RedGames - Premium Chat, Action & GUI Ga v.3.0.0

Multiplayer GUI Games | Endless Player Engagement | Fast Chat Games | Unique Action Challenges
additions.png


Major Systems Update
This update adds several big RedGames systems and quality-of-life improvements, focused on giving players more choice and giving server owners more control.

Voting System
Players can now vote for the next game after a round ends.

  • A vote GUI opens with multiple game options​
  • Live vote counts update as players vote​
  • The winner starts automatically when the timer ends​
  • Weighted VIP votes can be configured through permission nodes​
  • Vote history helps prevent the same options repeating too often​
  • A boss bar countdown can show how long is left to vote​
  • Players can use /rg vote while a vote is active​

Daily & Weekly Challenges
RedGames now includes rotating daily and weekly challenges.

  • Configurable daily and weekly challenge pools​
  • Weighted random selection with history to avoid repeats​
  • Progress is tracked per-player and persists across restarts​
  • Challenge completion can trigger script rewards​
  • Players can view progress in the new /rg challenges GUI​
  • PlaceholderAPI support for active challenge names, progress, completion, reset timers, and percentages​
  • Admins can reset, reload, and check challenge status from commands​

YAML Scripting System
Server owners can now create custom rewards and reactions using YAML scripts.

  • Scripts load from /plugins/RedGames/scripts/
  • Hot reload scripts with /rg scripts reload
  • Trigger scripts from wins, losses, game start/end, timeouts, streaks, challenge completion, booster activation, first win of the day, and leaderboard placements​
  • Add conditions for game type, difficulty, action type, permissions, streaks, stats, cooldowns, random chance, PlaceholderAPI values, and runtime tags​
  • Run actions like giving points, money, boosters, cosmetics, messages, titles, sounds, fireworks, particles, console commands, player commands, random choices, waits, and conditional branches​
  • Example scripts are included to help you get started​

Booster Inventory & Activation GUI
Boosters now go into an inventory instead of activating instantly when purchased.

  • Open the booster inventory with /rg boosters
  • See how many boosters you own and whether any are active​
  • Activate boosters when you are ready​
  • Point multipliers show remaining time and queue cleanly​
  • Extra Time and Streak Protection boosters stack their remaining uses​
  • This fixes cases where boosters could be wasted when multiple players bought or used them at the same time​

New Casino Arcade Games
Three new solo arcade games have been added to the Games Hub.

  • Blackjack - Play against the dealer with hit, stand, and double-down actions​
  • Roulette - Bet on numbers, colours, and ranges, then spin the wheel​
  • Slots - Match symbols on a three-reel slot machine for different payout multipliers​

These are included in the arcade configs and can be tuned like the other GUI games.

Difficulty Selection GUIs
Solo arcade and multiplayer GUI games now use a proper difficulty selection screen before play starts.

  • Players pick Easy, Normal, or Hard before starting​
  • Reward multipliers are shown clearly on the buttons​
  • Hard mode communicates its 2x reward bonus upfront​
  • Multiplayer hosts choose the lobby difficulty before inviting players in​

New Action Types (+7)
Seven new in-world Action challenge handlers have been added:

  • OPEN_CHEST - Open a chest, barrel, or trapped chest​
  • DAMAGE_ENTITY - Deal damage to a configured entity type​
  • LEASH_ENTITY - Leash a mob with a lead​
  • THROW_TRIDENT - Throw a trident​
  • PICKUP_ITEM - Pick up a configured item​
  • ENTER_PORTAL - Enter a Nether or End portal​
  • SLEEP - Sleep in a bed​

bugs.png

Fixes & Improvements
  • Reworked boss bar timers so chat games, solo arcade games, and multiplayer GUI games no longer fight over the same display​
  • Roulette now cancels its spin animation correctly when the GUI is closed mid-spin​
  • Slots now updates the result display correctly after a spin completes​
  • Script placeholder checks now support string equality as well as numeric comparisons​
  • New commands and permission nodes are declared properly for voting, challenges, scripts, and boosters​

updating.png

Updating is simple:

1. Drop the new jar into your /plugins folder
2. Restart your server
3. Review the new config sections for voting, challenges, boosters, and scripts
4. Optional: customise the included scripts and challenge definitions

thanks.png

Thank you for your continued support!

