Supported Minecraft Versions: 1.21.x - 26.1.2
Required Java Version: 21+
Modern, Premium Hub Core for Minecraft 1.21+
OwlHub is an all-in-one hub core for servers that want a polished first impression without stacking a dozen separate lobby plugins together.
You get packet-backed HUD systems, live server status, queue handling, configurable menus, profile-driven cosmetics, functional gadgets, parkour, holograms, Lobby PvP, hub protection, and strong admin tools in one focused premium package for Spigot, Paper, Purpur, and Folia.
OwlHub is in active development. Screenshots may lag behind the newest feature set, but the current build is designed around the latest 1.21.x server line and is tested against 26.1.2.
Why OwlHub?
What Buyers Get
Hub Essentials
Packet-Backed HUD and Live UI
Menus, Navigation, and Network Tools
Player Profile, Cosmetics, and Gadgets
Functional Gadgets
OwlHub has selectable functional hotbar gadgets from the player profile menu. Players can choose one active gadget, and only the selected gadget appears in the configured hotbar slot.
Movement, Parkour, and Lobby PvP
Holograms and World Presentation
Video of the parkour: Click here
Lobby PvP Preview
Admin Tools and Safer Setup
Storage and Platform Support
Requirements
License Setup
Buyers only need to paste their key into
OwlHub verifies the license during startup and keeps the session active with heartbeat checks. If the key is missing, invalid, expired, suspended, or rejected, OwlHub stops before enabling hub systems.
If You Want a Hub That Feels Complete on Day One
OwlHub is built for server owners who want polished UI, configurable systems, player customization, network-ready queues, live status displays, parkour, holograms, Lobby PvP, and admin tools in one clean hub core.
Instead of stitching together separate menu, scoreboard, tab, queue, cosmetics, parkour, hologram, protection, and utility plugins, OwlHub gives you one focused resource designed to work together across Spigot, Paper, Purpur, and Folia.

Credit to UXPLIMA for the hub build used in the demo. The default parkour, holograms, and example layout are designed to work with that build out of the box, and you can find the build here.
Required Java Version: 21+
Modern, Premium Hub Core for Minecraft 1.21+
OwlHub is an all-in-one hub core for servers that want a polished first impression without stacking a dozen separate lobby plugins together.
You get packet-backed HUD systems, live server status, queue handling, configurable menus, profile-driven cosmetics, functional gadgets, parkour, holograms, Lobby PvP, hub protection, and strong admin tools in one focused premium package for Spigot, Paper, Purpur, and Folia.
OwlHub is in active development. Screenshots may lag behind the newest feature set, but the current build is designed around the latest 1.21.x server line and is tested against 26.1.2.
Why OwlHub?
- Built for real hub and network setups, not just a basic spawn plugin
- Packet-backed scoreboard, tab, boss bars, and action bar systems for a clean premium feel
- Live server selector and queue displays with online/offline/whitelisted states
- Profile-driven preferences, cosmetics, arrival effects, armor, and functional gadgets
- Parkour, holograms, announcements, Lobby PvP, menus, movement tools, and protection included
- MiniMessage styling and PlaceholderAPI support across major text surfaces
- Folia-aware scheduling and cross-platform support without separate plugin variants
What Buyers Get
Hub Essentials
- Spawn system with
/spawnand/setspawn - Join, quit, and welcome messages with MiniMessage and PlaceholderAPI support
- Configurable join items with actions for menus, queues, flight, Lobby PvP, gadgets, and movement
- Build mode for admins and builders
- Flight toggle with optional auto-enable on join
- Player visibility toggle with cooldown support
- Sound toggle, scoreboard toggle, boss bar toggle, and profile preferences menu
- Hub protection for block break/place, drops, pickup, inventory moves, interactions, hunger, damage, weather, void, and height limits
- Citizens NPC compatibility
Packet-Backed HUD and Live UI
- Packet-driven scoreboard with multiple layouts and display conditions
- Queue and parkour-specific scoreboard layouts
- Basic tab mode with styled real-player rows and LuckPerms-aware ordering
- Advanced PacketEvents-backed 4x20 tab grid with custom text, ping bars, skins, status heads, player heads, queue rows, clock/date rows, and server rows
