec <player>", used to change into spectator mode and spectate the player
This update rewrites almost the entire KillAura check, bringing the following checks:
Other content of this update:
- Protocol: Check if the player's attacking comply with the vanilla protocol/mechanism
- AimBot: Check whether the aim of the player shows the characteristics of an aimbot
- Click: Check if the player clicks too fast or uses an AutoClicker or Noswing.
File changes:
- Patched a Velocity bypass
- Patched a Speed bypass
- Fixed a console error when checking permissions
- Added "%version%" placeholder for verbose message & checks.yml. It will be replaced with the player's client version.
- Improved the command help interface, it will now be divided into multiple pages
- Removed "/matrix cps" command, Because the cps check has been rewritten
- Added new command "/matrix status <player>", He can show the player’s information
- Removed "AutoFish" check
Changes:
File changes:
- Add a new Killaura check(analysis) and removed some useless Killaura checks
- Fixed a console error on the 1.16.4 server
- Several false-positive fixes and bypass fixes
- Improved MatrixAPI
- Add SQL server name row, you can define the server name in config.yml
Milestone: https://github.com/jiangdashao/Matrix-Issues/milestone/162?closed=1
- checks.yml (changes)