If you have suggestions or want to share how your players enjoy RedGames, feel free to reach out anytime.
additions.png

Complete Rebrand: SimonSays to RedGames
SimonSays has been completely rebranded to RedGames! This major update brings a fresh identity along with significant new features, games, and improvements.

• All commands now use /redgames (aliases: /rg, /simonsays, /ss)
• All permissions updated to redgames.*
• PlaceholderAPI identifier changed to redgames
• Config folder renamed to plugins/RedGames

Your player data (stats, tokens, ranks) will automatically migrate on first launch. No manual steps required!

New Games Hub

A unified interface for browsing all game types via /rg hub:

• Browse Solo Arcade and Multiplayer games in one place
• View your stats (tokens, points, rank) at a glance
• Fully configurable layout via games-hub.yml

Difficulty Selection System
Every arcade game now supports Easy, Normal, and Hard difficulties with reward scaling:

Easy - 0.5x rewards, more time, simpler puzzles
Normal - 1.0x rewards, standard settings
Hard - 2.0x rewards, less time, greater complexity

Players select difficulty via a GUI before each game starts.

New Solo Arcade Games (+5)
Five brand new single-player puzzle games have been added:

Memory Match - Classic memory card game. Flip cards to find matching pairs before time runs out. Grid sizes scale from 3x2 to 4x4 based on difficulty.

Lights Out - Toggle lights to turn them all off. Clicking a light also toggles adjacent lights! Grid sizes scale from 3x3 to 5x5.

Sliding Puzzle - Classic tile-sliding puzzle. Rearrange numbered tiles in order. Grid sizes scale from 3x3 to 5x5 based on difficulty.

Color Sort - Sort colored items into matching tubes. Move items between tubes to group matching colors together. Scales from 3 colors/5 tubes to 6 colors/8 tubes.

Whack-a-Mole - Classic arcade action. Click moles as they pop up before they hide. Golden moles worth 3x points! Mole speed and score targets scale with difficulty.

Each mode includes full config support in /games/arcade/.

New Multiplayer GUI Games (+4)
Four new competitive multiplayer games join Present Pick:

Hot Potato - Pass the hot potato before it explodes! Click to pass to another player. When the timer expires, the holder is eliminated. Last player standing wins.

Memory Pattern - Simon Says-style memory game. Watch the pattern, then repeat it. Pattern length increases each round. Last player standing wins.

Musical Chairs - Classic party game. Music plays, players compete for chairs. One chair removed each round. Last sitting player wins.

Reaction Grid - Multi-player reaction competition. Click highlighted squares as fast as possible. Fastest reactions win.

All multiplayer games support difficulty selection with reward scaling, and include full config support in /games/multigui/.

New Action Types (+13)
Thirteen new action challenge types have been added to the in-world Action game:

Farming: HARVEST_CROP, PLANT_SEED
Buckets: BUCKET_FILL, BUCKET_EMPTY
Animals: SHEAR, BREED, RIDE_ENTITY
Combat: SHOOT_CROSSBOW, TAKE_DAMAGE
Projectiles: THROW_EGG, THROW_ENDER_PEARL
Interactions: RING_BELL, COLLECT_HONEY

These join the existing action types: BREAK_BLOCK, PLACE_BLOCK, CRAFT_ITEM, SMELT_ITEM, ENCHANT, KILL_ENTITY, TAME_ENTITY, SHOOT_BOW, FISH, TRADE_VILLAGER, CONSUME_ITEM, DROP_ITEM, JUMP, SNEAK, SWIM, THROW_SNOWBALL, and MULTI_ACTION.