- Rotating boss bars with per-bar timing, colors, styles, flags, and smooth progress drain
- Action bar priority pipeline so queue status can override lower-priority announcements cleanly
- Configurable action bar and chat announcements with MiniMessage click/hover support
Menus, Navigation, and Network Tools
- Fully configurable GUI menus
- Nested menu actions and built-in server selector / hub selector examples
- Server selector entries with live player counts, queue counts, status text, population hints, and online/offline/whitelisted visuals
- Direct connect or queue-based menu actions
- Server pinger with MOTD, online count, max player/capacity, and dynamic whitelist-style detection through login probes
- Queue system with position tracking, total tracking, bypass support, configurable priority permissions, pause control, launch gates, backend inspection, and player debug tools
- Memory backend for simple single-hub installs
- Redis backend for multi-hub queue persistence
Player Profile, Cosmetics, and Gadgets
- Unified profile access through
/profileand previous commands like/prefsand/gadgetmenu - Persistent player profiles for preferences, cosmetics, selected gadgets, and armor state
- Idle auras
- Walking trails
- Projectile trails
- Join bursts
- Permission-based arrival effect profiles with particles, sounds, titles, and subtitles
- Armor customization menu with presets, custom leather colors, rainbow mode, and rainbow sync
- Functional grappling hook gadget
- Functional teleport bow gadget
Functional Gadgets
OwlHub has selectable functional hotbar gadgets from the player profile menu. Players can choose one active gadget, and only the selected gadget appears in the configured hotbar slot.
- Grappling Hook
- Teleport Bow
Movement, Parkour, and Lobby PvP
- Double jump
- Launch pads
- Enderbutt / A rideable ender pearl
- Lobby PvP mode with configurable kit, enter/exit sounds, knockout handling, spawn return, and combat timer
- Parkour courses with start, checkpoints, finish, fail/reset locations, rewards, records, and stored personal bests
- Parkour setup flow with admin commands and pressure-plate helpers
- Parkour HUD support through scoreboard and action bar
- Parkour inventory handling that swaps hub items and parkour items safely
- Admin parkour record reset command
Holograms and World Presentation
- Native hologram management without requiring a separate hologram plugin
- Animated hologram text
- Placeholder support in hologram lines
- Shared hologram sync storage for multi-hub setups
- Parkour leaderboard holograms
- Interactive leaderboard pagination where players can punch or right-click to change pages
- Configurable leaderboard layout, mode, top count, max entries, page size, headers, entries, and footers
Video of the parkour: Click here
Lobby PvP Preview
Admin Tools and Safer Setup
/owlhub reloadwith safer runtime reload handling for active players/owlhub statusfor runtime health/owlhub doctorfor setup/config diagnostics/owlhub debug player <name>for inspecting a player's state- Startup doctor warnings for common setup problems
- Config validation for materials, sounds, menu slots, join item slots, MiniMessage, URLs, server references, storage, Redis, and spawn/world setup
- In-game editor for custom menus, built-in menu layouts, join items, and cosmetics
- Admin chat controls: clear, slow mode, lock, status, bypass support, and staff audit messages
Storage and Platform Support
- H2 storage for simple installs
- MySQL and MariaDB storage for player profiles, parkour records, and shared hologram state
- Redis support for cross-hub queue persistence
- Runtime library loading for SQL and Redis backends
- PacketEvents required and kept external
- PlaceholderAPI optional
- LuckPerms optional for prefix/rank display and basic tab ordering
- Designed for Spigot, Paper, Purpur, and Folia
Requirements
- Minecraft 1.21.x or later
- Latest tested server line: 26.1.2
- Spigot, Paper, Purpur, or Folia
- Java 21
- PacketEvents is required
- PlaceholderAPI is optional
- LuckPerms is optional
- A valid OwlHub license key is required
License Setup
Buyers only need to paste their key into
settings.yml:
YAML:
license-key: "XXXXX-XXXXX-XXXXX-XXXXX-XXXXX"
OwlHub verifies the license during startup and keeps the session active with heartbeat checks. If the key is missing, invalid, expired, suspended, or rejected, OwlHub stops before enabling hub systems.