Bug Fixes
Boss Bar Timer Isolation - Fixed critical bug where timers conflicted when running arcade games during chat games. Solo arcade, multiplayer GUI, and chat games now use independent timer systems.

Game Count Summary
CategoryCount
Chat Games14
Solo Arcade5
Multiplayer GUI5
Action Types30
Total Game Modes24

updating.png

Updating to 2.0 is simple:

1. Drop the new jar into your /plugins folder
2. Delete your old /plugins/SimonSays folder (optional - migration is automatic)
3. Restart your server once
4. Your player data will migrate automatically

thanks.png

Thank you for your continued support!
If you have suggestions or want to share how your players enjoy RedGames, feel free to reach out anytime.​
additions.png

New Christmas GUI Game
SimonSays now includes a total of 16 game modes, with the following newly added for 1.7:

Present Pick - Choose a wrapped present from your inventory to lock it in. Avoid the coal to survive to the next round, and hunt for hidden bonuses like extra lives or points.

Each mode includes difficulty scaling and full config support.

Present Pick Features
• Click-to-join lobby system with configurable wait time.
• Custom present textures using player heads (base64).
• Bonus presents that award extra points or extra lives.
• Multiple coal slots on harder difficulties for extra challenge.
• Configurable end-game behaviour when multiple players survive: [all_win, random_winner, continue, split_rewards].

Token Shop
• A new currency has been added (optional, configurable in config.yml) that can be used to purchase items from a points shop.
• The shop is fully customisable, allowing you to put your own items in the shop for purchase via tokens.
• Tokens are separately from points.

Boss Bar Countdown
• You can now track how much time is left of the currently running game via a boss bar. This is optional and can be configured. The boss bar can also be used for the lobby countdown in the new Present Picker game.

Stats
• Players can now run a /ss stats command that can be used to show their personal stats.

Win Streaks
• Players will now be rewarded (optional) for win streaks, and they will be announced in the chat (configurable).

updating.png

Updating to 1.7 is simple:
1. Drop the new jar into your /plugins folder
2. Restart your server once.

thanks.png

Thank you for your continued support!
If you have suggestions or want to share how your players enjoy SimonSays, feel free to reach out anytime.​
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Two Christmas Games
SimonSays now includes a total of 15 game modes, with the following newly added for 1.6:

Clue Cracker- Use the clues to crack the secret word/phrase!
Naughty or Nice - Read the scenario and decide whether they have been naughty or nice.

Each mode includes difficulty scaling and full config support.

Custom Content Flag
You can now use the --with flag when starting a game to specify the exact content of the game you want to run.

/simonsays start trivia medium -f --with What colour is the sky?|Blue

The above command would start a trivia game with the question "What colour is the sky?", with the answer of "Blue".

NOTE: The --with flag for action games can be used to trigger actions based on their key in the config file. The flag will not work on Math or Button click games.

Per-Game Difficulty Restrictions
Disable certain difficulties for specific game types
• Add enabled-difficulties in any game's config:
YAML:
settings:
  enabled-difficulties:
   - easy
    - medium
If left empty, then all difficulties are enabled.
• Tab completion filters to show only enabled difficulties.
• Auto-run scheduler respects per-game restrictions.

New Action (Christmas)
• You can now use the throw snowball action to make players throw snowballs, or have them hit entities with snowballs for a snowball fight. First to X entities hit wins!
Christmas themed action configuration has also been added to fresh installs, along with christmas Shopping Lists!

History Tracking
• History tracking has been added to prevent consecutive repeat questions.
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Updating to 1.5 is simple:

1. Drop the new jar into your /plugins folder
2. Restart your server once.
68747470733a2f2f6b696572616e63722e636f6d2f646c732f5468726561642f7468616e6b732e706e67

Thank you for your continued support!
If you have suggestions or want to share how your players enjoy SimonSays, feel free to reach out anytime.​

68747470733a2f2f6b696572616e63722e636f6d2f646c732f5468726561642f6164646974696f6e732e706e67

New Game Types
• Click Button has been added. This is a new interactive game where players must be the first to click the button in the chat to win.
• Hoverable has been added. Find the hidden word by hovering over the options in chat.
• Shopping list has been added. Memorise a list of items shown briefly, then type them back.
• Random has been added. Type a randomly generated sequence of characters and numbers.

Points System Overhaul
You now have full control over how SimonSays awards points:
• Standard - Points + bonus for fast wins
• Simple - Always 1 point per win
• Disabled - No points; leaderboards switch to win-based ranking

This makes SimonSays adaptable for both competitive and casual servers.​
YAML:
# config.yml
points:
  mode: "standard"

Leaderboard GUI Pagination
The leaderboard has been redesigned to be cleaner, and easier to navigate.
• Paginated filter pages for all 12 game types

A great addition for servers that love competition.

Placeholder Additions
• Added %word_upper%, %word_lower%, and %word% placeholders. Upper and lower will change the case, and word will show what is in your word file.
• Titled now have a %winner% placeholder to show the game winner. This can be used in both titles and subtitles. You can use %player% in both to show the receiving player's name.
• Several new stat placeholders have also been added for each game type. These are %simonsays_<game>wins% and %simonsays<game>_best_time%. You can also use %simonsays_total_wins%, %simonsays_current_streak%, and %simonsays_best_streak%.

Accent Parsing
• Words with accents will now allow non-accented answers, to allow for more players to participate in your games. An example of this is the word "Zboże" can be typed as "Zboze".

Reward Commands
• Added chance commands to the game rewards. You can format chance-based commands as follows:​
YAML:
commands:
  - command: "minecraft:give %player% minecraft:diamond 1"
    chance: 50 # 50% chance to run

Chat Formatting
• Added a <center> tag to try and center your messages as best as possible (this will only work if you do not use the prefix).

Sound
• Added a global sound toggle (effects.sound.enable) in the config.yml so that sounds can be disabled in the plugin without having to set the volume of individual sounds to 0.
• Added the /simonsays log command to the tab completer.

bugs.png

• Fixed a hard coded string, which can now be changed in the config files.​
YAML:
prompt-title: ""
prompt-subtitle: ""
• MiniMessage formatting now applies correctly on new installs.
• A bug with the default math config that was stopping new games from starting has now been fixed.
• Fixed %number% not showing correctly in the Guess Number win message.​
v1.2.1

Configuration Improvement

• All message formatting for the game configurations has been tidied up and made to look more presentable.
new_format1.png

new_format2.png

new_format3.png


------------------------------------------
v1.2.0

MiniMessage Support & Formatting Improvements
• MiniMessage: Gradients have been fixed, and legacy color codes will now be preserved with MiniMessage enabled. You can now use gradients and legacy color codes interchangeably.
YAML:
message: "&4[<gradient:#ff0000:#ffaa00>SimonSays</gradient>&4] <white>Test</white>"
Configuration Improvements
• Added a new chat countdown toggle. You will now be able to turn off the game countdown in the chat, while keeping on the title countdown. This can be found in config.yml with the settings.broadcast-countdown option.
• Set messages.prefix: "" to completely disable the prefix. Unused messages.prefix entries from individual game files have been removed as they were not being used. word-format.prefix still exists and is used for word display formatting.
YAML:
settings:
  broadcast-countdown: false    # Only show title/subtitle countdown

effects:
  titles:
    countdown:
      enabled: true
Technical Changes
• Improved the preprocessor for MiniMessage parsing.
• Better null/empty handling for prefix configuration.
• Cleaner seperation of concerns between global and per-game settings.

-----------------------------------------
v1.1

Cleaner prompts, flexible channels, crash‑safe holograms.