settings.yml- core hub behavior, license key, spawn, protection, movement, server pinger, queue, announcements, boss bars, storage, chat, Lobby PvP, join items, profile menus, armor, and moremessages.yml- player-facing plugin messagesmenus.yml- custom GUI menus and menu actionsgadgets.yml- cosmetics menu layout, idle auras, trails, join bursts, and functional gadgetscosmetics.yml- arrival effect profilesparkour.yml- parkour settings, courses, HUD behavior, rewards, records, and leaderboard configurationholograms.yml- hologram entries, animations, placeholders, and sync behaviorscoreboard.yml- scoreboard layouts, conditions, and update behaviortab.yml- basic and advanced tab configuration
Player Commands
Admin Commands
Useful Aliases
/owlhub/spawn/fly/playervis/scoreboard/bossbar/profileor/prefs/sound/gadget <name>/gadgetmenu/armor/joinqueue <server>or/play <server>/leavequeue/parkour [list|top|start|leave|restart]
Admin Commands
/owlhub help admin/owlhub reload/owlhub status/owlhub doctor/owlhub debug player <name>/owlhub editor/owlhub bossbar next [player|all]/owlhub storage info/owlhub queue backend/owlhub queue debug <player|uuid>/owlhub queue server <server>/queue launch <server>/setspawn/build [player]/chat clear|slow|lock|status/pausequeue <server>/openmenu <menu>/parkour create|modify|finish|delete|reload|reset/parkour support info|migrate-holograms|wipe-records/hologram list|nearby|info|tp|create|clone|delete|movehere|addline|setline|removeline|set|reload|sync|animation
Useful Aliases
/build->/buildmode/joinqueue->/queue,/join,/play,/joinq,/jq/leavequeue->/leave,/leaveq,/lq
Wildcard Permissions
Wildcard permissions are here just for ease of use, please don't use them unless in a test server, they may cause unwanted behaviour.
Core Permissions
Queue, Armor, and Bypass Permissions
Config-Driven Examples Included by Default
Wildcard permissions are here just for ease of use, please don't use them unless in a test server, they may cause unwanted behaviour.
owlhub.*- all OwlHub permissionsowlhub.command.*- all OwlHub command permissionsowlhub.bypass.*- all bypass permissionsowlhub.queue.*- all queue permissionsowlhub.queue.priority.*- all configured queue priority permissions
Core Permissions
owlhub.adminowlhub.command.helpowlhub.command.spawnowlhub.command.setspawnowlhub.command.flyowlhub.command.buildowlhub.command.playervisowlhub.command.scoreboardowlhub.command.bossbarowlhub.command.openmenuowlhub.command.prefsowlhub.command.soundowlhub.command.queueowlhub.command.armorowlhub.command.parkourowlhub.command.hologram
Queue, Armor, and Bypass Permissions
owlhub.queue.bypassowlhub.queue.priority.<key>owlhub.armor.customowlhub.armor.rainbowowlhub.armor.<key>owlhub.fly.onjoinowlhub.bypass.visibilityowlhub.bypass.dropowlhub.bypass.pickupowlhub.bypass.chatowlhub.bypass.interactowlhub.bypass.build
Config-Driven Examples Included by Default
owlhub.armor.set.knightowlhub.armor.set.royalowlhub.armor.set.shadowowlhub.arrival.vipowlhub.gadgets.heartsowlhub.gadgets.flamesowlhub.gadgets.notesowlhub.cosmetics.walking.frostowlhub.cosmetics.walking.emeraldowlhub.cosmetics.walking.emberowlhub.cosmetics.projectile.starfallowlhub.cosmetics.projectile.toxicowlhub.cosmetics.projectile.voidowlhub.cosmetics.join.royalowlhub.cosmetics.join.blossomowlhub.cosmetics.join.storm- Parkour course permissions can also be set per course in
parkour.yml
If You Want a Hub That Feels Complete on Day One
OwlHub is built for server owners who want polished UI, configurable systems, player customization, network-ready queues, live status displays, parkour, holograms, Lobby PvP, and admin tools in one clean hub core.
Instead of stitching together separate menu, scoreboard, tab, queue, cosmetics, parkour, hologram, protection, and utility plugins, OwlHub gives you one focused resource designed to work together across Spigot, Paper, Purpur, and Folia.
Credit to UXPLIMA for the hub build used in the demo. The default parkour, holograms, and example layout are designed to work with that build out of the box, and you can find the build here.