Changelog
  • Display channels per event (Title, Actionbar, Chat, Bossbar) configurable via effects.channels (countdown, start, prompt, win, time_up)
  • Prompt overlays at round start for all game types (word/question/action)
  • Time‑up feedback: titles + sounds across all games
  • Win effects: particle burst and hologram above the winner
  • Win holograms: internal (no dependency) or DecentHolograms if present (preferred)
  • Crash‑safe hologram cleanup on startup/shutdown (tracked DH IDs + tagged ArmorStands)
  • Case‑sensitivity hinting (optional): private “Close! Check capitalization.” message when answer matches ignoring case
  • MiniMessage hover/click support in chat (optional; enable messages.use-minimessage)
  • Reliability: Bukkit title fallback enabled by default alongside Adventure titles
  • Per‑game overrides for titles/time‑up/win/hologram toggles under effects.per-game
Upgrade
  1. Update jar
  2. Merge new effects/features/messages blocks (or regenerate config)
  3. /simonsays reload (or restart)
  4. (Optional) Install DecentHolograms
Changelog
  • Display channels per event (Title, Actionbar, Chat, Bossbar) are configurable via effects.channels (countdown, start, prompt, win, time_up).
  • Prompt overlays at round start for all game types (word/queastion/action).
  • Time-up feedback: titles + sounds across all games.
  • Win effects: particle burst and hologram above the winner.
  • Win holograms: internal (no dependency required) or DecentHolograms if present (preferred).
  • Crash-safe hologram cleanup on startup/shutdown (tracked DH IDs + tagged ArmorStands).
  • Case-sensitivity hinting (optional): private "Close! Check capitilzation." message when answer matches ignoring case.
  • MiniMessage hover/click support in chat (optional; enable messages.use-minimessage).
  • Reliability: Bukkit title fallback enabled by default alongside Adventure titles.
  • Per-game overrides for titles/time-up/win/hologram toggles under effects.per-game.
Upgrade
  1. Update .jar file.
  2. Merge new effects/features/messages blocks (or regenerate config).
  3. Restart your server.
  4. (Optional) Install DecentHolograms.
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Support duration
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542 Views
3 Purchases
5 Downloads
Sep 25, 2025 Published
Jun 5, 2026 Updated
Not yet rated
4.7 MB File size
Open source
  1. No
DRM-free
  1. Yes
Unobfuscated
  1. No
Type
  1. Gameplay
  1. Chat
  1. Minigame
Game mode
  1. Survival
  1. Minigame
Supported software
  1. Spigot
  1. Paper
Supported versions
  1. 1.21
  1. 1.20
  1. 1.19
  1. 1.18
  1. 1.17
  1. 1.16
Supported languages
  1. English
Includes DRM
No
Source access (legacy)
Closed source & obfuscated
Creator
Recommended for you
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2,821 purchases
Share and earn
Refer this resource and earn a 10% commission.
542 Views
3 Purchases
5 Downloads
Sep 25, 2025 Published
Jun 5, 2026 Updated
Not yet rated
4.7 MB File size
Open source
  1. No
DRM-free
  1. Yes
Unobfuscated
  1. No
Type
  1. Gameplay
  1. Chat
  1. Minigame
Game mode
  1. Survival
  1. Minigame
Supported software
  1. Spigot
  1. Paper
Supported versions
  1. 1.21
  1. 1.20
  1. 1.19
  1. 1.18
  1. 1.17
  1. 1.16
Supported languages
  1. English
Includes DRM
No
Source access (legacy)
Closed source & obfuscated
Creator
Recommended for you
Player & Admin shops - YAML/SQL storage - Vault Integration - Floating item displays
Not yet rated
0 purchases
#1 BuiltByBit Plugin ~ Protects your server from crash packet exploits ~ Folia Support
5.00 star(s) 141 ratings
4,231 purchases
Create items, blocks, mobs, emojis, and more with automatic resourcepack generation!
5.00 star(s) 54 ratings
3,226 purchases
Protect your server from crash/dupe/packet exploits with the ultimate security fix plugin.
5.00 star(s) 45 ratings
3,130 purchases
High Performance | Customizable | Cross-Version | GeyserMC | Folia Support
4.50 star(s) 72 ratings
2,821 purchases
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